# Configuration file

general {

    "client settings" {
        # When Trinket and Baubles Replaces the EntityRenderer is breaks some settings with Optifine, Specifically Fog, use this to turn Fog on or off
        B:"EntityRenderer Fog"=true

        # POV Height adjustments when wearing Race Rings. Set to False to Disable. Default True
        B:"POV Height Adjustments"=true

        # Rendering of Trinkets. Set to False to Disable. Default True
        B:"Render Trinkets"=true

        # When using the Enchanted Race rings, should Trinkets and Baubles Replace the EntityRenderer to solve some of the camera clipping issues?
        B:"Replace EntityRenderer"=false

        "gui settings" {
            S:"01. Gui Texture"=xat:textures/gui/gui_inventory.png

            # Texture Size in Pixels. 2, 4, 8, 16, 32, 64, etc. Default: 256
            I:"02. Gui Size"=256

            # Trinkets API Gui X Potion. Default 0
            I:"03. Gui Location X"=-14

            # Trinkets API Gui Y Potion. Default 0
            I:"04. Gui Location Y"=7

            # Show Active Potion Effects while in the Trinkets Gui. Default: True
            B:"05. Potion Icons"=true

            # Min: 0
            # Max: 1
            I:"06. Gui Z Level"=1

            # Hex Color Followed by Alpha float value. Default: #FFFFFF:1
            S:"07. Texture Color Overlay"=#FFFFFF:1

            "slot settings" {
                B:"01. Gui Show Slot ID"=false
            }

            ##########################################################################################################
            # gui button
            #--------------------------------------------------------------------------------------------------------#
            # Gui Button Configs
            ##########################################################################################################

            "gui button" {
                # The Button ID for the Trinkets API. Default: 67
                I:"01. Button ID"=67

                # Trinkets API Button X Potion. Default 2
                I:"02. Button Location X"=-24

                # Trinkets API Button Y Potion. Default 37
                I:"03. Button Location Y"=-24

                # Button X Offset. Default: -39
                I:"04. X Offset"=0

                # Button Y Offset. Default: 0
                I:"05. Y Offset"=0

                # The Clickable Height of the Button. Default: 11
                I:"06. Button Height"=10

                # The Clickable Width of the Button. Default: 4
                I:"07. Button Width"=10

                open {
                    I:"Button Height"=10
                    I:"Button Width"=10
                    S:Texture=xat:textures/gui/gui_inventory.png
                    I:"Texture Color"=16777215
                    I:"Texture Height"=16
                    I:"Texture Size Height"=256
                    I:"Texture Size Width"=256
                    I:"Texture Width"=16
                    I:"Texture X"=224
                    I:"Texture Y"=0
                }

                close {
                    I:"Button Height"=10
                    I:"Button Width"=10
                    S:Texture=xat:textures/gui/gui_inventory.png
                    I:"Texture Color"=16777215
                    I:"Texture Height"=16
                    I:"Texture Size Height"=256
                    I:"Texture Size Width"=256
                    I:"Texture Width"=16
                    I:"Texture X"=208
                    I:"Texture Y"=0
                }

            }

        }

        "mana bar settings" {
            # Mana Bar shown
            B:"01. Show Mana"=true

            # Should the Mana Bar show even when full
            B:"02. Show when Full"=false

            # Should the Mana Bar display horizontal or vertical?
            B:"03. Mana Bar Horizontal"=true

            # Show next to Mana Bar Text?
            B:"04. Hide Text"=false
            D:"05. Location X"=0.00936768149882904
            D:"06. Location Y"=0.9208333333333333
            I:"09. Width"=56
            I:"10. Height"=16
        }

        "race properties gui" {
            # Race Properties Gui Button Enabled?
            B:"01. Race Properties Button"=true

            ##########################################################################################################
            # gui button
            #--------------------------------------------------------------------------------------------------------#
            # Gui Button Configs
            ##########################################################################################################

            "gui button" {
                # The Clickable Height of the Button. Default: 11
                I:"Button Height"=10

                # The Button ID for the Trinkets API. Default: 67
                I:"Button ID"=69

                # Trinkets API Button X Potion. Default 2
                I:"Button Location X"=28

                # Trinkets API Button Y Potion. Default 37
                I:"Button Location Y"=66

                # The Clickable Width of the Button. Default: 4
                I:"Button Width"=10

                texture {
                    I:"Button Height"=10
                    I:"Button Width"=10
                    S:Texture=xat:textures/gui/mana_button.png
                    I:"Texture Color"=16777215
                    I:"Texture Height"=32
                    I:"Texture Size Height"=64
                    I:"Texture Size Width"=32
                    I:"Texture Width"=32
                    I:"Texture X"=0
                    I:"Texture Y"=0
                }

            }

        }

        items {

            "dragon's eye settings" {
                # Should the Dragon's Eye play a Sound when Ore is Nearby? Set to False to Disable. Default True
                B:"Dragon's growl"=true

                # Should the Dragon's Eye a Sound when Sneaking. Options 'SNEAK', 'STAND', 'BOTH'  Default SNEAK
                S:"Dragon's growl Sneak"=STAND

                # The Volume of the Dragon's growl when detecting nearby Treasure. Default 100, 0 MIN, 300 MAX
                # Min: 0
                # Max: 300
                I:"Dragon's growl Volume"=50

                # How Often the Dragon's Eye effect triggers in Ticks. try to avoid lower values. Default 79, 20 MIN, 360 MAX
                # Min: 20
                # Max: 360
                I:"Refresh Rate"=79
            }

            "fairy ring settings" {
                B:"Render Trinket on Player"=true
            }

            "shield of honor settings" {
                B:"Render Trinket on Player"=true
                D:effectVolume=0.2
            }

            "ender queen's crown settings" {
                B:"Render Trinket on Player"=true
            }

            "stone of the sea settings" {
                B:"Render Trinket on Player"=true
            }

            "faelis claw settings" {
                B:"Render Trinket on Player"=true
            }

        }

        debug {
            B:debugArmorMaterials=false
        }

    }

    "server settings" {

        ##########################################################################################################
        # gui settings
        #--------------------------------------------------------------------------------------------------------#
        # Should Trinkets and Baubles use it's own Built-in Container
        ##########################################################################################################

        "gui settings" {
            B:"01. Trinkets Gui Enabled"=false

            # Min: 1
            # Max: 4
            I:"02. Gui Slots Rows"=1

            # Min: 0
            # Max: 8
            I:"03. Gui Slots Row Length"=8
        }

        "magical foods settings" {
            # Should this mod add Magical Foods?. Set to False to Disable. Default True
            B:"01. Foods Enabled"=true

            # Set to False to Disable. Default True
            B:"02. Foods Effects"=true

            # Should the player keep the Food Effects on Death. Set to False to Disable. Default True
            B:"03. Keep Effects"=true
        }

        "potion settings" {
            B:"00. Potions Enabled"=true

            # If Tough as Nails is Installed, Should the Potions Give water?
            B:"01. Potion Give Water"=true
            S:"02. Restorative Potion Catalyst Item"=minecraft:nether_star
            B:"09. Work on players only"=true

            "normie potion" {
                S:"Potion Catalyst"=minecraft:apple
                I:"Potion Effect Duration"=3600
            }

            "dwarf potion" {
                S:"Potion Catalyst"=quark:diamond_heart
                I:"Potion Effect Duration"=1200
            }

            "elf potion" {
                S:"Potion Catalyst"=quark:variant_leaves:1
                I:"Potion Effect Duration"=1200
            }

            "fairy potion" {
                S:"Potion Catalyst"=minecraft:ghast_tear
                I:"Potion Effect Duration"=1200
            }

            "goblin potion" {
                S:"Potion Catalyst"=aquaculture:food:7
                I:"Potion Effect Duration"=1200
            }

            "titan potion" {
                S:"Potion Catalyst"=minecraft:golden_apple:1
                I:"Potion Effect Duration"=1200
            }

            "faelis potion" {
                S:"Potion Catalyst"=xat:faelis_claw
                I:"Potion Effect Duration"=1200
            }

            "dragon potion" {
                S:"Potion Catalyst"=minecraft:dragon_breath
                I:"Potion Effect Duration"=1200
            }

        }

        "item settings" {

            "transformation items" {

                "dwarf ring settings" {
                    # Should this Item Be Registered
                    B:"98. Item Enabled"=true

                    "compatability settings" {

                        ##########################################################################################################
                        # baubles compatability
                        #--------------------------------------------------------------------------------------------------------#
                        # If the mod Baubles is installed what bauble slot should it use
                        # Available Types:
                        # Trinket, Any, All
                        # Amulet, Necklace, Pendant
                        # Ring, Rings
                        # Belt
                        # Head, Hat
                        # Body, Chest
                        # Charm
                        ##########################################################################################################

                        "baubles compatability" {
                            # If the mod Baubles is installed what bauble slot should it use
                            # Available Types:
                            # Trinket, Any, All
                            # Amulet, Necklace, Pendant
                            # Ring, Rings
                            # Belt
                            # Head, Hat
                            # Body, Chest
                            # Charm
                            S:"Bauble Type"=Ring
                            B:"Equip Multiple"=false
                        }

                    }

                }

                "elf ring settings" {
                    # Should this Item Be Registered
                    B:"98. Item Enabled"=true

                    "compatability settings" {

                        ##########################################################################################################
                        # baubles compatability
                        #--------------------------------------------------------------------------------------------------------#
                        # If the mod Baubles is installed what bauble slot should it use
                        # Available Types:
                        # Trinket, Any, All
                        # Amulet, Necklace, Pendant
                        # Ring, Rings
                        # Belt
                        # Head, Hat
                        # Body, Chest
                        # Charm
                        ##########################################################################################################

                        "baubles compatability" {
                            # If the mod Baubles is installed what bauble slot should it use
                            # Available Types:
                            # Trinket, Any, All
                            # Amulet, Necklace, Pendant
                            # Ring, Rings
                            # Belt
                            # Head, Hat
                            # Body, Chest
                            # Charm
                            S:"Bauble Type"=Ring
                            B:"Equip Multiple"=false
                        }

                    }

                }

                "fairy ring settings" {
                    # Should this Item Be Registered
                    B:"98. Item Enabled"=true

                    "compatability settings" {

                        ##########################################################################################################
                        # baubles compatability
                        #--------------------------------------------------------------------------------------------------------#
                        # If the mod Baubles is installed what bauble slot should it use
                        # Available Types:
                        # Trinket, Any, All
                        # Amulet, Necklace, Pendant
                        # Ring, Rings
                        # Belt
                        # Head, Hat
                        # Body, Chest
                        # Charm
                        ##########################################################################################################

                        "baubles compatability" {
                            # If the mod Baubles is installed what bauble slot should it use
                            # Available Types:
                            # Trinket, Any, All
                            # Amulet, Necklace, Pendant
                            # Ring, Rings
                            # Belt
                            # Head, Hat
                            # Body, Chest
                            # Charm
                            S:"Bauble Type"=Ring
                            B:"Equip Multiple"=false
                        }

                    }

                }

                "goblin ring settings" {
                    # Should this Item Be Registered
                    B:"98. Item Enabled"=true

                    "compatability settings" {

                        ##########################################################################################################
                        # baubles compatability
                        #--------------------------------------------------------------------------------------------------------#
                        # If the mod Baubles is installed what bauble slot should it use
                        # Available Types:
                        # Trinket, Any, All
                        # Amulet, Necklace, Pendant
                        # Ring, Rings
                        # Belt
                        # Head, Hat
                        # Body, Chest
                        # Charm
                        ##########################################################################################################

                        "baubles compatability" {
                            # If the mod Baubles is installed what bauble slot should it use
                            # Available Types:
                            # Trinket, Any, All
                            # Amulet, Necklace, Pendant
                            # Ring, Rings
                            # Belt
                            # Head, Hat
                            # Body, Chest
                            # Charm
                            S:"Bauble Type"=Ring
                            B:"Equip Multiple"=false
                        }

                    }

                }

                "titan ring settings" {
                    # Should this Item Be Registered
                    B:"98. Item Enabled"=true

                    "compatability settings" {

                        ##########################################################################################################
                        # baubles compatability
                        #--------------------------------------------------------------------------------------------------------#
                        # If the mod Baubles is installed what bauble slot should it use
                        # Available Types:
                        # Trinket, Any, All
                        # Amulet, Necklace, Pendant
                        # Ring, Rings
                        # Belt
                        # Head, Hat
                        # Body, Chest
                        # Charm
                        ##########################################################################################################

                        "baubles compatability" {
                            # If the mod Baubles is installed what bauble slot should it use
                            # Available Types:
                            # Trinket, Any, All
                            # Amulet, Necklace, Pendant
                            # Ring, Rings
                            # Belt
                            # Head, Hat
                            # Body, Chest
                            # Charm
                            S:"Bauble Type"=Ring
                            B:"Equip Multiple"=false
                        }

                    }

                }

                "faelis ring settings" {
                    # Should this Item Be Registered
                    B:"98. Item Enabled"=true

                    "compatability settings" {

                        ##########################################################################################################
                        # baubles compatability
                        #--------------------------------------------------------------------------------------------------------#
                        # If the mod Baubles is installed what bauble slot should it use
                        # Available Types:
                        # Trinket, Any, All
                        # Amulet, Necklace, Pendant
                        # Ring, Rings
                        # Belt
                        # Head, Hat
                        # Body, Chest
                        # Charm
                        ##########################################################################################################

                        "baubles compatability" {
                            # If the mod Baubles is installed what bauble slot should it use
                            # Available Types:
                            # Trinket, Any, All
                            # Amulet, Necklace, Pendant
                            # Ring, Rings
                            # Belt
                            # Head, Hat
                            # Body, Chest
                            # Charm
                            S:"Bauble Type"=Ring
                            B:"Equip Multiple"=false
                        }

                    }

                }

                "dragon ring settings" {
                    # Should this Item Be Registered
                    B:"98. Item Enabled"=true

                    "compatability settings" {

                        ##########################################################################################################
                        # baubles compatability
                        #--------------------------------------------------------------------------------------------------------#
                        # If the mod Baubles is installed what bauble slot should it use
                        # Available Types:
                        # Trinket, Any, All
                        # Amulet, Necklace, Pendant
                        # Ring, Rings
                        # Belt
                        # Head, Hat
                        # Body, Chest
                        # Charm
                        ##########################################################################################################

                        "baubles compatability" {
                            # If the mod Baubles is installed what bauble slot should it use
                            # Available Types:
                            # Trinket, Any, All
                            # Amulet, Necklace, Pendant
                            # Ring, Rings
                            # Belt
                            # Head, Hat
                            # Body, Chest
                            # Charm
                            S:"Bauble Type"=Ring
                            B:"Equip Multiple"=false
                        }

                    }

                }

            }

            "dragon's eye settings" {
                # Dragon's Eye Ore Detection. Set to False to Disable. Default True :Requires Relogin to world
                B:"01. Dragon's Eye Ore Detection"=true

                # Should this Item Be Registered
                B:"98. Item Enabled"=true

                "block settings" {
                    # Find the Closest Block to the player. False to Compile a list of all nearby
                    B:"Find Closest"=false

                    # Accepts:
                    # oreDictionary Names, example: oreCoal
                    # Block Ids, example: minecraft:chest
                    # Block Id and Meta, example: minecraft:stone[1]
                    S:"Ore Blocks The Dragon's Eye can See" <
                        oreCoal
                        oreIron
                        oreGold
                        oreLapis
                        oreRedstone
                        oreDiamond
                        oreEmerald
                        oreQuartz
                        iceandfire:silver_ore
                        iceandfire:sapphire_ore
                        defiledlands:hephaestite_ore
                        defiledlands:umbrium_ore
                        defiledlands:scarlite_ore
                        betternether:cincinnasite_ore
                        quark:biotite_ore
                        minecraft:chest
                     >

                    ##########################################################################################################
                    # detection range
                    #--------------------------------------------------------------------------------------------------------#
                    # WARNING! SETTING THESE VALUES TOO HIGH WILL CAUSE YOU TO LAG. Try to Keep within a range of 4-16
                    ##########################################################################################################

                    "detection range" {
                        # How Far Horizontally(N, E, S, W) in Blocks the Dragon's Eye effect triggers. Default 12, MIN 0, MAX 32
                        # Min: 0
                        # Max: 32
                        I:"Horizontal Distance"=10

                        # How Far Vertically(Up, Down) in Blocks the Dragon's Eye effect triggers. Default 6, MIN 0, MAX 32
                        # Min: 0
                        # Max: 32
                        I:"Vertical Distance"=5
                    }

                }

                "compatability settings" {

                    "tough as nails compatability" {
                        # If Tough as Nails is Installed, Should the player be immune to Heat
                        B:"00. Immune to Heat"=true
                    }

                    "ice and fire compatability" {
                        # If Ice and Fire is Installed, Should the Dragon's Eye Require a Specific Stage of Skull for the recipe. Set to 0 for any stage
                        I:"00. Skull Stage"=5
                    }

                    ##########################################################################################################
                    # baubles compatability
                    #--------------------------------------------------------------------------------------------------------#
                    # If the mod Baubles is installed what bauble slot should it use
                    # Available Types:
                    # Trinket, Any, All
                    # Amulet, Necklace, Pendant
                    # Ring, Rings
                    # Belt
                    # Head, Hat
                    # Body, Chest
                    # Charm
                    ##########################################################################################################

                    "baubles compatability" {
                        # If the mod Baubles is installed what bauble slot should it use
                        # Available Types:
                        # Trinket, Any, All
                        # Amulet, Necklace, Pendant
                        # Ring, Rings
                        # Belt
                        # Head, Hat
                        # Body, Chest
                        # Charm
                        S:"Bauble Type"=head
                        B:"Equip Multiple"=false
                    }

                }

                ##########################################################################################################
                # attributes
                #--------------------------------------------------------------------------------------------------------#
                # For Mor Information on Attributes
                # https://minecraft.gamepedia.com/Attribute
                ##########################################################################################################

                attributes {
                    # Enable Attribute Modifier
                    B:Armor=false

                    # Modification Amount. Negative Values mean you have Less Armor
                    D:"Armor Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Operation"=0

                    # Enable Attribute Modifier
                    B:"Armor Toughness"=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Armor Toughness Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Toughness Operation"=0

                    # Enable Attribute Modifier
                    B:"Attack Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Attack Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Attack Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Damage=false

                    # Modification Amount. Negative Values mean you do Less Damage
                    D:"Damage Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Damage Operation"=0

                    # Enable Attribute Modifier
                    B:Health=false

                    # Modification Amount. Negative Values mean you have Less Health
                    D:"Health Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Health Operation"=0

                    # Enable Attribute Modifier
                    B:"Jump Height"=false
                    D:"Jump Height Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    I:"Jump Height Operation"=0

                    # Enable Attribute Modifier
                    B:"Knockback Resistance"=false

                    # Modification Amount.
                    D:"Knockback Resistance Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Knockback Resistance Operation"=0

                    # Enable Attribute Modifier
                    B:Luck=false
                    D:"Luck Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Luck Operation"=0

                    # Enable Attribute Modifier
                    B:"Movement Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Movement Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Movement Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Reach=false
                    D:"Reach Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Reach Operation"=0

                    # Enable Attribute Modifier
                    B:"Step Height"=false
                    D:"Step Height Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    I:"Step Height Operation"=0

                    # Enable Attribute Modifier
                    B:"Swim Speed"=false

                    # Modification Amount. Negative Values mean you move slower in water
                    D:"Swim Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Swim Speed Operation"=0
                }

            }

            "ender queen's crown settings" {
                # If while wearing this should the player take damage while wet
                B:"01. Water Hurts"=true

                # If while wearing this you should have a chance of Ignoring Damage
                B:"02. Chance to Ignore Damage"=true

                # If while wearing this you should have a chance of Summoning an Enderman to protect you
                B:"03. Chance for Enderman"=true

                # 1 in 'num' chance to ignore damage and summon an Enderman to protect you
                I:"04. Chance"=20
                B:"05. Endermen Follow"=true
                B:"06. Enderman Retaliate"=false
                B:"07. Enderman drop exp"=false
                B:"08. Enderman drop Items"=false
                B:"09. teleport"=false

                # Should this Item Be Registered
                B:"98. Item Enabled"=true

                "compatability settings" {

                    "tough as nails compatability" {
                        # If Tough as Nails is Installed, Should the player be immune to Cold
                        B:"00. Immune to Cold"=true
                    }

                    ##########################################################################################################
                    # baubles compatability
                    #--------------------------------------------------------------------------------------------------------#
                    # If the mod Baubles is installed what bauble slot should it use
                    # Available Types:
                    # Trinket, Any, All
                    # Amulet, Necklace, Pendant
                    # Ring, Rings
                    # Belt
                    # Head, Hat
                    # Body, Chest
                    # Charm
                    ##########################################################################################################

                    "baubles compatability" {
                        # If the mod Baubles is installed what bauble slot should it use
                        # Available Types:
                        # Trinket, Any, All
                        # Amulet, Necklace, Pendant
                        # Ring, Rings
                        # Belt
                        # Head, Hat
                        # Body, Chest
                        # Charm
                        S:"Bauble Type"=head
                        B:"Equip Multiple"=false
                    }

                }

                ##########################################################################################################
                # attributes
                #--------------------------------------------------------------------------------------------------------#
                # For Mor Information on Attributes
                # https://minecraft.gamepedia.com/Attribute
                ##########################################################################################################

                attributes {
                    # Enable Attribute Modifier
                    B:Armor=false

                    # Modification Amount. Negative Values mean you have Less Armor
                    D:"Armor Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Operation"=0

                    # Enable Attribute Modifier
                    B:"Armor Toughness"=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Armor Toughness Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Toughness Operation"=0

                    # Enable Attribute Modifier
                    B:"Attack Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Attack Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Attack Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Damage=false

                    # Modification Amount. Negative Values mean you do Less Damage
                    D:"Damage Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Damage Operation"=0

                    # Enable Attribute Modifier
                    B:Health=false

                    # Modification Amount. Negative Values mean you have Less Health
                    D:"Health Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Health Operation"=0

                    # Enable Attribute Modifier
                    B:"Jump Height"=false
                    D:"Jump Height Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    I:"Jump Height Operation"=0

                    # Enable Attribute Modifier
                    B:"Knockback Resistance"=false

                    # Modification Amount.
                    D:"Knockback Resistance Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Knockback Resistance Operation"=0

                    # Enable Attribute Modifier
                    B:Luck=false
                    D:"Luck Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Luck Operation"=0

                    # Enable Attribute Modifier
                    B:"Movement Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Movement Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Movement Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Reach=true
                    D:"Reach Amount"=1.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Reach Operation"=0

                    # Enable Attribute Modifier
                    B:"Step Height"=false
                    D:"Step Height Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    I:"Step Height Operation"=0

                    # Enable Attribute Modifier
                    B:"Swim Speed"=false

                    # Modification Amount. Negative Values mean you move slower in water
                    D:"Swim Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Swim Speed Operation"=0
                }

            }

            "damage shield settings" {
                B:"01. ignore damage System"=true

                # How many hits required before you ignore the next hit. Hits only count if the damage is at least 1 whole heart
                I:"02. Requred Hits"=5

                # Do you Take less damage from Explosions. IE Creeper Explosions
                B:"03. Explosion Resistance"=true

                # 1 Means you Take Full Damage, 0.25 Means you take 1/4 damage
                # Min: 0.0
                # Max: 1.0
                D:"04. Explosion Reistance Amount"=0.25

                # The Resistance level given when worn
                # Min: 0
                # Max: 10
                I:"05. Resistance Level"=0

                # Does Resistance stack with Resistance from other sources
                B:"06. Resistance stacks"=true
                S:"07. Resistance potion"=minecraft:resistance

                # Only Disable this if You're the Epic Pro Gamer
                B:"69. Epic Pro Gamer"=true

                # Should this Item Be Registered
                B:"98. Item Enabled"=true

                "compatability settings" {

                    "first aid compatability" {
                        # If First Aid is Installed. This ONLY Triggers if the Next headshot was supposed to kill you
                        B:"01. Chance to Ignore Headshots"=true

                        # If First Aid is Installed. 1 in How many Chance to Trigger Ignore Headshot
                        I:"02. Headshots Ignore Chance"=10
                    }

                    ##########################################################################################################
                    # baubles compatability
                    #--------------------------------------------------------------------------------------------------------#
                    # If the mod Baubles is installed what bauble slot should it use
                    # Available Types:
                    # Trinket, Any, All
                    # Amulet, Necklace, Pendant
                    # Ring, Rings
                    # Belt
                    # Head, Hat
                    # Body, Chest
                    # Charm
                    ##########################################################################################################

                    "baubles compatability" {
                        # If the mod Baubles is installed what bauble slot should it use
                        # Available Types:
                        # Trinket, Any, All
                        # Amulet, Necklace, Pendant
                        # Ring, Rings
                        # Belt
                        # Head, Hat
                        # Body, Chest
                        # Charm
                        S:"Bauble Type"=body
                        B:"Equip Multiple"=false
                    }

                }

                ##########################################################################################################
                # attributes
                #--------------------------------------------------------------------------------------------------------#
                # For Mor Information on Attributes
                # https://minecraft.gamepedia.com/Attribute
                ##########################################################################################################

                attributes {
                    # Enable Attribute Modifier
                    B:Armor=false

                    # Modification Amount. Negative Values mean you have Less Armor
                    D:"Armor Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Operation"=0

                    # Enable Attribute Modifier
                    B:"Armor Toughness"=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Armor Toughness Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Toughness Operation"=0

                    # Enable Attribute Modifier
                    B:"Attack Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Attack Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Attack Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Damage=false

                    # Modification Amount. Negative Values mean you do Less Damage
                    D:"Damage Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Damage Operation"=0

                    # Enable Attribute Modifier
                    B:Health=false

                    # Modification Amount. Negative Values mean you have Less Health
                    D:"Health Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Health Operation"=0

                    # Enable Attribute Modifier
                    B:"Jump Height"=false
                    D:"Jump Height Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    I:"Jump Height Operation"=0

                    # Enable Attribute Modifier
                    B:"Knockback Resistance"=false

                    # Modification Amount.
                    D:"Knockback Resistance Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Knockback Resistance Operation"=0

                    # Enable Attribute Modifier
                    B:Luck=false
                    D:"Luck Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Luck Operation"=0

                    # Enable Attribute Modifier
                    B:"Movement Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Movement Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Movement Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Reach=false
                    D:"Reach Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Reach Operation"=0

                    # Enable Attribute Modifier
                    B:"Step Height"=false
                    D:"Step Height Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    I:"Step Height Operation"=0

                    # Enable Attribute Modifier
                    B:"Swim Speed"=false

                    # Modification Amount. Negative Values mean you move slower in water
                    D:"Swim Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Swim Speed Operation"=0
                }

            }

            "ring of enchanted eyes settings" {
                # Should this Item Be Registered
                B:"98. Item Enabled"=true

                "compatability settings" {

                    ##########################################################################################################
                    # baubles compatability
                    #--------------------------------------------------------------------------------------------------------#
                    # If the mod Baubles is installed what bauble slot should it use
                    # Available Types:
                    # Trinket, Any, All
                    # Amulet, Necklace, Pendant
                    # Ring, Rings
                    # Belt
                    # Head, Hat
                    # Body, Chest
                    # Charm
                    ##########################################################################################################

                    "baubles compatability" {
                        # If the mod Baubles is installed what bauble slot should it use
                        # Available Types:
                        # Trinket, Any, All
                        # Amulet, Necklace, Pendant
                        # Ring, Rings
                        # Belt
                        # Head, Hat
                        # Body, Chest
                        # Charm
                        S:"Bauble Type"=ring
                        B:"Equip Multiple"=false
                    }

                }

                ##########################################################################################################
                # attributes
                #--------------------------------------------------------------------------------------------------------#
                # For Mor Information on Attributes
                # https://minecraft.gamepedia.com/Attribute
                ##########################################################################################################

                attributes {
                    # Enable Attribute Modifier
                    B:Armor=false

                    # Modification Amount. Negative Values mean you have Less Armor
                    D:"Armor Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Operation"=0

                    # Enable Attribute Modifier
                    B:"Armor Toughness"=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Armor Toughness Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Toughness Operation"=0

                    # Enable Attribute Modifier
                    B:"Attack Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Attack Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Attack Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Damage=false

                    # Modification Amount. Negative Values mean you do Less Damage
                    D:"Damage Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Damage Operation"=0

                    # Enable Attribute Modifier
                    B:Health=false

                    # Modification Amount. Negative Values mean you have Less Health
                    D:"Health Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Health Operation"=0

                    # Enable Attribute Modifier
                    B:"Jump Height"=false
                    D:"Jump Height Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    I:"Jump Height Operation"=0

                    # Enable Attribute Modifier
                    B:"Knockback Resistance"=false

                    # Modification Amount.
                    D:"Knockback Resistance Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Knockback Resistance Operation"=0

                    # Enable Attribute Modifier
                    B:Luck=true
                    D:"Luck Amount"=1.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Luck Operation"=0

                    # Enable Attribute Modifier
                    B:"Movement Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Movement Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Movement Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Reach=false
                    D:"Reach Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Reach Operation"=0

                    # Enable Attribute Modifier
                    B:"Step Height"=false
                    D:"Step Height Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    I:"Step Height Operation"=0

                    # Enable Attribute Modifier
                    B:"Swim Speed"=false

                    # Modification Amount. Negative Values mean you move slower in water
                    D:"Swim Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Swim Speed Operation"=0
                }

            }

            "poison stone settings" {
                # If an Enemy is Poisoned, Should you be able to do Extra damage
                B:"01. Bonus Damage"=true

                # How much damage should you do when the enemy is poisoned. Default Damage x this
                D:"02. Bonus Damage amount"=1.5

                # Can the Poison Stone Poison Enemies?
                B:"03. Can Poison"=true

                # 1 in X chance to Poison an Enemy on Attack for 2 seconds, Settings this value to 0 always poisons
                I:"04. Poison Chance"=5
                I:"05. Poison Duration"=40

                # Which effects to prevent
                S:"81. Immunities" <
                    minecraft:poison
                    minecraft:hunger
                    lycanitesmobs:plague
                 >

                # Should this Item Be Registered
                B:"98. Item Enabled"=true

                "compatability settings" {

                    ##########################################################################################################
                    # baubles compatability
                    #--------------------------------------------------------------------------------------------------------#
                    # If the mod Baubles is installed what bauble slot should it use
                    # Available Types:
                    # Trinket, Any, All
                    # Amulet, Necklace, Pendant
                    # Ring, Rings
                    # Belt
                    # Head, Hat
                    # Body, Chest
                    # Charm
                    ##########################################################################################################

                    "baubles compatability" {
                        # If the mod Baubles is installed what bauble slot should it use
                        # Available Types:
                        # Trinket, Any, All
                        # Amulet, Necklace, Pendant
                        # Ring, Rings
                        # Belt
                        # Head, Hat
                        # Body, Chest
                        # Charm
                        S:"Bauble Type"=trinket
                        B:"Equip Multiple"=false
                    }

                }

                ##########################################################################################################
                # attributes
                #--------------------------------------------------------------------------------------------------------#
                # For Mor Information on Attributes
                # https://minecraft.gamepedia.com/Attribute
                ##########################################################################################################

                attributes {
                    # Enable Attribute Modifier
                    B:Armor=false

                    # Modification Amount. Negative Values mean you have Less Armor
                    D:"Armor Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Operation"=0

                    # Enable Attribute Modifier
                    B:"Armor Toughness"=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Armor Toughness Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Toughness Operation"=0

                    # Enable Attribute Modifier
                    B:"Attack Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Attack Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Attack Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Damage=false

                    # Modification Amount. Negative Values mean you do Less Damage
                    D:"Damage Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Damage Operation"=0

                    # Enable Attribute Modifier
                    B:Health=false

                    # Modification Amount. Negative Values mean you have Less Health
                    D:"Health Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Health Operation"=0

                    # Enable Attribute Modifier
                    B:"Jump Height"=false
                    D:"Jump Height Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    I:"Jump Height Operation"=0

                    # Enable Attribute Modifier
                    B:"Knockback Resistance"=false

                    # Modification Amount.
                    D:"Knockback Resistance Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Knockback Resistance Operation"=0

                    # Enable Attribute Modifier
                    B:Luck=false
                    D:"Luck Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Luck Operation"=0

                    # Enable Attribute Modifier
                    B:"Movement Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Movement Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Movement Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Reach=false
                    D:"Reach Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Reach Operation"=0

                    # Enable Attribute Modifier
                    B:"Step Height"=false
                    D:"Step Height Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    I:"Step Height Operation"=0

                    # Enable Attribute Modifier
                    B:"Swim Speed"=false

                    # Modification Amount. Negative Values mean you move slower in water
                    D:"Swim Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Swim Speed Operation"=0
                }

            }

            "wither ring settings" {
                # If an Enemy is has Wither, Should you be able to leech health
                B:"01. Health Leech"=true

                # How much damage should you leech per hit in half hearts
                D:"02. Health Leech amount"=2.0
                B:"03. Can Wither"=true

                # 1 in X chance to Wither an Enemy on Attack for 2 seconds
                I:"04. Wither Chance"=5
                I:"05. Wither Duration"=40

                # Should this Item Be Registered
                B:"98. Item Enabled"=true

                "compatability settings" {

                    ##########################################################################################################
                    # baubles compatability
                    #--------------------------------------------------------------------------------------------------------#
                    # If the mod Baubles is installed what bauble slot should it use
                    # Available Types:
                    # Trinket, Any, All
                    # Amulet, Necklace, Pendant
                    # Ring, Rings
                    # Belt
                    # Head, Hat
                    # Body, Chest
                    # Charm
                    ##########################################################################################################

                    "baubles compatability" {
                        # If the mod Baubles is installed what bauble slot should it use
                        # Available Types:
                        # Trinket, Any, All
                        # Amulet, Necklace, Pendant
                        # Ring, Rings
                        # Belt
                        # Head, Hat
                        # Body, Chest
                        # Charm
                        S:"Bauble Type"=ring
                        B:"Equip Multiple"=false
                    }

                }

                ##########################################################################################################
                # attributes
                #--------------------------------------------------------------------------------------------------------#
                # For Mor Information on Attributes
                # https://minecraft.gamepedia.com/Attribute
                ##########################################################################################################

                attributes {
                    # Enable Attribute Modifier
                    B:Armor=false

                    # Modification Amount. Negative Values mean you have Less Armor
                    D:"Armor Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Operation"=0

                    # Enable Attribute Modifier
                    B:"Armor Toughness"=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Armor Toughness Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Toughness Operation"=0

                    # Enable Attribute Modifier
                    B:"Attack Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Attack Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Attack Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Damage=false

                    # Modification Amount. Negative Values mean you do Less Damage
                    D:"Damage Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Damage Operation"=0

                    # Enable Attribute Modifier
                    B:Health=false

                    # Modification Amount. Negative Values mean you have Less Health
                    D:"Health Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Health Operation"=0

                    # Enable Attribute Modifier
                    B:"Jump Height"=false
                    D:"Jump Height Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    I:"Jump Height Operation"=0

                    # Enable Attribute Modifier
                    B:"Knockback Resistance"=false

                    # Modification Amount.
                    D:"Knockback Resistance Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Knockback Resistance Operation"=0

                    # Enable Attribute Modifier
                    B:Luck=false
                    D:"Luck Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Luck Operation"=0

                    # Enable Attribute Modifier
                    B:"Movement Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Movement Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Movement Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Reach=false
                    D:"Reach Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Reach Operation"=0

                    # Enable Attribute Modifier
                    B:"Step Height"=false
                    D:"Step Height Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    I:"Step Height Operation"=0

                    # Enable Attribute Modifier
                    B:"Swim Speed"=false

                    # Modification Amount. Negative Values mean you move slower in water
                    D:"Swim Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Swim Speed Operation"=0
                }

            }

            "polarized stone settings" {
                # Should the Polarized Stone Instantly pickup Items, or Pull them toward you. Default True
                B:"01. Instant Pickup"=false

                # Should the Polarized Stone Effect Nearby Exp
                B:"02. Collect nearby exp"=true

                # Should the Polarized Stone Repel Incoming projectiles. Default True
                B:"03. Repel Projectiles"=true

                # Should The Polarized Stone Cost Mana to Repel Projectiles. Default True
                B:"04. Repel costs Mana"=true

                # Mana Cost Per tickrate.
                # Min: 0.0
                # Max: 1.7976931348623157E308
                D:"05. Mana Cost"=1.0

                # How often in Ticks Mana is reduced while Repel is Active
                # Min: 0
                # Max: 2147483647
                I:"06. Mana Cost Rate"=10

                # If Instant Pickup is Disabled, Polarized Stone's Push and pull speed. Default 0.1, 0.1 MIN, 1.0 MAX
                # Min: 0.1
                # Max: 1.0
                D:"07. Polarized Stone Push and Pull Speed"=0.1
                S:"09. Repelled Entities" <
                    minecraft:arrow
                    minecraft:fireball
                 >

                # The Distance from the player to repel entities
                # Min: 1.0
                # Max: 8.0
                D:"10. Polarized Repel Range"=2.0

                # Should this Item Be Registered
                B:"98. Item Enabled"=true

                "compatability settings" {

                    ##########################################################################################################
                    # baubles compatability
                    #--------------------------------------------------------------------------------------------------------#
                    # If the mod Baubles is installed what bauble slot should it use
                    # Available Types:
                    # Trinket, Any, All
                    # Amulet, Necklace, Pendant
                    # Ring, Rings
                    # Belt
                    # Head, Hat
                    # Body, Chest
                    # Charm
                    ##########################################################################################################

                    "baubles compatability" {
                        # If the mod Baubles is installed what bauble slot should it use
                        # Available Types:
                        # Trinket, Any, All
                        # Amulet, Necklace, Pendant
                        # Ring, Rings
                        # Belt
                        # Head, Hat
                        # Body, Chest
                        # Charm
                        S:"Bauble Type"=trinket
                        B:"Equip Multiple"=false
                    }

                }

                ##########################################################################################################
                # attributes
                #--------------------------------------------------------------------------------------------------------#
                # For Mor Information on Attributes
                # https://minecraft.gamepedia.com/Attribute
                ##########################################################################################################

                attributes {
                    # Enable Attribute Modifier
                    B:Armor=false

                    # Modification Amount. Negative Values mean you have Less Armor
                    D:"Armor Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Operation"=0

                    # Enable Attribute Modifier
                    B:"Armor Toughness"=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Armor Toughness Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Toughness Operation"=0

                    # Enable Attribute Modifier
                    B:"Attack Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Attack Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Attack Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Damage=false

                    # Modification Amount. Negative Values mean you do Less Damage
                    D:"Damage Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Damage Operation"=0

                    # Enable Attribute Modifier
                    B:Health=false

                    # Modification Amount. Negative Values mean you have Less Health
                    D:"Health Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Health Operation"=0

                    # Enable Attribute Modifier
                    B:"Jump Height"=false
                    D:"Jump Height Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    I:"Jump Height Operation"=0

                    # Enable Attribute Modifier
                    B:"Knockback Resistance"=false

                    # Modification Amount.
                    D:"Knockback Resistance Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Knockback Resistance Operation"=0

                    # Enable Attribute Modifier
                    B:Luck=false
                    D:"Luck Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Luck Operation"=0

                    # Enable Attribute Modifier
                    B:"Movement Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Movement Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Movement Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Reach=false
                    D:"Reach Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Reach Operation"=0

                    # Enable Attribute Modifier
                    B:"Step Height"=false
                    D:"Step Height Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    I:"Step Height Operation"=0

                    # Enable Attribute Modifier
                    B:"Swim Speed"=false

                    # Modification Amount. Negative Values mean you move slower in water
                    D:"Swim Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Swim Speed Operation"=0
                }

                ##########################################################################################################
                # pickup range
                #--------------------------------------------------------------------------------------------------------#
                # WARNING! SETTING THESE VALUES TOO HIGH WILL CAUSE YOU TO LAG. Try to Keep within a range of 4-16
                ##########################################################################################################

                "pickup range" {
                    # How Far Horizontally(N, E, S, W) in Blocks the Polarized Stone collects Items and XP. Default 12, MIN 0, MAX 32
                    # Min: 0
                    # Max: 32
                    I:"Horizontal Distance"=10

                    # How Far Vertically(Up, Down) in Blocks the Polarized Stone collects Items and XP. Default 6, MIN 0, MAX 32
                    # Min: 0
                    # Max: 32
                    I:"Vertical Distance"=5
                }

            }

            "stone of the sea settings" {
                # Sea Stone's Ability to float in water. Set to False to Disable. Default True
                B:"01. Sea Stone's Swimming Tweaks"=false
                B:"02. Infinite Water Breathing"=true

                # Should the player always have full bubbles, or stop at 1
                B:"03. Full Bubbles"=true

                # Should this Item Be Registered
                B:"98. Item Enabled"=true

                "compatability settings" {

                    "tough as nails compatability" {
                        # If Tough as Nails is installed should the Stone of the Sea Prevent thirst Poisoning
                        B:"00. Prevent TAN Thirst Poisoning"=true
                    }

                    ##########################################################################################################
                    # baubles compatability
                    #--------------------------------------------------------------------------------------------------------#
                    # If the mod Baubles is installed what bauble slot should it use
                    # Available Types:
                    # Trinket, Any, All
                    # Amulet, Necklace, Pendant
                    # Ring, Rings
                    # Belt
                    # Head, Hat
                    # Body, Chest
                    # Charm
                    ##########################################################################################################

                    "baubles compatability" {
                        # If the mod Baubles is installed what bauble slot should it use
                        # Available Types:
                        # Trinket, Any, All
                        # Amulet, Necklace, Pendant
                        # Ring, Rings
                        # Belt
                        # Head, Hat
                        # Body, Chest
                        # Charm
                        S:"Bauble Type"=amulet
                        B:"Equip Multiple"=false
                    }

                }

                ##########################################################################################################
                # attributes
                #--------------------------------------------------------------------------------------------------------#
                # For Mor Information on Attributes
                # https://minecraft.gamepedia.com/Attribute
                ##########################################################################################################

                attributes {
                    # Enable Attribute Modifier
                    B:Armor=false

                    # Modification Amount. Negative Values mean you have Less Armor
                    D:"Armor Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Operation"=0

                    # Enable Attribute Modifier
                    B:"Armor Toughness"=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Armor Toughness Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Toughness Operation"=0

                    # Enable Attribute Modifier
                    B:"Attack Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Attack Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Attack Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Damage=false

                    # Modification Amount. Negative Values mean you do Less Damage
                    D:"Damage Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Damage Operation"=0

                    # Enable Attribute Modifier
                    B:Health=false

                    # Modification Amount. Negative Values mean you have Less Health
                    D:"Health Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Health Operation"=0

                    # Enable Attribute Modifier
                    B:"Jump Height"=false
                    D:"Jump Height Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    I:"Jump Height Operation"=0

                    # Enable Attribute Modifier
                    B:"Knockback Resistance"=false

                    # Modification Amount.
                    D:"Knockback Resistance Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Knockback Resistance Operation"=0

                    # Enable Attribute Modifier
                    B:Luck=false
                    D:"Luck Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Luck Operation"=0

                    # Enable Attribute Modifier
                    B:"Movement Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Movement Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Movement Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Reach=false
                    D:"Reach Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Reach Operation"=0

                    # Enable Attribute Modifier
                    B:"Step Height"=false
                    D:"Step Height Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    I:"Step Height Operation"=0

                    # Enable Attribute Modifier
                    B:"Swim Speed"=true

                    # Modification Amount. Negative Values mean you move slower in water
                    D:"Swim Speed Amount"=4.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Swim Speed Operation"=0
                }

            }

            "stone of inertia null settings" {
                # Should you Take Fall Damage?. Set to true to Enable. Default False
                B:"01. Fall Damage"=true

                # Min: 0.0
                # Max: 10.0
                D:"02. Fall Damage Amount"=0.0

                # Should this Item Be Registered
                B:"98. Item Enabled"=true

                "compatability settings" {

                    ##########################################################################################################
                    # baubles compatability
                    #--------------------------------------------------------------------------------------------------------#
                    # If the mod Baubles is installed what bauble slot should it use
                    # Available Types:
                    # Trinket, Any, All
                    # Amulet, Necklace, Pendant
                    # Ring, Rings
                    # Belt
                    # Head, Hat
                    # Body, Chest
                    # Charm
                    ##########################################################################################################

                    "baubles compatability" {
                        # If the mod Baubles is installed what bauble slot should it use
                        # Available Types:
                        # Trinket, Any, All
                        # Amulet, Necklace, Pendant
                        # Ring, Rings
                        # Belt
                        # Head, Hat
                        # Body, Chest
                        # Charm
                        S:"Bauble Type"=trinket
                        B:"Equip Multiple"=false
                    }

                }

                ##########################################################################################################
                # attributes
                #--------------------------------------------------------------------------------------------------------#
                # For Mor Information on Attributes
                # https://minecraft.gamepedia.com/Attribute
                ##########################################################################################################

                attributes {
                    # Enable Attribute Modifier
                    B:Armor=false

                    # Modification Amount. Negative Values mean you have Less Armor
                    D:"Armor Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Operation"=0

                    # Enable Attribute Modifier
                    B:"Armor Toughness"=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Armor Toughness Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Toughness Operation"=0

                    # Enable Attribute Modifier
                    B:"Attack Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Attack Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Attack Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Damage=false

                    # Modification Amount. Negative Values mean you do Less Damage
                    D:"Damage Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Damage Operation"=0

                    # Enable Attribute Modifier
                    B:Health=false

                    # Modification Amount. Negative Values mean you have Less Health
                    D:"Health Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Health Operation"=0

                    # Enable Attribute Modifier
                    B:"Jump Height"=false
                    D:"Jump Height Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    I:"Jump Height Operation"=0

                    # Enable Attribute Modifier
                    B:"Knockback Resistance"=true

                    # Modification Amount.
                    D:"Knockback Resistance Amount"=1.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Knockback Resistance Operation"=0

                    # Enable Attribute Modifier
                    B:Luck=false
                    D:"Luck Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Luck Operation"=0

                    # Enable Attribute Modifier
                    B:"Movement Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Movement Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Movement Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Reach=false
                    D:"Reach Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Reach Operation"=0

                    # Enable Attribute Modifier
                    B:"Step Height"=false
                    D:"Step Height Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    I:"Step Height Operation"=0

                    # Enable Attribute Modifier
                    B:"Swim Speed"=false

                    # Modification Amount. Negative Values mean you move slower in water
                    D:"Swim Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Swim Speed Operation"=0
                }

            }

            "stone of greater inertia settings" {
                # Should this Item Be Registered
                B:"98. Item Enabled"=true

                # Should you Take Fall Damage?. Set to true to Enable. Default False
                B:"Modified Fall Damage"=true

                # Min: 0.0
                # Max: 10.0
                D:"Modified Fall Damage Amount"=0.25

                "compatability settings" {

                    ##########################################################################################################
                    # baubles compatability
                    #--------------------------------------------------------------------------------------------------------#
                    # If the mod Baubles is installed what bauble slot should it use
                    # Available Types:
                    # Trinket, Any, All
                    # Amulet, Necklace, Pendant
                    # Ring, Rings
                    # Belt
                    # Head, Hat
                    # Body, Chest
                    # Charm
                    ##########################################################################################################

                    "baubles compatability" {
                        # If the mod Baubles is installed what bauble slot should it use
                        # Available Types:
                        # Trinket, Any, All
                        # Amulet, Necklace, Pendant
                        # Ring, Rings
                        # Belt
                        # Head, Hat
                        # Body, Chest
                        # Charm
                        S:"Bauble Type"=trinket
                        B:"Equip Multiple"=false
                    }

                }

                ##########################################################################################################
                # attributes
                #--------------------------------------------------------------------------------------------------------#
                # For Mor Information on Attributes
                # https://minecraft.gamepedia.com/Attribute
                ##########################################################################################################

                attributes {
                    # Enable Attribute Modifier
                    B:Armor=false

                    # Modification Amount. Negative Values mean you have Less Armor
                    D:"Armor Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Operation"=0

                    # Enable Attribute Modifier
                    B:"Armor Toughness"=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Armor Toughness Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Toughness Operation"=0

                    # Enable Attribute Modifier
                    B:"Attack Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Attack Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Attack Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Damage=false

                    # Modification Amount. Negative Values mean you do Less Damage
                    D:"Damage Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Damage Operation"=0

                    # Enable Attribute Modifier
                    B:Health=false

                    # Modification Amount. Negative Values mean you have Less Health
                    D:"Health Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Health Operation"=0

                    # Enable Attribute Modifier
                    B:"Jump Height"=true
                    D:"Jump Height Amount"=1.0

                    # Determines the Math used for the Attribute Modifier
                    I:"Jump Height Operation"=2

                    # Enable Attribute Modifier
                    B:"Knockback Resistance"=true

                    # Modification Amount.
                    D:"Knockback Resistance Amount"=0.5

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Knockback Resistance Operation"=0

                    # Enable Attribute Modifier
                    B:Luck=false
                    D:"Luck Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Luck Operation"=0

                    # Enable Attribute Modifier
                    B:"Movement Speed"=true

                    # Modification Amount. Negative Values mean you move slower
                    D:"Movement Speed Amount"=1.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Movement Speed Operation"=2

                    # Enable Attribute Modifier
                    B:Reach=false
                    D:"Reach Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Reach Operation"=0

                    # Enable Attribute Modifier
                    B:"Step Height"=false
                    D:"Step Height Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    I:"Step Height Operation"=0

                    # Enable Attribute Modifier
                    B:"Swim Speed"=false

                    # Modification Amount. Negative Values mean you move slower in water
                    D:"Swim Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Swim Speed Operation"=0
                }

            }

            "weightless stone settings" {
                # Should this Item Be Registered
                B:"98. Item Enabled"=true

                "compatability settings" {

                    ##########################################################################################################
                    # baubles compatability
                    #--------------------------------------------------------------------------------------------------------#
                    # If the mod Baubles is installed what bauble slot should it use
                    # Available Types:
                    # Trinket, Any, All
                    # Amulet, Necklace, Pendant
                    # Ring, Rings
                    # Belt
                    # Head, Hat
                    # Body, Chest
                    # Charm
                    ##########################################################################################################

                    "baubles compatability" {
                        # If the mod Baubles is installed what bauble slot should it use
                        # Available Types:
                        # Trinket, Any, All
                        # Amulet, Necklace, Pendant
                        # Ring, Rings
                        # Belt
                        # Head, Hat
                        # Body, Chest
                        # Charm
                        S:"Bauble Type"=trinket
                        B:"Equip Multiple"=false
                    }

                }

                ##########################################################################################################
                # attributes
                #--------------------------------------------------------------------------------------------------------#
                # For Mor Information on Attributes
                # https://minecraft.gamepedia.com/Attribute
                ##########################################################################################################

                attributes {
                    # Enable Attribute Modifier
                    B:Armor=false

                    # Modification Amount. Negative Values mean you have Less Armor
                    D:"Armor Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Operation"=0

                    # Enable Attribute Modifier
                    B:"Armor Toughness"=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Armor Toughness Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Toughness Operation"=0

                    # Enable Attribute Modifier
                    B:"Attack Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Attack Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Attack Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Damage=false

                    # Modification Amount. Negative Values mean you do Less Damage
                    D:"Damage Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Damage Operation"=0

                    # Enable Attribute Modifier
                    B:Health=false

                    # Modification Amount. Negative Values mean you have Less Health
                    D:"Health Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Health Operation"=0

                    # Enable Attribute Modifier
                    B:"Jump Height"=false
                    D:"Jump Height Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    I:"Jump Height Operation"=0

                    # Enable Attribute Modifier
                    B:"Knockback Resistance"=false

                    # Modification Amount.
                    D:"Knockback Resistance Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Knockback Resistance Operation"=0

                    # Enable Attribute Modifier
                    B:Luck=false
                    D:"Luck Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Luck Operation"=0

                    # Enable Attribute Modifier
                    B:"Movement Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Movement Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Movement Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Reach=false
                    D:"Reach Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Reach Operation"=0

                    # Enable Attribute Modifier
                    B:"Step Height"=false
                    D:"Step Height Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    I:"Step Height Operation"=0

                    # Enable Attribute Modifier
                    B:"Swim Speed"=false

                    # Modification Amount. Negative Values mean you move slower in water
                    D:"Swim Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Swim Speed Operation"=0
                }

            }

            "arcing orb settings" {
                # Should this Item Be Registered
                B:"98. Item Enabled"=true
                B:"Bolt Attack"=true
                D:"Bolt Attack Cost"=300.0
                D:"Bolt Attack Damage"=40.0
                B:Dodge=true
                D:"Dodge Cost"=30.0
                B:"Dodge Stuns"=true
                D:"Stun Radius"=3.0

                "compatability settings" {

                    ##########################################################################################################
                    # baubles compatability
                    #--------------------------------------------------------------------------------------------------------#
                    # If the mod Baubles is installed what bauble slot should it use
                    # Available Types:
                    # Trinket, Any, All
                    # Amulet, Necklace, Pendant
                    # Ring, Rings
                    # Belt
                    # Head, Hat
                    # Body, Chest
                    # Charm
                    ##########################################################################################################

                    "baubles compatability" {
                        # If the mod Baubles is installed what bauble slot should it use
                        # Available Types:
                        # Trinket, Any, All
                        # Amulet, Necklace, Pendant
                        # Ring, Rings
                        # Belt
                        # Head, Hat
                        # Body, Chest
                        # Charm
                        S:"Bauble Type"=belt
                        B:"Equip Multiple"=false
                    }

                }

                ##########################################################################################################
                # attributes
                #--------------------------------------------------------------------------------------------------------#
                # For Mor Information on Attributes
                # https://minecraft.gamepedia.com/Attribute
                ##########################################################################################################

                attributes {
                    # Enable Attribute Modifier
                    B:Armor=false

                    # Modification Amount. Negative Values mean you have Less Armor
                    D:"Armor Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Operation"=0

                    # Enable Attribute Modifier
                    B:"Armor Toughness"=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Armor Toughness Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Toughness Operation"=0

                    # Enable Attribute Modifier
                    B:"Attack Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Attack Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Attack Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Damage=false

                    # Modification Amount. Negative Values mean you do Less Damage
                    D:"Damage Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Damage Operation"=0

                    # Enable Attribute Modifier
                    B:Health=false

                    # Modification Amount. Negative Values mean you have Less Health
                    D:"Health Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Health Operation"=0

                    # Enable Attribute Modifier
                    B:"Jump Height"=false
                    D:"Jump Height Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    I:"Jump Height Operation"=0

                    # Enable Attribute Modifier
                    B:"Knockback Resistance"=false

                    # Modification Amount.
                    D:"Knockback Resistance Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Knockback Resistance Operation"=0

                    # Enable Attribute Modifier
                    B:Luck=false
                    D:"Luck Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Luck Operation"=0

                    # Enable Attribute Modifier
                    B:"Movement Speed"=true

                    # Modification Amount. Negative Values mean you move slower
                    D:"Movement Speed Amount"=0.25

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Movement Speed Operation"=2

                    # Enable Attribute Modifier
                    B:Reach=false
                    D:"Reach Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Reach Operation"=0

                    # Enable Attribute Modifier
                    B:"Step Height"=false
                    D:"Step Height Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    I:"Step Height Operation"=0

                    # Enable Attribute Modifier
                    B:"Swim Speed"=false

                    # Modification Amount. Negative Values mean you move slower in water
                    D:"Swim Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Swim Speed Operation"=0
                }

            }

            "teddy bear settings" {
                # give buffs when sleeping
                B:"01. Sleep Bonus"=true

                # Which Buffs to give
                S:"02. Buffs" <
                    minecraft:regeneration:300:0
                    minecraft:luck:600:0
                    minecraft:health_boost:3600:1
                 >

                # If this value is greater then 0, instead of giving every buff in the list, it gives x random buffs
                I:"03. Random Buffs"=0

                # Which effects to prevent
                S:"10. Immunities" <
                    lycanitesmobs:fear
                    lycanitesmobs:insomnia
                 >

                # Should this Item Be Registered
                B:"98. Item Enabled"=true

                "compatability settings" {

                    ##########################################################################################################
                    # baubles compatability
                    #--------------------------------------------------------------------------------------------------------#
                    # If the mod Baubles is installed what bauble slot should it use
                    # Available Types:
                    # Trinket, Any, All
                    # Amulet, Necklace, Pendant
                    # Ring, Rings
                    # Belt
                    # Head, Hat
                    # Body, Chest
                    # Charm
                    ##########################################################################################################

                    "baubles compatability" {
                        # If the mod Baubles is installed what bauble slot should it use
                        # Available Types:
                        # Trinket, Any, All
                        # Amulet, Necklace, Pendant
                        # Ring, Rings
                        # Belt
                        # Head, Hat
                        # Body, Chest
                        # Charm
                        S:"Bauble Type"=trinket
                        B:"Equip Multiple"=false
                    }

                    lycanites {
                        B:preventFear=true
                    }

                    parasites {
                        B:preventFear=true
                    }

                }

                ##########################################################################################################
                # attributes
                #--------------------------------------------------------------------------------------------------------#
                # For Mor Information on Attributes
                # https://minecraft.gamepedia.com/Attribute
                ##########################################################################################################

                attributes {
                    # Enable Attribute Modifier
                    B:Armor=false

                    # Modification Amount. Negative Values mean you have Less Armor
                    D:"Armor Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Operation"=0

                    # Enable Attribute Modifier
                    B:"Armor Toughness"=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Armor Toughness Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Toughness Operation"=0

                    # Enable Attribute Modifier
                    B:"Attack Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Attack Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Attack Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Damage=false

                    # Modification Amount. Negative Values mean you do Less Damage
                    D:"Damage Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Damage Operation"=0

                    # Enable Attribute Modifier
                    B:Health=false

                    # Modification Amount. Negative Values mean you have Less Health
                    D:"Health Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Health Operation"=0

                    # Enable Attribute Modifier
                    B:"Jump Height"=false
                    D:"Jump Height Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    I:"Jump Height Operation"=0

                    # Enable Attribute Modifier
                    B:"Knockback Resistance"=false

                    # Modification Amount.
                    D:"Knockback Resistance Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Knockback Resistance Operation"=0

                    # Enable Attribute Modifier
                    B:Luck=false
                    D:"Luck Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Luck Operation"=0

                    # Enable Attribute Modifier
                    B:"Movement Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Movement Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Movement Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Reach=false
                    D:"Reach Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Reach Operation"=0

                    # Enable Attribute Modifier
                    B:"Step Height"=false
                    D:"Step Height Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    I:"Step Height Operation"=0

                    # Enable Attribute Modifier
                    B:"Swim Speed"=false

                    # Modification Amount. Negative Values mean you move slower in water
                    D:"Swim Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Swim Speed Operation"=0
                }

            }

            "faelis claw settings" {
                B:"01. Bleeding"=true
                I:"02. Bleed Duration"=300
                I:"03. Bleed chance"=4

                # Should this Item Be Registered
                B:"98. Item Enabled"=true

                "compatability settings" {

                    ##########################################################################################################
                    # baubles compatability
                    #--------------------------------------------------------------------------------------------------------#
                    # If the mod Baubles is installed what bauble slot should it use
                    # Available Types:
                    # Trinket, Any, All
                    # Amulet, Necklace, Pendant
                    # Ring, Rings
                    # Belt
                    # Head, Hat
                    # Body, Chest
                    # Charm
                    ##########################################################################################################

                    "baubles compatability" {
                        # If the mod Baubles is installed what bauble slot should it use
                        # Available Types:
                        # Trinket, Any, All
                        # Amulet, Necklace, Pendant
                        # Ring, Rings
                        # Belt
                        # Head, Hat
                        # Body, Chest
                        # Charm
                        S:"Bauble Type"=ring
                        B:"Equip Multiple"=false
                    }

                    lycanites {
                        B:useLycaniteBleed=true
                    }

                    defiledlands {
                        B:useDefiledLandsBleed=true
                    }

                }

                ##########################################################################################################
                # attributes
                #--------------------------------------------------------------------------------------------------------#
                # For Mor Information on Attributes
                # https://minecraft.gamepedia.com/Attribute
                ##########################################################################################################

                attributes {
                    # Enable Attribute Modifier
                    B:Armor=false

                    # Modification Amount. Negative Values mean you have Less Armor
                    D:"Armor Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Operation"=0

                    # Enable Attribute Modifier
                    B:"Armor Toughness"=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Armor Toughness Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Toughness Operation"=0

                    # Enable Attribute Modifier
                    B:"Attack Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Attack Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Attack Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Damage=true

                    # Modification Amount. Negative Values mean you do Less Damage
                    D:"Damage Amount"=0.25

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Damage Operation"=2

                    # Enable Attribute Modifier
                    B:Health=false

                    # Modification Amount. Negative Values mean you have Less Health
                    D:"Health Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Health Operation"=0

                    # Enable Attribute Modifier
                    B:"Jump Height"=false
                    D:"Jump Height Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    I:"Jump Height Operation"=0

                    # Enable Attribute Modifier
                    B:"Knockback Resistance"=false

                    # Modification Amount.
                    D:"Knockback Resistance Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Knockback Resistance Operation"=0

                    # Enable Attribute Modifier
                    B:Luck=false
                    D:"Luck Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Luck Operation"=0

                    # Enable Attribute Modifier
                    B:"Movement Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Movement Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Movement Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Reach=false
                    D:"Reach Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Reach Operation"=0

                    # Enable Attribute Modifier
                    B:"Step Height"=false
                    D:"Step Height Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    I:"Step Height Operation"=0

                    # Enable Attribute Modifier
                    B:"Swim Speed"=false

                    # Modification Amount. Negative Values mean you move slower in water
                    D:"Swim Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Swim Speed Operation"=0
                }

            }

        }

        "magic settings" {
            # should certain Trinkets and Race abilities require Mana?
            B:"01. Mana Enabled"=true

            # how often in ticks mana regens
            I:"02. Mana Regen Rate"=20

            # after using an ability, how long before starting to regen mana again?
            I:"03. Mana Regen Timeout"=60
            B:"04. Mana Cap"=true
            D:"05. Max Mana"=200.0

            # How much Essence does the Moon Rose have
            I:"06. Moon Rose Essence"=10

            # How long in ticks before the next essence can be absorbed
            I:"07. Moon Rose Essence Cooldown"=300
            B:"08. Cap Affinity"=false
            B:"09. Mana Crystals Explode"=false
            B:"10. Mana Reagent Harmful"=true

            # modid:item_name:meta:amount
            S:"97. MP Recovery Items" <
                xat:dwarf_stout;0;100%
                xat:elf_sap;0;100%
                xat:faelis_food;0;100%
                xat:fairy_dew;0;100%
                xat:goblin_soup;0;100%
                xat:titan_spirit;0;100%
                xat:dragon_gem;0;100%
                xat:mana_crystal;0;100%
                xat:mana_reagent;0;100%
                xat:mana_candy;0;50
                minecraft:golden_apple;0;20
                minecraft:golden_apple;1;50
                simpledifficulty:juice;0;10%
                simpledifficulty:juice;5;50%
             >
        }

        "race settings" {
            S:selectionBlacklist <
                Dragon
             >
            B:selectionMenu=false

            "fairy settings" {
                # Creative Flight. Set to False to Disable. Default True
                B:"01. Creative Flight"=true

                # Change the flight speed from the Vanilla Default of 0.05
                B:"02. Change Flight Speed"=true

                # How Fast the player moves when in Creative Flight. Vanilla Default 0.05. Default 0.02
                # Min: 0.01
                # Max: 1.0
                D:"03. Creative Flight Speed"=0.03
                B:"04. Jump Height"=true

                # Fairy's Climbing Ability. Set to False to Disable. Default True
                B:"05. Climbing"=true
                S:"06. Climable Blocks" <
                    minecraft:dirt
                    minecraft:grass
                    minecraft:sand
                    minecraft:cobblestone
                    minecraft:mossy_cobblestone
                    minecraft:oak_stairs
                    minecraft:stone_stairs
                    minecraft:brick_stairs
                    minecraft:stone_brick_stairs
                    minecraft:nether_brick_stairs
                    minecraft:sandstone_stairs
                    minecraft:spruce_stairs
                    minecraft:birch_stairs
                    minecraft:jungle_stairs
                    minecraft:arcacia_stairs
                    minecraft:quartz_stairs
                    minecraft:dark_oak_stairs
                    minecraft:red_sandstone_stairs
                    minecraft:purpur_stairs
                    minecraft:stone_slab
                    minecraft:wooden_slab
                    minecraft:stone_slab2
                    minecraft:purpur_slab
                    minecraft:stone
                    minecraft:planks
                    minecraft:gravel
                    minecraft:gold_ore
                    minecraft:iron_ore
                    minecraft:coal_ore
                    minecraft:log
                    minecraft:sponge
                    minecraft:glass
                    minecraft:lapis_ore
                    minecraft:lapis_block
                    minecraft:sandstone
                    minecraft:wool
                    minecraft:gold_block
                    minecraft:iron_block
                    minecraft:brick_block
                    minecraft:bookshelf
                    minecraft:obsidian
                    minecraft:diamond_ore
                    minecraft:diamond_block
                    minecraft:redstone_ore
                    minecraft:ice
                    minecraft:snow
                    minecraft:clay
                    minecraft:pumpkin
                    minecraft:netherrack
                    minecraft:soul_sand
                    minecraft:glowstone
                    minecraft:lit_pumpkin
                    minecraft:stained_glass
                    minecraft:stonebrick
                    minecraft:melon_block
                    minecraft:mycelium
                    minecraft:nether_brick
                    minecraft:end_stone
                    minecraft:emerald_ore
                    minecraft:emerald_block
                    minecraft:quartz_ore
                    minecraft:quartz_block
                    minecraft:stained_hardened_clay
                    minecraft:log2
                    minecraft:prismarine
                    minecraft:sea_lantern
                    minecraft:hay_block
                    minecraft:hardened_clay
                    minecraft:coal_block
                    minecraft:packed_ice
                    minecraft:red_sandstone
                    minecraft:purpur_block
                    minecraft:purpur_pillar
                    minecraft:end_bricks
                    minecraft:magma
                    minecraft:nether_wart_block
                    minecraft:red_nether_brick
                    minecraft:bone_block
                    minecraft:concrete
                    minecraft:concrete_powder
                    minecraft:leaves
                    minecraft:dispenser
                    minecraft:noteblock
                    minecraft:sticky_piston
                    minecraft:piston
                    minecraft:tnt
                    minecraft:chest
                    minecraft:crafting_table
                    minecraft:furnace
                    minecraft:cactus
                    minecraft:jukebox
                    minecraft:trapdoor
                    minecraft:iron_bars
                    minecraft:glass_pane
                    minecraft:enchanting_table
                    minecraft:end_portal_frame
                    minecraft:redstone_lamp
                    minecraft:ender_chest
                    minecraft:beacon
                    minecraft:anvil
                    minecraft:trapped_chest
                    minecraft:daylight_detector
                    minecraft:redstone_block
                    minecraft:hopper
                    minecraft:dropper
                    minecraft:stained_glass_pane
                    minecraft:leaves2
                    minecraft:iron_trapdoor
                    minecraft:slime
                    minecraft:end_rod
                    minecraft:chorus_plant
                    minecraft:chorus_flower
                    minecraft:observer
                    minecraft:white_shulker_box
                    minecraft:orange_shulker_box
                    minecraft:magenta_shulker_box
                    minecraft:light_blue_shulker_box
                    minecraft:yellow_shulker_box
                    minecraft:lime_shulker_box
                    minecraft:pink_shulker_box
                    minecraft:gray_shulker_box
                    minecraft:silver_shulker_box
                    minecraft:cyan_shulker_box
                    minecraft:purple_shulker_box
                    minecraft:blue_shulker_box
                    minecraft:brown_shulker_box
                    minecraft:green_shulker_box
                    minecraft:red_shulker_box
                    minecraft:black_shulker_box
                    minecraft:white_glazed_terracotta
                    minecraft:orange_glazed_terracotta
                    minecraft:magenta_glazed_terracotta
                    minecraft:light_blue_glazed_terracotta
                    minecraft:yellow_glazed_terracotta
                    minecraft:lime_glazed_terracotta
                    minecraft:pink_glazed_terracotta
                    minecraft:gray_glazed_terracotta
                    minecraft:silver_glazed_terracotta
                    minecraft:cyan_glazed_terracotta
                    minecraft:purple_glazed_terracotta
                    minecraft:blue_glazed_terracotta
                    minecraft:brown_glazed_terracotta
                    minecraft:green_glazed_terracotta
                    minecraft:red_glazed_terracotta
                    minecraft:black_glazed_terracotta
                    minecraft:sign
                    minecraft:wooden_door
                    minecraft:iron_door
                    minecraft:bed
                    minecraft:flower_pot
                    minecraft:skull
                    minecraft:armor_stand
                    minecraft:spruce_door
                    minecraft:birch_door
                    minecraft:jungle_door
                    minecraft:dark_oak_door
                    minecraft:acacia_door
                    minecraft:fence
                    lycanitesmobs:demonstone
                    lycanitesmobs:demonstone_stairs
                    lycanitesmobs:demonstone_slab
                    lycanitesmobs:demonstonechiseled
                    lycanitesmobs:demonstonepolished
                    lycanitesmobs:demonstonepillar
                    lycanitesmobs:demonstonebrick
                    lycanitesmobs:demonstonebrick_stairs
                    lycanitesmobs:demonstonebrick_wall
                    lycanitesmobs:demonstonebrick_fence
                    lycanitesmobs:demonstonebrickslab
                    lycanitesmobs:demonstonetile
                    lycanitesmobs:demonstonetile_slab
                    lycanitesmobs:demonstonetile_stairs
                    lycanitesmobs:demonstone_slab_double
                    lycanitesmobs:aberrantstone
                    lycanitesmobs:aberrantstone_stairs
                    lycanitesmobs:aberrantstone_slab
                    lycanitesmobs:aberrantstonechiseled
                    lycanitesmobs:aberrantstonepolished
                    lycanitesmobs:aberrantstonepillar
                    lycanitesmobs:aberrantstonebrick
                    lycanitesmobs:aberrantstonebrick_stairs
                    lycanitesmobs:aberrantstonebrick_wall
                    lycanitesmobs:aberrantstonebrick_fence
                    lycanitesmobs:aberrantstonebrickslab
                    lycanitesmobs:aberrantstonetile
                    lycanitesmobs:aberrantstonetile_slab
                    lycanitesmobs:aberrantstonetile_stairs
                    lycanitesmobs:aberrantstone_slab_double
                    lycanitesmobs:shadowstone
                    lycanitesmobs:shadowstone_stairs
                    lycanitesmobs:shadowstone_slab
                    lycanitesmobs:shadowstonechiseled
                    lycanitesmobs:shadowstonepolished
                    lycanitesmobs:shadowstonepillar
                    lycanitesmobs:shadowstonebrick
                    lycanitesmobs:shadowstonebrick_stairs
                    lycanitesmobs:shadowstonebrick_wall
                    lycanitesmobs:shadowstonebrick_fence
                    lycanitesmobs:shadowstonebrickslab
                    lycanitesmobs:shadowstonetile
                    lycanitesmobs:shadowstonetile_slab
                    lycanitesmobs:shadowstonetile_stairs
                    lycanitesmobs:shadowstone_slab_double
                    lycanitesmobs:desertstone
                    lycanitesmobs:desertstone_stairs
                    lycanitesmobs:desertstone_slab
                    lycanitesmobs:desertstonechiseled
                    lycanitesmobs:desertstonepolished
                    lycanitesmobs:desertstonepillar
                    lycanitesmobs:desertstonebrick
                    lycanitesmobs:desertstonebrick_stairs
                    lycanitesmobs:desertstonebrick_wall
                    lycanitesmobs:desertstonebrick_fence
                    lycanitesmobs:desertstonebrickslab
                    lycanitesmobs:desertstonetile
                    lycanitesmobs:desertstonetile_slab
                    lycanitesmobs:desertstonetile_stairs
                    lycanitesmobs:desertstone_slab_double
                    lycanitesmobs:ashenstone
                    lycanitesmobs:ashenstone_stairs
                    lycanitesmobs:ashenstone_slab
                    lycanitesmobs:ashenstonechiseled
                    lycanitesmobs:ashenstonepolished
                    lycanitesmobs:ashenstonepillar
                    lycanitesmobs:ashenstonebrick
                    lycanitesmobs:ashenstonebrick_stairs
                    lycanitesmobs:ashenstonebrick_wall
                    lycanitesmobs:ashenstonebrick_fence
                    lycanitesmobs:ashenstonebrickslab
                    lycanitesmobs:ashenstonetile
                    lycanitesmobs:ashenstonetile_slab
                    lycanitesmobs:ashenstonetile_stairs
                    lycanitesmobs:ashenstone_slab_double
                    lycanitesmobs:demoncrystal
                    lycanitesmobs:aberrantcrystal
                    lycanitesmobs:shadowcrystal
                    lycanitesmobs:desertcrystal
                    lycanitesmobs:ashencrystal
                    lycanitesmobs:lushcrystal
                    lycanitesmobs:equipment_station
                    lycanitesmobs:equipmentforge_lesser
                    lycanitesmobs:equipmentforge_great
                    lycanitesmobs:equipmentforge_master
                    lycanitesmobs:summoningpedestal
                    lycanitesmobs:equipment_infuser
                    lycanitesmobs:soulcubeaberrant
                    lycanitesmobs:soulcubedemonic
                    lycanitesmobs:soulcubeundead
                    quark:stone_wall
                    quark:stone_granite_wall
                    quark:stone_diorite_wall
                    quark:stone_andesite_wall
                    quark:sandstone_wall
                    quark:red_sandstone_wall
                    quark:stonebrick_wall
                    quark:brick_wall
                    quark:quartz_wall
                    quark:prismarine_rough_wall
                    quark:prismarine_bricks_wall
                    quark:dark_prismarine_wall
                    quark:purpur_block_wall
                    quark:end_bricks_wall
                    quark:stonebrick_mossy_wall
                    uark:bark_oak_wall
                    quark:bark_spruce_wall
                    quark:bark_birch_wall
                    quark:bark_jungle_wall
                    quark:bark_acacia_wall
                    quark:bark_dark_oak_wall
                    quark:sandy_bricks_wall
                    quark:stone_granite_bricks_wall
                    quark:stone_diorite_bricks_wall
                    quark:stone_andesite_bricks_wall
                    quark:stone_basalt_bricks_wall
                    quark:stone_marble_bricks_wall
                    quark:stone_limestone_bricks_wall
                    quark:stone_jasper_bricks_wall
                    quark:stone_slate_bricks_wall
                    quark:midori_block_wall
                    quark:duskbound_block_wall
                    quark:reed_block_wall
                    quark:snow_bricks_wall
                    quark:soul_sandstone_wall
                    quark:polished_netherrack_bricks_wall
                    quark:biotite_wall
                    quark:basalt_wall
                    quark:marble_wall
                    quark:limestone_wall
                    quark:jasper_wall
                    quark:slate_wall
                    quark:fire_stone_wall
                    quark:icy_stone_wall
                    quark:cobbed_stone_wall
                    quark:fire_stone_brick_wall
                    quark:icy_stone_brick_wall
                    quark:elder_prismarine_wall
                    quark:elder_prismarine_bricks_wall
                    quark:elder_prismarine_dark_wall
                    quark:sandstone_smooth_slab
                    quark:sandstone_bricks_slab
                    quark:red_sandstone_smooth_slab
                    quark:red_sandstone_bricks_slab
                    quark:soul_sandstone_smooth_slab
                    quark:soul_sandstone_bricks_slab
                    quark:stained_planks_white_slab
                    quark:stained_planks_orange_slab
                    quark:stained_planks_magenta_slab
                    quark:stained_planks_light_blue_slab
                    quark:stained_planks_yellow_slab
                    quark:stained_planks_lime_slab
                    quark:stained_planks_pink_slab
                    quark:stained_planks_gray_slab
                    quark:stained_planks_silver_slab
                    quark:stained_planks_cyan_slab
                    quark:stained_planks_purple_slab
                    quark:stained_planks_blue_slab
                    quark:stained_planks_brown_slab
                    quark:stained_planks_green_slab
                    quark:stained_planks_red_slab
                    quark:stained_planks_black_slab
                    quark:hardened_clay_tiles_slab
                    quark:stained_clay_tiles_white_slab
                    quark:stained_clay_tiles_orange_slab
                    quark:stained_clay_tiles_magenta_slab
                    quark:stained_clay_tiles_light_blue_slab
                    quark:stained_clay_tiles_yellow_slab
                    quark:stained_clay_tiles_lime_slab
                    quark:stained_clay_tiles_pink_slab
                    quark:stained_clay_tiles_gray_slab
                    quark:stained_clay_tiles_silver_slab
                    quark:stained_clay_tiles_cyan_slab
                    quark:stained_clay_tiles_purple_slab
                    quark:stained_clay_tiles_blue_slab
                    quark:stained_clay_tiles_brown_slab
                    quark:stained_clay_tiles_green_slab
                    quark:stained_clay_tiles_red_slab
                    quark:stained_clay_tiles_black_slab
                    quark:bark_oak_slab
                    quark:bark_spruce_slab
                    quark:bark_birch_slab
                    quark:bark_jungle_slab
                    quark:bark_acacia_slab
                    quark:bark_dark_oak_slab
                    quark:iron_plate_slab
                    quark:sandy_bricks_slab
                    quark:stone_granite_slab
                    quark:stone_diorite_slab
                    quark:stone_andesite_slab
                    quark:end_bricks_slab
                    quark:prismarine_slab
                    quark:prismarine_bricks_slab
                    quark:prismarine_dark_slab
                    quark:red_nether_brick_slab
                    quark:cobblestone_mossy_slab
                    quark:stonebrick_mossy_slab
                    quark:thatch_slab
                    quark:charred_nether_brick_slab
                    quark:stone_granite_bricks_slab
                    quark:stone_diorite_bricks_slab
                    quark:stone_andesite_bricks_slab
                    quark:stone_basalt_bricks_slab
                    quark:stone_marble_bricks_slab
                    quark:stone_limestone_bricks_slab
                    quark:stone_jasper_bricks_slab
                    quark:stone_slate_bricks_slab
                    quark:midori_block_slab
                    quark:magma_bricks_slab
                    quark:duskstone_block_slab
                    quark:reed_block_slab
                    quark:snow_bricks_slab
                    quark:soul_sandstone_slab
                    quark:turf_slab
                    quark:polished_netherrack_bricks_slab
                    quark:biotite_slab
                    quark:stone_basalt_slab
                    quark:stone_marble_slab
                    quark:stone_limestone_slab
                    quark:stone_jasper_slab
                    quark:stone_slate_slab
                    quark:fire_stone_slab
                    quark:fire_stone_brick_slab
                    quark:icy_stone_slab
                    quark:icy_stone_brick_slab
                    quark:cobbed_stone_slab
                    quark:elder_prismarine_slab
                    quark:elder_prismarine_bricks_slab
                    quark:elder_prismarine_dark_slab
                    quark:sandstone_bricks_stairs
                    quark:red_sandstone_bricks_stairs
                    quark:soul_sandstone_bricks_stairs
                    quark:stained_planks_white_stairs
                    quark:stained_planks_orange_stairs
                    quark:stained_planks_magenta_stairs
                    quark:stained_planks_light_blue_stairs
                    quark:stained_planks_yellow_stairs
                    quark:stained_planks_lime_stairs
                    quark:stained_planks_pink_stairs
                    quark:stained_planks_gray_stairs
                    quark:stained_planks_silver_stairs
                    quark:stained_planks_cyan_stairs
                    quark:stained_planks_purple_stairs
                    quark:stained_planks_blue_stairs
                    quark:stained_planks_brown_stairs
                    quark:stained_planks_green_stairs
                    quark:stained_planks_red_stairs
                    quark:stained_planks_black_stairs
                    quark:hardened_clay_tiles_stairs
                    quark:stained_clay_tiles_white_stairs
                    quark:stained_clay_tiles_orange_stairs
                    quark:stained_clay_tiles_magenta_stairs
                    quark:stained_clay_tiles_light_blue_stairs
                    quark:stained_clay_tiles_yellow_stairs
                    quark:stained_clay_tiles_lime_stairs
                    quark:stained_clay_tiles_pink_stairs
                    quark:stained_clay_tiles_gray_stairs
                    quark:stained_clay_tiles_silver_stairs
                    quark:stained_clay_tiles_cyan_stairs
                    quark:stained_clay_tiles_purple_stairs
                    quark:stained_clay_tiles_blue_stairs
                    quark:stained_clay_tiles_brown_stairs
                    quark:stained_clay_tiles_green_stairs
                    quark:stained_clay_tiles_red_stairs
                    quark:stained_clay_tiles_black_stairs
                    quark:bark_oak_stairs
                    quark:bark_spruce_stairs
                    quark:bark_birch_stairs
                    quark:bark_jungle_stairs
                    quark:bark_acacia_stairs
                    quark:bark_dark_oak_stairs
                    quark:iron_plate_stairs
                    quark:sandy_bricks_stairs
                    quark:stone_stairs
                    quark:stone_granite_stairs
                    quark:stone_diorite_stairs
                    quark:stone_andesite_stairs
                    quark:end_bricks_stairs
                    quark:prismarine_stairs
                    quark:prismarine_bricks_stairs
                    quark:prismarine_dark_stairs
                    quark:red_nether_brick_stairs
                    quark:cobblestone_mossy_stairs
                    quark:stonebrick_mossy_stairs
                    quark:thatch_stairs
                    quark:charred_nether_brick_stairs
                    quark:stone_granite_bricks_stairs
                    quark:stone_diorite_bricks_stairs
                    quark:stone_andesite_bricks_stairs
                    quark:stone_basalt_bricks_stairs
                    quark:stone_marble_bricks_stairs
                    quark:stone_limestone_bricks_stairs
                    quark:stone_jasper_bricks_stairs
                    quark:stone_slate_bricks_stairs
                    quark:midori_block_stairs
                    quark:magma_bricks_stairs
                    quark:duskstone_block_stairs
                    quark:reed_block_stairs
                    quark:snow_bricks_stairs
                    quark:soul_sandstone_stairs
                    quark:turf_stairs
                    quark:polished_netherrack_bricks_stairs
                    quark:biotite_stairs
                    quark:stone_basalt_stairs
                    quark:stone_marble_stairs
                    quark:stone_limestone_stairs
                    quark:stone_jasper_stairs
                    quark:stone_slate_stairs
                    quark:fire_stone_stairs
                    quark:fire_stone_brick_stairs
                    quark:icy_stone_stairs
                    quark:icy_stone_brick_stairs
                    quark:cobbed_stone_stairs
                    quark:elder_prismarine_stairs
                    quark:elder_prismarine_bricks_stairs
                    quark:elder_prismarine_dark_stairs
                    quark:sandstone_new
                    quark:polished_stone
                    quark:stained_planks
                    quark:hardened_clay_tiles
                    quark:stained_clay_tiles
                    quark:bark
                    quark:sturdy_stone
                    quark:iron_plate
                    quark:sandy_bricks
                    quark:thatch
                    quark:charred_nether_bricks
                    quark:world_stone_bricks
                    quark:world_stone_carved
                    quark:midori_block
                    quark:midori_pillar
                    quark:magma_bricks
                    quark:duskbound_block
                    quark:duskbound_lantern
                    quark:world_stone_pavement
                    quark:reed_block
                    quark:snow_bricks
                    quark:carved_wood
                    quark:soul_sandstone
                    quark:turf
                    quark:polished_netherrack
                    quark:quilted_wool
                    quark:biotite_ore
                    quark:biotite_block
                    quark:basalt
                    quark:marble
                    quark:limestone
                    quark:jasper
                    quark:slate
                    quark:biome_cobblestone
                    quark:biome_brick
                    quark:elder_prismarine
                    quark:elder_sea_lantern
                    quark:glowcelium
                    quark:custom_bookshelf
                    quark:blaze_lantern
                    quark:charcoal_block
                    quark:sugar_block
                    quark:smoker
                    quark:custom_chest
                    quark:ender_watcher
                    quark:nether_brick_fence_gate
                    quark:spruce_trapdoor
                    quark:brich_trapdoor
                    quark:jungle_trapdoor
                    quark:acacia_trapdoor
                    quark:dark_oak_trapdoor
                    quark:lit_lamp
                    charm:gunpowder_block
                    charm:ender_pearl_block
                    charm:rotten_flesh_block
                    charm:smooth_glowstone
                    charm:nether_gold_deposit
                    charm:barrel
                    charm:composter
                    charm:crate
                    charm:crate_sealed
                    charm:redstone_sand
                    charm:variable_redstone_lamp
                    inspirations:mulch
                    inspirations:bookshelf
                    inspirations:bricks_button
                    inspirations:redstone_barrel
                    inspirations:carpeted_trapdoor_white
                    inspirations:carpeted_trapdoor_orange
                    inspirations:carpeted_trapdoor_magenta
                    inspirations:carpeted_trapdoor_light_blue
                    inspirations:carpeted_trapdoor_yellow
                    inspirations:carpeted_trapdoor_lime
                    inspirations:carpeted_trapdoor_pink
                    inspirations:carpeted_trapdoor_gray
                    inspirations:carpeted_trapdoor_silver
                    inspirations:carpeted_trapdoor_cyan
                    inspirations:carpeted_trapdoor_purple
                    inspirations:carpeted_trapdoor_blue
                    inspirations:carpeted_trapdoor_brown
                    inspirations:carpeted_trapdoor_green
                    inspirations:carpeted_trapdoor_red
                    inspirations:carpeted_trapdoor_black
                 >
                B:"07. Climbing Whitelist"=true
                B:"07. Whitelist"=true

                # If the player can Mount Entities at all
                B:"08. Able to Mount Entities"=true

                # If the player can Control Boats
                B:"09. Can Control Boats"=false

                # Should the Mount Blacklist to a Whitelist
                B:"10. Toggle Whitelist"=false

                # Entities that can not be mounted, or can only be mounted
                S:"11. Mount Blacklist" <
                    quark:seat
                    sit:entity_sit
                 >

                # Mana Cost per second while flying
                D:"12. Flight Cost"=0.0
                B:canControlBoats=false
                B:canMount=true
                D:flight_cost=0.0
                S:mountBlacklist <
                    quark:seat
                    sit:entity_sit
                 >
                B:whitelist=false

                ##########################################################################################################
                # attributes
                #--------------------------------------------------------------------------------------------------------#
                # For Mor Information on Attributes
                # https://minecraft.gamepedia.com/Attribute
                ##########################################################################################################

                attributes {
                    # Enable Attribute Modifier
                    B:Armor=true

                    # Modification Amount. Negative Values mean you have Less Armor
                    D:"Armor Amount"=-0.5

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Operation"=2

                    # Enable Attribute Modifier
                    B:"Armor Toughness"=true

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Armor Toughness Amount"=-0.25

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Toughness Operation"=2

                    # Enable Attribute Modifier
                    B:"Attack Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Attack Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Attack Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Damage=true

                    # Modification Amount. Negative Values mean you do Less Damage
                    D:"Damage Amount"=-0.75

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Damage Operation"=2

                    # Enable Attribute Modifier
                    B:Health=true

                    # Modification Amount. Negative Values mean you have Less Health
                    D:"Health Amount"=-0.75

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Health Operation"=2

                    # Enable Attribute Modifier
                    B:"Jump Height"=true
                    D:"Jump Height Amount"=-0.25

                    # Determines the Math used for the Attribute Modifier
                    I:"Jump Height Operation"=2

                    # Enable Attribute Modifier
                    B:"Knockback Resistance"=false

                    # Modification Amount.
                    D:"Knockback Resistance Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Knockback Resistance Operation"=0

                    # Enable Attribute Modifier
                    B:Luck=true
                    D:"Luck Amount"=2.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Luck Operation"=0

                    # Enable Attribute Modifier
                    B:"Movement Speed"=true

                    # Modification Amount. Negative Values mean you move slower
                    D:"Movement Speed Amount"=-0.25

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Movement Speed Operation"=1

                    # Enable Attribute Modifier
                    B:Reach=true
                    D:"Reach Amount"=-0.5

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Reach Operation"=2

                    # Enable Attribute Modifier
                    B:"Step Height"=true
                    D:"Step Height Amount"=-0.35

                    # Determines the Math used for the Attribute Modifier
                    I:"Step Height Operation"=0

                    # Enable Attribute Modifier
                    B:"Swim Speed"=true

                    # Modification Amount. Negative Values mean you move slower in water
                    D:"Swim Speed Amount"=-0.25

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Swim Speed Operation"=2
                }

            }

            "dwarf settings" {
                # Dwarves Special Fortune Like Effect. Set to False to Disable. Default True
                B:"01. Fortune Effect"=true

                # Should the Dwarves Fortune Effect stack with the Fortune Enchantment?. Set to False to Disable. Default True
                B:"02. Fortune Stacking"=false

                # Should the Dwarves lower the mining level requirement for pickaxes. IE. an Iron Pickaxe will be able to break Obsidian. Set to False to Disable. Default True
                B:"03. Skilled Mining Ability"=true

                # Mining Speed is static at (Block Hardness * 4), Not Including other Modifiers.  Set to False to Disable. Default True
                B:"04. Static Mining"=true

                "block settings" {
                    S:"01. Ore Blocks that Fortune Effect works on" <
                        minecraft:coal_ore
                        minecraft:lapis_ore
                        minecraft:diamond_ore
                        minecraft:redstone_ore
                        minecraft:lit_redstone_ore
                        minecraft:emerald_ore
                        minecraft:quartz_ore
                        iceandfire:sapphire_ore
                        defiledlands:hephaestite_ore
                        defiledlands:scarlite_ore
                        scalinghealth:crystalore
                        betternether:cincinnasite_ore
                        quark:biotite_ore
                     >

                    # Should Blocks give Bonus XP
                    B:"02. Bonus XP"=true
                    I:"03. Bonus XP Max"=3
                    I:"04. Bonus XP Min"=0

                    # Blocks in this List will give Bonus XP Randomly between Bonus_XP_Min and Bonus_XP_Max
                    S:"05. Blocks that give Bonus XP" <
                        minecraft:coal_ore
                        minecraft:iron_ore
                        minecraft:gold_ore
                        minecraft:lapis_ore
                        minecraft:redstone_ore
                        minecraft:diamond_ore
                        minecraft:emerald_ore
                        minecraft:quartz_ore
                     >

                    # Should Blocks give at least 1 XP
                    B:"06. Minimum XP Blocks"=false

                    # Blocks in this List will always give 1 xp when broken
                    S:"07. Blocks that give a Minimum XP" <
                        minecraft:stone
                        minecraft:end_stone
                     >
                }

                ##########################################################################################################
                # attributes
                #--------------------------------------------------------------------------------------------------------#
                # For Mor Information on Attributes
                # https://minecraft.gamepedia.com/Attribute
                ##########################################################################################################

                attributes {
                    # Enable Attribute Modifier
                    B:Armor=false

                    # Modification Amount. Negative Values mean you have Less Armor
                    D:"Armor Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Operation"=0

                    # Enable Attribute Modifier
                    B:"Armor Toughness"=true

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Armor Toughness Amount"=0.25

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Toughness Operation"=2

                    # Enable Attribute Modifier
                    B:"Attack Speed"=true

                    # Modification Amount. Negative Values mean you move slower
                    D:"Attack Speed Amount"=-0.25

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Attack Speed Operation"=2

                    # Enable Attribute Modifier
                    B:Damage=true

                    # Modification Amount. Negative Values mean you do Less Damage
                    D:"Damage Amount"=0.1

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Damage Operation"=1

                    # Enable Attribute Modifier
                    B:Health=true

                    # Modification Amount. Negative Values mean you have Less Health
                    D:"Health Amount"=-0.25

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Health Operation"=2

                    # Enable Attribute Modifier
                    B:"Jump Height"=false
                    D:"Jump Height Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    I:"Jump Height Operation"=2

                    # Enable Attribute Modifier
                    B:"Knockback Resistance"=true

                    # Modification Amount.
                    D:"Knockback Resistance Amount"=0.25

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Knockback Resistance Operation"=0

                    # Enable Attribute Modifier
                    B:Luck=false
                    D:"Luck Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Luck Operation"=0

                    # Enable Attribute Modifier
                    B:"Movement Speed"=true

                    # Modification Amount. Negative Values mean you move slower
                    D:"Movement Speed Amount"=-0.1

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Movement Speed Operation"=1

                    # Enable Attribute Modifier
                    B:Reach=true
                    D:"Reach Amount"=-0.25

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Reach Operation"=2

                    # Enable Attribute Modifier
                    B:"Step Height"=false
                    D:"Step Height Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    I:"Step Height Operation"=2

                    # Enable Attribute Modifier
                    B:"Swim Speed"=false

                    # Modification Amount. Negative Values mean you move slower in water
                    D:"Swim Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Swim Speed Operation"=0
                }

            }

            "titan settings" {
                # Jump Height Adjustment when wearing Race Rings. Set to False to Disable. Default True
                B:"01. Jump Height"=true

                # If the player should be too heavy to stay afloat
                B:"02. Heavy Player"=true

                # If Enabled the player will trample farmland
                B:"03. Trample Farmland"=true

                # If Enabled the player will be able to mine a 3x3 area
                B:"04. AoE Mining"=true

                # If Enabled the player will be required to sneak to AoE Mine
                B:"05. Invert AoE Mining"=false

                # what blocks can not be AoE Mined
                S:"06. AoE Mining Blacklist" <
                    dynamictrees:*
                 >

                # If the player can Mount Entities at all
                B:"07. Able to Mount Entities"=true

                # Should the Mount Blacklist to a Whitelist
                B:"08. Toggle Whitelist"=false

                # Entities that can not be mounted, or can only be mounted
                S:"09. Mount Blacklist" <
                    quark:seat
                    sit:entity_sit
                    minecraft:minecart
                 >
                B:canMount=false
                S:mountBlacklist <
                    quark:seat
                    sit:entity_sit
                 >
                B:whitelist=false

                ##########################################################################################################
                # attributes
                #--------------------------------------------------------------------------------------------------------#
                # For Mor Information on Attributes
                # https://minecraft.gamepedia.com/Attribute
                ##########################################################################################################

                attributes {
                    # Enable Attribute Modifier
                    B:Armor=false

                    # Modification Amount. Negative Values mean you have Less Armor
                    D:"Armor Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Operation"=2

                    # Enable Attribute Modifier
                    B:"Armor Toughness"=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Armor Toughness Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Toughness Operation"=2

                    # Enable Attribute Modifier
                    B:"Attack Speed"=true

                    # Modification Amount. Negative Values mean you move slower
                    D:"Attack Speed Amount"=-0.5

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Attack Speed Operation"=2

                    # Enable Attribute Modifier
                    B:Damage=true

                    # Modification Amount. Negative Values mean you do Less Damage
                    D:"Damage Amount"=1.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Damage Operation"=2

                    # Enable Attribute Modifier
                    B:Health=true

                    # Modification Amount. Negative Values mean you have Less Health
                    D:"Health Amount"=1.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Health Operation"=2

                    # Enable Attribute Modifier
                    B:"Jump Height"=true
                    D:"Jump Height Amount"=0.75

                    # Determines the Math used for the Attribute Modifier
                    I:"Jump Height Operation"=2

                    # Enable Attribute Modifier
                    B:"Knockback Resistance"=true

                    # Modification Amount.
                    D:"Knockback Resistance Amount"=0.75

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Knockback Resistance Operation"=2

                    # Enable Attribute Modifier
                    B:Luck=false
                    D:"Luck Amount"=-1.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Luck Operation"=0

                    # Enable Attribute Modifier
                    B:"Movement Speed"=true

                    # Modification Amount. Negative Values mean you move slower
                    D:"Movement Speed Amount"=0.25

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Movement Speed Operation"=1

                    # Enable Attribute Modifier
                    B:Reach=true
                    D:"Reach Amount"=0.5

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Reach Operation"=2

                    # Enable Attribute Modifier
                    B:"Step Height"=true
                    D:"Step Height Amount"=1.4

                    # Determines the Math used for the Attribute Modifier
                    I:"Step Height Operation"=0

                    # Enable Attribute Modifier
                    B:"Swim Speed"=false

                    # Modification Amount. Negative Values mean you move slower in water
                    D:"Swim Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Swim Speed Operation"=0
                }

            }

            "goblin settings" {
                B:"01. Resistances"=true
                B:"02. Goblin Rider"=true

                ##########################################################################################################
                # attributes
                #--------------------------------------------------------------------------------------------------------#
                # For Mor Information on Attributes
                # https://minecraft.gamepedia.com/Attribute
                ##########################################################################################################

                attributes {
                    # Enable Attribute Modifier
                    B:Armor=false

                    # Modification Amount. Negative Values mean you have Less Armor
                    D:"Armor Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Operation"=0

                    # Enable Attribute Modifier
                    B:"Armor Toughness"=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Armor Toughness Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Toughness Operation"=0

                    # Enable Attribute Modifier
                    B:"Attack Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Attack Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Attack Speed Operation"=0

                    # Enable Attribute Modifier
                    B:Damage=true

                    # Modification Amount. Negative Values mean you do Less Damage
                    D:"Damage Amount"=-0.25

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Damage Operation"=1

                    # Enable Attribute Modifier
                    B:Health=true

                    # Modification Amount. Negative Values mean you have Less Health
                    D:"Health Amount"=-0.5

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Health Operation"=1

                    # Enable Attribute Modifier
                    B:"Jump Height"=true
                    D:"Jump Height Amount"=0.2

                    # Determines the Math used for the Attribute Modifier
                    I:"Jump Height Operation"=1

                    # Enable Attribute Modifier
                    B:"Knockback Resistance"=false

                    # Modification Amount.
                    D:"Knockback Resistance Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Knockback Resistance Operation"=0

                    # Enable Attribute Modifier
                    B:Luck=true
                    D:"Luck Amount"=1.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Luck Operation"=0

                    # Enable Attribute Modifier
                    B:"Movement Speed"=true

                    # Modification Amount. Negative Values mean you move slower
                    D:"Movement Speed Amount"=0.2

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Movement Speed Operation"=1

                    # Enable Attribute Modifier
                    B:Reach=true
                    D:"Reach Amount"=-0.25

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Reach Operation"=2

                    # Enable Attribute Modifier
                    B:"Step Height"=false
                    D:"Step Height Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    I:"Step Height Operation"=2

                    # Enable Attribute Modifier
                    B:"Swim Speed"=true

                    # Modification Amount. Negative Values mean you move slower in water
                    D:"Swim Speed Amount"=0.1

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Swim Speed Operation"=1
                }

            }

            "elf settings" {
                B:"01. Charge Shot"=true

                # how much Mana should this ability initially cost
                D:"02. Charge Shot Cost"=5.0

                # If a fully charged shot should explode on impact causing splash damage
                B:"03. Full Charge Explodes"=true

                # 
                # Min: 12
                # Max: 72000
                I:"04. Max Charge Time"=40
                D:"05. Damage Base Multiplier"=2.0
                D:"06. Minimum damage Multiplier"=5.0

                # Used for when a mod bow is not working properly with Charged Shot
                S:"7. Bow Blacklist" <
                    *:*crossbow*
                 >

                ##########################################################################################################
                # attributes
                #--------------------------------------------------------------------------------------------------------#
                # For Mor Information on Attributes
                # https://minecraft.gamepedia.com/Attribute
                ##########################################################################################################

                attributes {
                    # Enable Attribute Modifier
                    B:Armor=false

                    # Modification Amount. Negative Values mean you have Less Armor
                    D:"Armor Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Operation"=0

                    # Enable Attribute Modifier
                    B:"Armor Toughness"=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Armor Toughness Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Toughness Operation"=0

                    # Enable Attribute Modifier
                    B:"Attack Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Attack Speed Amount"=0.25

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Attack Speed Operation"=2

                    # Enable Attribute Modifier
                    B:Damage=true

                    # Modification Amount. Negative Values mean you do Less Damage
                    D:"Damage Amount"=-0.25

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Damage Operation"=1

                    # Enable Attribute Modifier
                    B:Health=false

                    # Modification Amount. Negative Values mean you have Less Health
                    D:"Health Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Health Operation"=0

                    # Enable Attribute Modifier
                    B:"Jump Height"=false
                    D:"Jump Height Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    I:"Jump Height Operation"=2

                    # Enable Attribute Modifier
                    B:"Knockback Resistance"=false

                    # Modification Amount.
                    D:"Knockback Resistance Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Knockback Resistance Operation"=0

                    # Enable Attribute Modifier
                    B:Luck=false
                    D:"Luck Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Luck Operation"=0

                    # Enable Attribute Modifier
                    B:"Movement Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Movement Speed Amount"=0.25

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Movement Speed Operation"=2

                    # Enable Attribute Modifier
                    B:Reach=false
                    D:"Reach Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Reach Operation"=0

                    # Enable Attribute Modifier
                    B:"Step Height"=false
                    D:"Step Height Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    I:"Step Height Operation"=2

                    # Enable Attribute Modifier
                    B:"Swim Speed"=false

                    # Modification Amount. Negative Values mean you move slower in water
                    D:"Swim Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Swim Speed Operation"=0
                }

            }

            "faelis config" {
                B:"01. Claw Bonus"=true
                D:"02. Bonus amount"=4.0
                B:"03. Armor Penalties"=true

                # The Amount of Weight per armor piece equipped
                D:"04. Penaltiy amount"=0.1

                # Should Faelis get a buff when drinking milk
                B:"05. Milk Buff"=true

                # How long the buff should last
                I:"06. Buff Duration"=1200

                # Should the Faelis be Immune to the armor weight penalty while the Buff is Active
                B:"07. Buff Immunity"=true

                # List of Items that count as Milk
                S:"08. Milk" <
                    minecraft:milk_bucket
                 >

                # List of Items that count as Heavy Armor
                S:"09. Heavy Armor" <
                    minecraft:chainmail_helmet;*;0.01
                    minecraft:chainmail_chestplate;*;0.09
                    minecraft:chainmail_leggings;*;0.075
                    minecraft:chainmail_boots;*;0.025
                    materialIron;head;0.025
                    materialIron;chest;0.15
                    materialIron;legs;0.075
                    materialIron;feet;0.05
                    minecraft:golden_helmet;*;0.04
                    minecraft:golden_chestplate;*;0.2
                    minecraft:golden_leggings;*;0.1
                    minecraft:golden_boots;*;0.06
                    materialDiamond;0.075
                    Yellow Deathworm;0.04
                    White Deathworm;0.04
                    Red Deathworm;0.04
                    Silver;0.03
                    MyrmexDesert;0.04
                    MyrmexJungle;0.04
                    umbrium;0.035
                    DragonScales1;0.085
                    DragonScales2;0.085
                    DragonScales3;0.085
                    DragonScales4;0.085
                    DragonScales5;0.085
                    DragonScales6;0.085
                    DragonScales7;0.085
                    DragonScales8;0.085
                    SeaSerpentScalesblue;0.08
                    SeaSerpentScalesbronze;0.08
                    SeaSerpentScalesgreen;0.08
                    SeaSerpentScalespurple;0.08
                    SeaSerpentScalesred;0.08
                    SeaSerpentScalesteal;0.08
                    SeaSerpentScalesdeepblue;0.08
                    Neptunium;0.07
                    bookWyrmScales;0.02
                    bookWyrmScalesGolden;0.02
                    Golem Armor;0.1
                 >

                # Buffs when drinking milk
                S:"10. Milk Buffs" <
                    minecraft:speed:1200:0
                    minecraft:strength:1200:0
                    minecraft:jump_boost:1200:3
                 >

                ##########################################################################################################
                # attributes
                #--------------------------------------------------------------------------------------------------------#
                # For Mor Information on Attributes
                # https://minecraft.gamepedia.com/Attribute
                ##########################################################################################################

                attributes {
                    # Enable Attribute Modifier
                    B:Armor=false

                    # Modification Amount. Negative Values mean you have Less Armor
                    D:"Armor Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Operation"=0

                    # Enable Attribute Modifier
                    B:"Armor Toughness"=false

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Armor Toughness Amount"=-0.15

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Toughness Operation"=2

                    # Enable Attribute Modifier
                    B:"Attack Speed"=true

                    # Modification Amount. Negative Values mean you move slower
                    D:"Attack Speed Amount"=0.5

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Attack Speed Operation"=2

                    # Enable Attribute Modifier
                    B:Damage=false

                    # Modification Amount. Negative Values mean you do Less Damage
                    D:"Damage Amount"=-0.25

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Damage Operation"=0

                    # Enable Attribute Modifier
                    B:Health=false

                    # Modification Amount. Negative Values mean you have Less Health
                    D:"Health Amount"=-0.25

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Health Operation"=2

                    # Enable Attribute Modifier
                    B:"Jump Height"=true
                    D:"Jump Height Amount"=0.6

                    # Determines the Math used for the Attribute Modifier
                    I:"Jump Height Operation"=1

                    # Enable Attribute Modifier
                    B:"Knockback Resistance"=false

                    # Modification Amount.
                    D:"Knockback Resistance Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Knockback Resistance Operation"=0

                    # Enable Attribute Modifier
                    B:Luck=false
                    D:"Luck Amount"=2.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Luck Operation"=0

                    # Enable Attribute Modifier
                    B:"Movement Speed"=true

                    # Modification Amount. Negative Values mean you move slower
                    D:"Movement Speed Amount"=0.25

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Movement Speed Operation"=1

                    # Enable Attribute Modifier
                    B:Reach=false
                    D:"Reach Amount"=-0.1

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Reach Operation"=2

                    # Enable Attribute Modifier
                    B:"Step Height"=false
                    D:"Step Height Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    I:"Step Height Operation"=2

                    # Enable Attribute Modifier
                    B:"Swim Speed"=true

                    # Modification Amount. Negative Values mean you move slower in water
                    D:"Swim Speed Amount"=0.5

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Swim Speed Operation"=1
                }

            }

            "dragon config" {
                # Creative Flight. Set to False to Disable. Default True
                B:"00. Creative Flight"=true

                # How much damage per second the dragon breath does
                D:"01. Dragon Breath Damage"=5.0

                # The Mana Cost per tick when using dragons breath
                D:"02. Dragon Breath Cost"=5.0

                # Change the flight speed from the Vanilla Default of 0.05
                B:"03. Change Flight Speed"=true

                # How Fast the player moves when in Creative Flight. Vanilla Default 0.05. Default 0.02
                # Min: 0.01
                # Max: 1.0
                D:"04. Creative Flight Speed"=0.08

                # Mana Cost per second while flying
                D:"05. Flight Cost"=5.0
                D:flight_cost=5.0

                "compatability settings" {

                    "tough as nails compatability" {
                        # If Tough as Nails is Installed, Should the player be immune to Heat
                        B:"00. Immune to Heat"=true
                    }

                }

                ##########################################################################################################
                # attributes
                #--------------------------------------------------------------------------------------------------------#
                # For Mor Information on Attributes
                # https://minecraft.gamepedia.com/Attribute
                ##########################################################################################################

                attributes {
                    # Enable Attribute Modifier
                    B:Armor=false

                    # Modification Amount. Negative Values mean you have Less Armor
                    D:"Armor Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Operation"=2

                    # Enable Attribute Modifier
                    B:"Armor Toughness"=true

                    # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                    D:"Armor Toughness Amount"=0.5

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Armor Toughness Operation"=2

                    # Enable Attribute Modifier
                    B:"Attack Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Attack Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Attack Speed Operation"=2

                    # Enable Attribute Modifier
                    B:Damage=true

                    # Modification Amount. Negative Values mean you do Less Damage
                    D:"Damage Amount"=0.25

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Damage Operation"=1

                    # Enable Attribute Modifier
                    B:Health=true

                    # Modification Amount. Negative Values mean you have Less Health
                    D:"Health Amount"=0.25

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Health Operation"=1

                    # Enable Attribute Modifier
                    B:"Jump Height"=false
                    D:"Jump Height Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    I:"Jump Height Operation"=2

                    # Enable Attribute Modifier
                    B:"Knockback Resistance"=false

                    # Modification Amount.
                    D:"Knockback Resistance Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Knockback Resistance Operation"=2

                    # Enable Attribute Modifier
                    B:Luck=false
                    D:"Luck Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Luck Operation"=2

                    # Enable Attribute Modifier
                    B:"Movement Speed"=false

                    # Modification Amount. Negative Values mean you move slower
                    D:"Movement Speed Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Movement Speed Operation"=2

                    # Enable Attribute Modifier
                    B:Reach=false
                    D:"Reach Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Reach Operation"=2

                    # Enable Attribute Modifier
                    B:"Step Height"=false
                    D:"Step Height Amount"=0.0

                    # Determines the Math used for the Attribute Modifier
                    I:"Step Height Operation"=2

                    # Enable Attribute Modifier
                    B:"Swim Speed"=true

                    # Modification Amount. Negative Values mean you move slower in water
                    D:"Swim Speed Amount"=-0.25

                    # Determines the Math used for the Attribute Modifier
                    # Min: 0
                    # Max: 2
                    I:"Swim Speed Operation"=2
                }

            }

        }

        "misc settings" {
            # Does Depth Strider Stack with Swim Speed Attributes?
            B:"Depth Strider Stacks"=false
            B:"Movement while transforming"=true

            # If enabled, the player will be unable to move when transforming from one race to another
            B:"Prevent Movement while transforming"=true
        }

    }

    "compatability settings" {
        # Should Trinkets and Baubles use ArtemisLib to handle Height Adjustments to the player
        B:ArtemisLib=false

        # Should Items that implement IBauble be allowed in the Trinkets Gui
        # WARNING.
        # This is Very Experimental, Baubles equipped might only partially work, not at all, or Potentially cause a crash.
        B:Baubles=false

        # Should Trinkets and Baubles Stone of the Sea work Infinite Oxygen work with Better Diving
        B:"Better Diving"=false

        # Should Trinkets and Baubles Interact with Defiled Lands
        B:"Defiled Lands"=true
        B:ElenaiDodge=false

        # Should Trinkets and Baubles prevent some of the Visuals in Enhanced Visuals
        B:"Enhanced Visuals"=true

        # Should Trinkets and Baubles Interact with Lycanites Mobs
        B:"Lycanites Mobs"=true

        # Should Trinkets and Baubles Interact with Simple Difficulty
        B:"Simple Difficulty"=true

        # Should Trinkets and Baubles Interact with Tough as Nails
        B:"Tough as Nails"=false
        B:xatItemsInTrinketGuiOnly=false
    }

}


