# Configuration file

##########################################################################################################
# general
#--------------------------------------------------------------------------------------------------------#
# General configuration 
# Version:1.8.2
##########################################################################################################

general {
    # Global armor multiplier for all the mobs. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Global Armor Multiplier"=4.0

    # Global damage multiplier for all the mobs. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Global Damage Multiplier"=4.0

    # Global health multiplier for all the mobs. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Global Health Multiplier"=4.0

    # Each second the killcount will go up by this amount (only if difficulty is set to hard or hardcore. [range: 0.01 ~ 100.0, default: 0.0]
    S:"Killcount Plus"=0.1

    # How many kills Primitive mobs need for the Adapted stage. [range: 0.0 ~ 100.0, default: 10.0]
    S:"Kills for Adapted Stage"=10.0

    # How many kills Infected mobs need for the Primitive stage. [range: 0.0 ~ 100.0, default: 5.0]
    S:"Kills for Primitive Stage"=5.0

    # Set to true for adapted versions to despawn. [default: true]
    B:"Mob Adapted Despawn"=false

    # Set to true for ancient mobs to despawn. [default: false]
    B:"Mob Ancient Despawn"=false

    # Set to false if you want the parasites to only target the player. [default: true]
    B:"Mob Attacking"=true

    # Fire damage multiplier for the mobs. [range: 1.0 ~ 100.0, default: 2.0]
    S:"Mob Fire Damage Multiplier"=2.0

    # Set to true for infected versions to despawn. [default: true]
    B:"Mob Infected Despawn"=false

    # Set to true for primitive versions to despawn. [default: true]
    B:"Mob Primitive Despawn"=false

    # Parasites can't spawn in these dimensions
    I:"Mobs Blacklisted Dimensions" <
        -1
        0
        1
     >

    # Set to false if you want to disable mobs. [default: true]
    B:"Mobs Enabled"=true

    # Set to true to allow mobs to ignore sunlight when naturally spawning. [default: false]
    B:"Mobs Ignore Sun"=true

    # Number of days required for the mobs to spawn. [range: 1 ~ 100, default: 0]
    I:"Mobs days required"=0

    # List of block that can't be broken by the griefing task [default: [minecraft:stonebrick]]
    S:"Mobs with griefing blocks black list" <
     >

    # Mobs that will avoid the parasites. Ex: "minecraft:zombie" [default: [minecraft:villager]]
    S:"Mobs with new avoid task" <
        minecraft:villager
     >

    # Mobs that will break block in the way when chasing its target. Ex. "srparasites:ashyco;1;3" Where: 
    #  "srparasites:ashyco" is the entity (note: this only works with mobs of this mod), 
    #  "1" is the maximum hardness of the block it can break, 
    #  "3" is the cooldown in seconds. 
    #  [default: [srparasites:shycoadapted;1;3], [srparasites:noglaadapted;1;3], [srparasites:canraadapted;1;6], [srparasites:zetmoadapted;1.5;2], [srparasites:ganro;2;2], [srparasites:oronco;3;1], [srparasites:terla;3;1]]
    S:"Mobs with new griefing task" <
        srparasites:shycoadapted;1;3
        srparasites:noglaadapted;1;3
        srparasites:canraadapted;1;6
        srparasites:zetmoadapted;1.5;2
        srparasites:ganro;2;2
        srparasites:oronco;3;1
        srparasites:terla;3;1
     >

    # Mobs that will target the parasites. Ex: "minecraft:zombie" [default: [minecraft:villager_golem]]
    S:"Mobs with new target task" <
        minecraft:villager_golem
     >

    # Set to true if you want to active the vanilla spawn eggs for the mobs. [default: false]
    B:"Vanilla Mob Eggs"=false

    # Minimum number of hits required to kill Adapted versions. [range: 1 ~ 100, default: 3]
    I:"Version Adapted Damage Cap"=3

    # Minimum number of hits required to kill Ancient versions. [range: 1 ~ 100, default: 5]
    I:"Version Ancient Damage Cap"=5

    # Minimum number of hits required to kill Infected versions. [range: 1 ~ 100, default: 1]
    I:"Version Infected Damage Cap"=1

    # Minimum number of hits required to kill Primitive versions. [range: 1 ~ 100, default: 2]
    I:"Version Primitive Damage Cap"=2
}


##########################################################################################################
# merge_system
#--------------------------------------------------------------------------------------------------------#
# Merge System 
#  The infected have the ability to learn from their battles and if the conditions are met, they will 
#  start to melt until they're some Moving Flesh 
#  If 2 of these things meet, they will fuse together and grow, if they get big enough they will spawn 
#  a mob from the Mob List.
#  
#  Conditions for the infected to turn into Moving Flesh: 
#  
#  -The first condition: the infected needs to reach the primitive killcount. 
#  -The second condition: it needs to be next to 3 more infected, regardless of their killcount/specie 
#  OR it needs to be next to a Moving Flesh. 
#  If the infected with the killcount is next to atleast 3 more infected, the four of them will start 
#  to melt BUT if it is next to a Moving flesh, only it will start to melt. 
# 
##########################################################################################################

merge_system {
    # Infected mob list with their values used in the merge system to spawn mobs. Ex. "srparasites:infhuman;22"  Where: 
    #  "srparasites:infhuman" is for the entity (only works for infected versions minus Dorpa, Alafha), 
    #  "22" is for the value the Moving Flesh will have (value must be an integer). 
    #  [default: [srparasites:infhuman;1], [srparasites:infcow;1], [srparasites:infsheep;1], [srparasites:infwolf;1], [srparasites:infpig;1], [srparasites:infvillager;1]]
    S:"Merge System Infected Values" <
        srparasites:infhuman;1
        srparasites:infcow;1
        srparasites:infsheep;1
        srparasites:infwolf;1
        srparasites:infpig;1
        srparasites:infvillager;1
     >

    # Amount of health (1 = 100%) the mob spawns with. [range: 0.0 ~ 1.0, default: 0.5]
    S:"Merge System Mob Health"=0.5

    # Mob list used in the merge system to spawn mobs. Ex. "minecraft:zombie;11"  Where: 
    #  "minecraft:zombie" is for the entity, 
    #  "11" is for the value the entity has (value must be an integer). 
    #  Each infected has a value, the value then passes to the Moving Flesh and when 2 Moving Flesh merge together both values will add up
    #  If the value matches one in the list, the corresponding entity will spawn, else it will be a random one. 
    #  [default: [srparasites:canra;0], [srparasites:shyco;0], [srparasites:nogla;0], [srparasites:hull;0], [srparasites:bano;0], [srparasites:emana;0]]
    S:"Merge System Mob List" <
        srparasites:canra;0
        srparasites:shyco;0
        srparasites:nogla;0
        srparasites:hull;0
        srparasites:bano;0
        srparasites:emana;0
     >

    # Set to false if you don't want to spawn random mobs from the Mob List (values will be used). [default: true]
    B:"Merge System Random"=true
}


##########################################################################################################
# mob_anged
#--------------------------------------------------------------------------------------------------------#
# Anged (aka Vigilante) 
#  Base Health: 35.0 
#  Base Damage: 10.0 
#  Base Range Damage: 15.0 
#  Base Armor: 5.0 
#  Base KD Resistance: 1.0
##########################################################################################################

mob_anged {
    # Armor multiplier for Anged. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Anged Armor Multiplier"=1.0

    # Damage multiplier for Anged. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Anged Damage Multiplier"=1.0

    # Set to false if you want to disable Anged. [default: true]
    B:"Anged Enabled"=true

    # Health multiplier for Anged. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Anged Health Multiplier"=1.0

    # KD Resistance multiplier for Anged. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Anged KD Resistance Multiplier"=1.0

    # Items you want the Anged to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: ]
    S:"Anged Loot Table" <
     >

    # Range damage multiplier for Anged. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Anged Range Damage Multiplier"=1.0

    # Spawn rate for Anged. [range: 0 ~ 100, default: 0]
    I:"Anged SpawnRate"=10
}


##########################################################################################################
# mob_buthol
#--------------------------------------------------------------------------------------------------------#
# Buthol (aka Flying Carrier) 
#  Base Health: 20.0 
#  Base Armor: 2.5 
#  Base KD Resistance: 0.15
##########################################################################################################

mob_buthol {
    # Armor multiplier for Buthol. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Buthol Armor Multiplier"=1.0

    # Set to false if you want to disable Buthol. [default: true]
    B:"Buthol Enabled"=true

    # Number of blocks it can fly above the ground for Buthol. [range: 0 ~ 256, default: 256]
    I:"Buthol Flight Height Limit"=256

    # Set to true if you want the Buthol to destroy blocks on explosion. [default: false]
    B:"Buthol Griefing"=true

    # Health multiplier for Buthol. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Buthol Health Multiplier"=1.0

    # KD Resistance multiplier for Buthol. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Buthol KD Resistance Multiplier"=1.0

    # Items you want the Buthol to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: ]
    S:"Buthol Loot Table" <
     >

    # Mob list for buthol. Ex. "minecraft:zombie;4;2" Where: 
    #  "minecraft:zombie" is the entity, 
    #  "4" is the maximum number of entities, 
    #  "2" is the minimum number of entities. 
    #  [default: [srparasites:mudo;4;3], [srparasites:lodo;3;2]]
    S:"Buthol Mob Table" <
        srparasites:mudo;4;3
        srparasites:lodo;3;2
     >

    # Spawn rate for Buthol. [range: 0 ~ 100, default: 25]
    I:"Buthol SpawnRate"=50
}


##########################################################################################################
# mob_canra
#--------------------------------------------------------------------------------------------------------#
# Canra (aka Summoner) 
#  Base Health: 35.0 
#  Base Damage: 10.0 
#  Base Armor: 4.0 
#  Base KD Resistance: 0.5
##########################################################################################################

mob_canra {
    # Armor multiplier for Canra. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Canra Armor Multiplier"=1.0

    # Damage multiplier for Canra. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Canra Damage Multiplier"=1.0

    # Set to false if you want to disable Canra. [default: true]
    B:"Canra Enabled"=true

    # Health multiplier for Canra. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Canra Health Multiplier"=1.0

    # KD Resistance multiplier for Canra. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Canra KD Resistance Multiplier"=1.0

    # Number of attacks before its cooldown for Canra. [range: 0 ~ 10000, default: 2]
    I:"Canra Limit"=2

    # Items you want the Canra to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: ]
    S:"Canra Loot Table" <
     >

    # Mob list for Canra. Ex. "minecraft:zombie;0.1;1"  Where: 
    #  "minecraft:zombie" is for the entity, 
    #  "0.1" is for the chance to spawn, 
    #  "1" is for the cost the entity has. 
    #  [default: [srparasites:mudo;1;1]]
    S:"Canra Mob List" <
        srparasites:mudo;1;1
     >

    # Spawn rate for Canra. [range: 0 ~ 100, default: 5]
    I:"Canra SpawnRate"=10

    # Number of total points used in mob spawning for Canra [range: 0 ~ 100, default: 4]
    I:"Canra Total Active Mobs"=4

    # Summoning cooldown in seconds. [range: 0 ~ 100, default: 10]
    I:"Canra summoning Cooldown"=10

    # Additional armor for Adapted Canra. [range: 0.01 ~ 100.0, default: 10.0]
    S:"Stage Adapted additional Armor"=10.0

    # Additional damage for Adapted Canra. [range: 0.01 ~ 100.0, default: 15.0]
    S:"Stage Adapted additional Damage"=15.0

    # Additional health for Adapted Canra. [range: 0.01 ~ 100.0, default: 60.0]
    S:"Stage Adapted additional Health"=60.0

    # Additional KD Resistance for Adapted Canra. [range: 0.01 ~ 100.0, default: 0.5]
    S:"Stage Adapted additional KD Resistance"=0.5

    # Number of attacks before its cooldown for Adapted Canra. [range: 0 ~ 10000, default: 1]
    I:"Stage Adapted limit"=1

    # Items you want the Adapted Canra to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:acanra_drop;60;1;false]]
    S:"Stage Adapted loot Table" <
        srparasites:acanra_drop;60;1;false
     >

    # Mob list for Adapted Canra. Ex. "minecraft:zombie;0.1;1"  Where: 
    #  "minecraft:zombie" is for the entity, 
    #  "0.1" is for the chance to spawn, 
    #  "1" is for the cost the entity has. 
    #  [default: [srparasites:mudo;0.1;1], [srparasites:infhuman;0.3;2], [srparasites:infcow;0.3;2], [srparasites:infwolf;0.3;2]]
    S:"Stage Adapted mob List" <
        srparasites:mudo;0.1;1
        srparasites:infhuman;0.3;2
        srparasites:infcow;0.3;2
        srparasites:infwolf;0.3;2
     >

    # Spawn rate for AdaptedCanra. [range: 0 ~ 100, default: 0]
    I:"Stage Adapted spawnrate"=10

    # Summoning cooldown in seconds. [range: 0 ~ 100, default: 8]
    I:"Stage Adapted summoning Cooldown"=8

    # Number of total points used in mob spawning for Adapted Canra. [range: 0 ~ 100, default: 6]
    I:"Stage Adapted total active mobs"=6
}


##########################################################################################################
# mob_dorpa
#--------------------------------------------------------------------------------------------------------#
# Dorpa 
#  Base Health: 22.0 
#  Base Damage: 9.0 
#  Base Armor: 3.0 
#  Base KD Resistance: 0.5 
#  Base Ranged Damage: 4.0
##########################################################################################################

mob_dorpa {
    # Armor multiplier for Dorpa. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Dorpa Armor Multiplier"=1.0

    # Damage multiplier for Dorpa. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Dorpa Damage Multiplier"=1.0

    # Set to false if you want to disable Dorpa. [default: true]
    B:"Dorpa Enabled"=true

    # Health multiplier for Dorpa. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Dorpa Health Multiplier"=1.0

    # KD Resistance multiplier for Dorpa. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Dorpa KD Resistance Multiplier"=1.0

    # Items you want the Dorpa to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: ]
    S:"Dorpa Loot Table" <
     >

    # Mob the Dorpa spawns when killed. Ex. "minecraft:zombie;4;2" Where: 
    #  "minecraft:zombie" is the entity, 
    #  "4" is the maximum number of entities, 
    #  "2" is the minimum number of entities. 
    #  [default: srparasites:lodo;5;5]
    S:"Dorpa Mobs Inside"=srparasites:lodo;5;5

    # Damage multiplier for Dorpa projectile attack (only if WebAttack is false). [range: 0.0 ~ 100.0, default: 1.0]
    S:"Dorpa Ranged Damage Multiplier"=1.0

    # Spawn rate for Dorpa. [range: 0 ~ 100, default: 10]
    I:"Dorpa SpawnRate"=20

    # Set to false if you want to disable Dorpa web attack blocks. [default: true]
    B:"Dorpa WebAttack"=true
}


##########################################################################################################
# mob_emana
#--------------------------------------------------------------------------------------------------------#
# Emana (aka Yelloweye) 
#  Base Health: 15.0 
#  Base Damage: 4.0 
#  Base Armor: 3.5 
#  Base KD Resistance: 0.2 
#  Poison Duration in seconds: 3 
#  Poison Amplifier: 1
##########################################################################################################

mob_emana {
    # Armor multiplier for Emana. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Emana Armor Multiplier"=1.0

    # Damage multiplier for Emana. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Emana Damage Multiplier"=1.0

    # Set to false if you want to disable Emana. [default: true]
    B:"Emana Enabled"=true

    # Number of blocks it can fly above the ground for Emana (and Adapted version). [range: 0 ~ 256, default: 256]
    I:"Emana Flight Height Limit"=256

    # How much a shot will degrade your gear (1=100%). [range: 0.0 ~ 1.0, default: 0.04]
    S:"Emana Gear degrade"=0.05

    # Health multiplier for Emana. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Emana Health Multiplier"=1.0

    # KD Resistance multiplier for Emana. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Emana KD Resistance Multiplier"=1.0

    # Items you want the Emana to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: ]
    S:"Emana Loot Table" <
     >

    # Poison amplifier for its projectile. [range: 1 ~ 100, default: 1]
    I:"Emana Poison Amplifier"=2

    # Poison duration in seconds for its projectile. [range: 0 ~ 100, default: 3]
    I:"Emana Poison Duration"=6

    # Spawn rate for Emana. [range: 0 ~ 100, default: 10]
    I:"Emana SpawnRate"=20

    # Additional armor for Adapted Emana. [range: 0.01 ~ 100.0, default: 10.0]
    S:"Stage Adapted additional Armor"=10.0

    # Additional damage for Adapted Emana. [range: 0.01 ~ 100.0, default: 5.0]
    S:"Stage Adapted additional Damage"=5.0

    # Additional health for Adapted Emana. [range: 0.01 ~ 100.0, default: 25.0]
    S:"Stage Adapted additional Health"=25.0

    # Additional KD Resistance for Adapted Emana. [range: 0.01 ~ 100.0, default: 0.4]
    S:"Stage Adapted additional KD Resistance"=0.4

    # How much a shot will degrade your gear (1=100%). [range: 0.0 ~ 1.0, default: 0.07]
    S:"Stage Adapted gear degrade"=0.1

    # Items you want the Adapted Emana to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:aemana_drop;70;1;true]]
    S:"Stage Adapted loot Table" <
        srparasites:aemana_drop;70;1;true
     >

    # Damage it will do from melee for Stage Adapted. [range: 0.0 ~ 1.0, default: 30.0]
    S:"Stage Adapted melee"=30.0

    # Spawn rate for Adapted Emana. [range: 0 ~ 100, default: 0]
    I:"Stage Adapted spawnrate"=10
}


##########################################################################################################
# mob_ganro
#--------------------------------------------------------------------------------------------------------#
# Ganro (aka Warden) 
#  Base Health: 75.0 
#  Base Damage: 25.0 
#  Base Armor: 15.0 
#  Base KD Resistance: 1.0
##########################################################################################################

mob_ganro {
    # Armor multiplier for Ganro. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Ganro Armor Multiplier"=1.0

    # Damage multiplier for Ganro. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Ganro Damage Multiplier"=1.0

    # Set to false if you want to disable Ganro. [default: true]
    B:"Ganro Enabled"=true

    # Health multiplier for Ganro. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Ganro Health Multiplier"=1.0

    # KD Resistance multiplier for Ganro. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Ganro KD Resistance Multiplier"=1.0

    # Items you want the Ganro to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: ]
    S:"Ganro Loot Table" <
     >

    # Spawn rate for Ganro. [range: 0 ~ 100, default: 0]
    I:"Ganro SpawnRate"=10
}


##########################################################################################################
# mob_hull
#--------------------------------------------------------------------------------------------------------#
# Hull (aka Manducater) 
#  Base Health: 18.0 
#  Base Damage: 8.0 
#  Base Armor: 4.0 
#  Base KD Resistance: 0.5
##########################################################################################################

mob_hull {
    # Armor multiplier for Hull. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Hull Armor Multiplier"=1.0

    # Damage multiplier for Hull. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Hull Damage Multiplier"=1.0

    # Set to false if you want to disable Hull. [default: true]
    B:"Hull Enabled"=true

    # Health multiplier for Hull. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Hull Health Multiplier"=1.0

    # KD Resistance multiplier for Hull. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Hull KD Resistance Multiplier"=1.0

    # Items you want the Hull to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: ]
    S:"Hull Loot Table" <
     >

    # Health (1 = 100%) they need to go invisible. [range: 0.0 ~ 1.0, default: 0.7]
    S:"Hull Needed Health"=0.7

    # Time (seconds) they need to go invisible. [range: 1.0 ~ 100.0, default: 35.0]
    S:"Hull Needed Time"=35.0

    # Spawn rate for Hull. [range: 0 ~ 100, default: 40]
    I:"Hull SpawnRate"=80

    # Damage multiplier for Hull when invisible. [range: 0.01 ~ 100.0, default: 2.0]
    S:"Hull Stealth Damage Multiplier"=2.0

    # Additional armor for Adapted Hull. [range: 0.01 ~ 100.0, default: 6.0]
    S:"Stage Adapted additional Armor"=6.0

    # Additional damage for Adapted Hull. [range: 0.01 ~ 100.0, default: 12.0]
    S:"Stage Adapted additional Damage"=12.0

    # Additional health for Adapted Hull. [range: 0.01 ~ 100.0, default: 15.0]
    S:"Stage Adapted additional Health"=15.0

    # Additional KD Resistance for Adapted Hull. [range: 0.01 ~ 100.0, default: 0.5]
    S:"Stage Adapted additional KD Resistance"=0.5

    # Additional damage for Adapted Hull when invisible. [range: 0.01 ~ 100.0, default: 3.0]
    S:"Stage Adapted additional Stealth Damage"=3.0

    # Items you want the Adapted Hull to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:ahull_drop;10;1;false]]
    S:"Stage Adapted loot Table" <
        srparasites:ahull_drop;10;1;false
     >

    # Health (1 = 100%) they need to go invisible. [range: 0.0 ~ 1.0, default: 0.4]
    S:"Stage Adapted needed Health"=0.4

    # Time (seconds) they need to go invisible. [range: 1.0 ~ 100.0, default: 15.0]
    S:"Stage Adapted needed Time"=15.0

    # Spawn rate for Adapted Hull. [range: 0 ~ 100, default: 0]
    I:"Stage Adapted spawnrate"=10
}


##########################################################################################################
# mob_infected_alafha
#--------------------------------------------------------------------------------------------------------#
# Alafha 
#  Base Health: 18.0 
#  Base Damage: 7.0 
#  Base Armor: 3.0 
#  Base KD Resistance: 0.4
##########################################################################################################

mob_infected_alafha {
    # Armor multiplier for Alafha. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Alafha Armor Multiplier"=1.0

    # Damage multiplier for Alafha. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Alafha Damage Multiplier"=1.0

    # Set to false if you want to disable Alafha. [default: true]
    B:"Alafha Enabled"=true

    # Number of blocks it can fly above the ground for Alafha. [range: 0 ~ 256, default: 256]
    I:"Alafha Flight Height Limit"=256

    # Set to true if you want its projectiles to destroy blocks. [default: false]
    B:"Alafha Griefing"=false

    # Health multiplier for Alafha. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Alafha Health Multiplier"=1.0

    # KD Resistance multiplier for Alafha. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Alafha KD Resistance Multiplier"=1.0

    # Items you want the Alafha to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:infected_flesh;80;3;true]]
    S:"Alafha Loot Table" <
        srparasites:infected_flesh;80;3;true
     >

    # Spawn rate for Alafha. [range: 0 ~ 100, default: 5]
    I:"Alafha SpawnRate"=10
}


##########################################################################################################
# mob_infected_cow
#--------------------------------------------------------------------------------------------------------#
# Infected Human 
#  Base Health: 18.0 
#  Base Damage: 7.0 
#  Base Armor: 5.0 
#  Base KD Resistance: 0.4
##########################################################################################################

mob_infected_cow {
    # Armor multiplier for Infected Cow. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Infected Cow Armor Multiplier"=1.0

    # Damage multiplier for Infected Cow. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Infected Cow Damage Multiplier"=1.0

    # Set to false if you want to disable Infected Cow. [default: true]
    B:"Infected Cow Enabled"=true

    # Chance (1 = 100%) to spawn a walking head when killed. [range: 0.0 ~ 1.0, default: 0.1]
    S:"Infected Cow Head Chance"=0.1

    # Percentage of damage it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
    S:"Infected Cow Head Damage"=0.3

    # Percentage of health it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
    S:"Infected Cow Head Health"=0.3

    # Health multiplier for Infected Cow. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Infected Cow Health Multiplier"=1.0

    # KD Resistance multiplier for Infected Cow. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Infected Cow KD Resistance Multiplier"=1.0

    # Items you want the Infected Cow to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:infected_flesh;50;1;true]]
    S:"Infected Cow Loot Table" <
        srparasites:infected_flesh;50;1;true
     >

    # Mob the infected Cow spawns when killed. Ex. "minecraft:zombie;4;2" Where: 
    #  "minecraft:zombie" is the entity, 
    #  "4" is the maximum number of entities, 
    #  "2" is the minimum number of entities. 
    #  [default: srparasites:lodo;4;3]
    S:"Infected Cow Mobs Inside"=srparasites:lodo;4;3

    # Spawn rate for Infected Cow. [range: 0 ~ 100, default: 0]
    I:"Infected Cow SpawnRate"=10
}


##########################################################################################################
# mob_infected_human
#--------------------------------------------------------------------------------------------------------#
# Infected Human 
#  Base Health: 15.0 
#  Base Damage: 9.0 
#  Base Armor: 5.0 
#  Base KD Resistance: 0.1
##########################################################################################################

mob_infected_human {
    # Armor multiplier for Infected Human. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Infected Human Armor Multiplier"=1.0

    # Damage multiplier for Infected Human. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Infected Human Damage Multiplier"=1.0

    # Set to false if you want to disable Infected Human. [default: true]
    B:"Infected Human Enabled"=true

    # Health multiplier for Infected Human. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Infected Human Health Multiplier"=1.0

    # KD Resistance multiplier for Infected Human. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Infected Human KD Resistance Multiplier"=1.0

    # Items you want the Infected Human to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:infected_flesh;40;1;true]]
    S:"Infected Human Loot Table" <
        srparasites:infected_flesh;40;1;true
     >

    # Spawn rate for Infected Human. [range: 0 ~ 100, default: 30]
    I:"Infected Human SpawnRate"=100
}


##########################################################################################################
# mob_infected_pig
#--------------------------------------------------------------------------------------------------------#
# Infected Pig 
#  Base Health: 9.0 
#  Base Damage: 3.5 
#  Base Armor: 0.1 
#  Base KD Resistance: 0.1
##########################################################################################################

mob_infected_pig {
    # Armor multiplier for Infected Pig. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Infected Pig Armor Multiplier"=1.0

    # Damage multiplier for Infected Pig. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Infected Pig Damage Multiplier"=1.0

    # Set to false if you want to disable Infected Pig. [default: true]
    B:"Infected Pig Enabled"=true

    # Chance (1 = 100%) to spawn a walking head when killed. [range: 0.0 ~ 1.0, default: 0.1]
    S:"Infected Pig Head Chance"=0.1

    # Percentage of damage it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
    S:"Infected Pig Head Damage"=0.3

    # Percentage of health it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
    S:"Infected Pig Head Health"=0.3

    # Health multiplier for Infected Pig. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Infected Pig Health Multiplier"=1.0

    # KD Resistance multiplier for Infected Pig. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Infected Pig KD Resistance Multiplier"=1.0

    # Items you want the Infected Pig to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:infected_flesh;10;1;true]]
    S:"Infected Pig Loot Table" <
        srparasites:infected_flesh;10;1;true
     >

    # Mob the infected Pig spawns when killed. Ex. "minecraft:zombie;4;2" Where: 
    #  "minecraft:zombie" is the entity, 
    #  "4" is the maximum number of entities, 
    #  "2" is the minimum number of entities. 
    #  [default: srparasites:lodo;2;2]
    S:"Infected Pig Mobs Inside"=srparasites:lodo;2;2

    # Spawn rate for Infected Pig. [range: 0 ~ 100, default: 0]
    I:"Infected Pig SpawnRate"=10
}


##########################################################################################################
# mob_infected_sheep
#--------------------------------------------------------------------------------------------------------#
# Infected Sheep 
#  Base Health: 13.0 
#  Base Damage: 6.0 
#  Base Armor: 1.3 
#  Base KD Resistance: 0.3
##########################################################################################################

mob_infected_sheep {
    # Armor multiplier for Infected Sheep. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Infected Sheep Armor Multiplier"=1.0

    # Damage multiplier for Infected Sheep. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Infected Sheep Damage Multiplier"=1.0

    # Set to false if you want to disable Infected Sheep. [default: true]
    B:"Infected Sheep Enabled"=true

    # Chance (1 = 100%) to spawn a walking head when killed. [range: 0.0 ~ 1.0, default: 0.1]
    S:"Infected Sheep Head Chance"=0.1

    # Percentage of damage it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
    S:"Infected Sheep Head Damage"=0.3

    # Percentage of health it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
    S:"Infected Sheep Head Health"=0.3

    # Health multiplier for Infected Sheep. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Infected Sheep Health Multiplier"=1.0

    # KD Resistance multiplier for Infected Sheep. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Infected Sheep KD Resistance Multiplier"=1.0

    # Items you want the Infected Sheep to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:infected_flesh;20;1;true]]
    S:"Infected Sheep Loot Table" <
        srparasites:infected_flesh;20;1;true
     >

    # Mob the infected Sheep spawns when killed. Ex. "minecraft:zombie;4;2" Where: 
    #  "minecraft:zombie" is the entity, 
    #  "4" is the maximum number of entities, 
    #  "2" is the minimum number of entities. 
    #  [default: srparasites:lodo;3;3]
    S:"Infected Sheep Mobs Inside"=srparasites:lodo;3;3

    # Spawn rate for Infected Sheep. [range: 0 ~ 100, default: 0]
    I:"Infected Sheep SpawnRate"=10
}


##########################################################################################################
# mob_infected_villager
#--------------------------------------------------------------------------------------------------------#
# Infected Villager 
#  Base Health: 16.0 
#  Base Damage: 10.0 
#  Base Armor: 5.0 
#  Base KD Resistance: 0.2
##########################################################################################################

mob_infected_villager {
    # Armor multiplier for Infected Villager. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Infected Villager Armor Multiplier"=1.0

    # Damage multiplier for Infected Villager. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Infected Villager Damage Multiplier"=1.0

    # Set to false if you want to disable Infected Villager. [default: true]
    B:"Infected Villager Enabled"=true

    # Chance (1 = 100%) to spawn a walking head when killed. [range: 0.0 ~ 1.0, default: 0.1]
    S:"Infected Villager Head Chance"=0.1

    # Percentage of damage it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
    S:"Infected Villager Head Damage"=0.3

    # Percentage of health it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
    S:"Infected Villager Head Health"=0.3

    # Health multiplier for Infected Villager. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Infected Villager Health Multiplier"=1.0

    # KD Resistance multiplier for Infected Villager. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Infected Villager KD Resistance Multiplier"=1.0

    # Items you want the Infected Villager to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:infected_flesh;10;1;true]]
    S:"Infected Villager Loot Table" <
        srparasites:infected_flesh;10;1;true
     >

    # Mob the infected Villager spawns when killed. Ex. "minecraft:zombie;4;2" Where: 
    #  "minecraft:zombie" is the entity, 
    #  "4" is the maximum number of entities, 
    #  "2" is the minimum number of entities. 
    #  [default: srparasites:lodo;2;2]
    S:"Infected Villager Mobs Inside"=srparasites:lodo;2;2

    # Spawn rate for Infected Villager. [range: 0 ~ 100, default: 0]
    I:"Infected Villager SpawnRate"=10
}


##########################################################################################################
# mob_infected_wolf
#--------------------------------------------------------------------------------------------------------#
# Infected Wolf 
#  Base Health: 10.0 
#  Base Damage: 10.5 
#  Base Armor: 0.5 
#  Base KD Resistance: 0.2
##########################################################################################################

mob_infected_wolf {
    # Armor multiplier for Infected Wolf. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Infected Wolf Armor Multiplier"=1.0

    # Damage multiplier for Infected Wolf. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Infected Wolf Damage Multiplier"=1.0

    # Set to false if you want to disable Infected Wolf. [default: true]
    B:"Infected Wolf Enabled"=true

    # Chance (1 = 100%) to spawn a walking head when killed. [range: 0.0 ~ 1.0, default: 0.1]
    S:"Infected Wolf Head Chance"=0.1

    # Percentage of damage it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
    S:"Infected Wolf Head Damage"=0.3

    # Percentage of health it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
    S:"Infected Wolf Head Health"=0.3

    # Health multiplier for Infected Wolf. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Infected Wolf Health Multiplier"=1.0

    # KD Resistance multiplier for Infected Wolf. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Infected Wolf KD Resistance Multiplier"=1.0

    # Items you want the Infected Wolf to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:infected_flesh;10;1;true]]
    S:"Infected Wolf Loot Table" <
        srparasites:infected_flesh;10;1;true
     >

    # Mob the infected Wolf spawns when killed. Ex. "minecraft:zombie;4;2" Where: 
    #  "minecraft:zombie" is the entity, 
    #  "4" is the maximum number of entities, 
    #  "2" is the minimum number of entities. 
    #  [default: srparasites:lodo;2;2]
    S:"Infected Wolf Mobs Inside"=srparasites:lodo;2;2

    # Spawn rate for Infected Wolf. [range: 0 ~ 100, default: 0]
    I:"Infected Wolf SpawnRate"=10
}


##########################################################################################################
# mob_lodo
#--------------------------------------------------------------------------------------------------------#
# Lodo (aka Buglin) 
#  Base Health: 7.0 
#  Base Damage: 3.0 
#  Base Armor: 1.5 
#  Base KD Resistance: 0.05
##########################################################################################################

mob_lodo {
    # Armor multiplier for Lodo. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Lodo Armor Multiplier"=1.0

    # Damage multiplier for Lodo. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Lodo Damage Multiplier"=1.0

    # Set to false if you want to disable Lodo. [default: true]
    B:"Lodo Enabled"=true

    # Health multiplier for Lodo. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Lodo Health Multiplier"=1.0

    # KD Resistance multiplier for Lodo. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Lodo KD Resistance Multiplier"=1.0

    # Items you want the Lodo to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: ]
    S:"Lodo Loot Table" <
     >

    # Spawn rate for Lodo. [range: 0 ~ 100, default: 0]
    I:"Lodo SpawnRate"=10
}


##########################################################################################################
# mob_mudo
#--------------------------------------------------------------------------------------------------------#
# Mudo (aka Rupter) 
#  Base Health: 10.0 
#  Base Damage: 5.0 
#  Base Armor: 5.0 
#  Base KD Resistance: 0.2
##########################################################################################################

mob_mudo {
    # Armor multiplier for Mudo. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Mudo Armor Multiplier"=1.0

    # Damage multiplier for Mudo. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Mudo Damage Multiplier"=1.0

    # Set to false if you want to disable Mudo. [default: true]
    B:"Mudo Enabled"=true

    # Health multiplier for Mudo. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Mudo Health Multiplier"=1.0

    # KD Resistance multiplier for Mudo. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Mudo KD Resistance Multiplier"=1.0

    # Items you want the Mudo to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: ]
    S:"Mudo Loot Table" <
     >

    # Set to false if you don't want the Mudo to attack passive mobs. [default: true]
    B:"Mudo Passive Mob Attacking"=true

    # Spawn rate for Mudo. [range: 0 ~ 100, default: 30]
    I:"Mudo SpawnRate"=100
}


##########################################################################################################
# mob_nogla
#--------------------------------------------------------------------------------------------------------#
# Nogla (aka Reeker) 
#  Base Health: 20.0 
#  Base Damage: 10.0 
#  Base Armor: 12.0 
#  Base KD Resistance: 0.6
##########################################################################################################

mob_nogla {
    # Armor multiplier for Nogla. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Nogla Armor Multiplier"=1.0

    # Damage multiplier for Nogla. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Nogla Damage Multiplier"=1.0

    # Set to false if you want to disable Nogla. [default: true]
    B:"Nogla Enabled"=true

    # Health multiplier for Nogla. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Nogla Health Multiplier"=1.0

    # KD Resistance multiplier for Nogla. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Nogla KD Resistance Multiplier"=1.0

    # Items you want the Nogla to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: ]
    S:"Nogla Loot Table" <
     >

    # Spawn rate for Nogla. [range: 0 ~ 100, default: 20]
    I:"Nogla SpawnRate"=40

    # Additional armor for Adapted Nogla. [range: 0.01 ~ 100.0, default: 15.0]
    S:"Stage Adapted additional Armor"=15.0

    # Additional damage for Adapted Nogla. [range: 0.01 ~ 100.0, default: 18.0]
    S:"Stage Adapted additional Damage"=18.0

    # Additional health for Adapted Nogla. [range: 0.01 ~ 100.0, default: 35.0]
    S:"Stage Adapted additional Health"=35.0

    # Additional KD Resistance for Adapted Nogla. [range: 0.01 ~ 100.0, default: 0.4]
    S:"Stage Adapted additional KD Resistance"=0.4

    # Items you want the Adapted Nogla to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:anogla_drop;50;1;false]]
    S:"Stage Adapted loot Table" <
        srparasites:anogla_drop;50;1;false
     >

    # Spawn rate for Adapted Nogla. [range: 0 ~ 100, default: 0]
    I:"Stage Adapted spawnrate"=10
}


##########################################################################################################
# mob_oronco
#--------------------------------------------------------------------------------------------------------#
# Oronco (aka Ancient Dreadnaut) 
#  Base Health: 200.0 
#  Base Damage: 15.0 
#  Base Armor: 15.0
##########################################################################################################

mob_oronco {
    # Mob list for the Oronco. Ex. "minecraft:zombie;0.1;1"  Where: 
    #  "minecraft:zombie" is for the entity, 
    #  "0.1" is for the chance to spawn. 
    #  [default: [srparasites:mudo;0.7]]
    S:"Canra Mob List" <
        srparasites:mudo;0.7
     >

    # Armor multiplier for Oronco. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Oronco Armor Multiplier"=1.0

    # Damage multiplier for Oronco. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Oronco Damage Multiplier"=1.0

    # Set to false if you want to disable Oronco. [default: true]
    B:"Oronco Enabled"=true

    # Number of blocks it can fly above the ground for Oronco. [range: 0 ~ 256, default: 256]
    I:"Oronco Flight Height Limit"=256

    # Health multiplier for Oronco. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Oronco Health Multiplier"=1.0

    # KD Resistance multiplier for Oronco. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Oronco KD Resistance Multiplier"=1.0

    # Items you want the Oronco to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: ]
    S:"Oronco Loot Table" <
     >

    # Number of blocks it needs to fly above the ground for Oronco. [range: 0 ~ 256, default: 7]
    I:"Oronco Minimum Flight Height"=7

    # Cooldown (in seconds) for the drop pod attack [range: 1 ~ 256, default: 12]
    I:"Oronco Pod Cooldown"=12

    # Set to false if you want to disable drop pods from breaking blocks on explotion. [default: true]
    B:"Oronco Pod Grief"=true

    # Number of drop pods spawned in an attack [range: 1 ~ 256, default: 5]
    I:"Oronco Pod Max Enemies"=5

    # Number of mobs inside a drop pod [range: 1 ~ 256, default: 1]
    I:"Oronco Pod Max Pods"=1

    # Spawn rate for Oronco. [range: 0 ~ 100, default: 0]
    I:"Oronco SpawnRate"=1
}


##########################################################################################################
# mob_rathol
#--------------------------------------------------------------------------------------------------------#
# Rathol (aka Heavy Carrier) 
#  Base Health: 30.0 
#  Base Armor: 5.0 
#  Base KD Resistance: 0.95
##########################################################################################################

mob_rathol {
    # Armor multiplier for Rathol. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Rathol Armor Multiplier"=1.0

    # Set to false if you want to disable Rathol. [default: true]
    B:"Rathol Enabled"=true

    # Set to true if you want the Rathol to destroy blocks on explosion. [default: false]
    B:"Rathol Griefing"=false

    # Health multiplier for Rathol. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Rathol Health Multiplier"=1.0

    # KD Resistance multiplier for Rathol. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Rathol KD Resistance Multiplier"=1.0

    # Items you want the Rathol to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: ]
    S:"Rathol Loot Table" <
     >

    # Mob list for Rathol. Ex. "minecraft:zombie;4;2" Where: 
    #  "minecraft:zombie" is the entity, 
    #  "4" is the maximum number of entities, 
    #  "2" is the minimum number of entities. 
    #  [default: [srparasites:mudo;4;4], [srparasites:lodo;5;3], [srparasites:emana;3;3]]
    S:"Rathol Mob Table" <
        srparasites:mudo;4;4
        srparasites:lodo;5;3
        srparasites:emana;3;3
     >

    # Spawn rate for Rathol. [range: 0 ~ 100, default: 20]
    I:"Rathol SpawnRate"=40
}


##########################################################################################################
# mob_shyco
#--------------------------------------------------------------------------------------------------------#
# Shyco (aka Longarms) 
#  Base Health: 70.0 
#  Base Damage: 15.0 
#  Base Armor: 9.0 
#  Base KD Resistance: 0.7
##########################################################################################################

mob_shyco {
    # Armor multiplier for Shyco. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Shyco Armor Multiplier"=1.0

    # Damage multiplier for Shyco. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Shyco Damage Multiplier"=1.0

    # Set to false if you want to disable Shyco. [default: true]
    B:"Shyco Enabled"=true

    # Health multiplier for Shyco. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Shyco Health Multiplier"=1.0

    # KD Resistance multiplier for Shyco. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Shyco KD Resistance Multiplier"=1.0

    # Items you want the Shyco to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: ]
    S:"Shyco Loot Table" <
     >

    # Spawn rate for Shyco. [range: 0 ~ 100, default: 15]
    I:"Shyco SpawnRate"=30

    # For every 1% HP lost its damage will increase by this amount of its total damage (1 = 100%) for Shyco. [range: 0.0 ~ 1.0, default: 0.5]
    S:"Shyco damage Increase"=0.5

    # Additional armor for Adapted Shyco. [range: 0.01 ~ 100.0, default: 7.0]
    S:"Stage Adapted additional Armor"=7.0

    # Additional damage for Adapted Shyco. [range: 0.01 ~ 100.0, default: 12.0]
    S:"Stage Adapted additional Damage"=12.0

    # Additional health for Adapted Shyco. [range: 0.01 ~ 100.0, default: 50.0]
    S:"Stage Adapted additional Health"=50.0

    # Additional KD Resistance for Adapted Shyco. [range: 0.01 ~ 100.0, default: 0.3]
    S:"Stage Adapted additional KD Resistance"=0.3

    # For every 1% HP lost its damage will increase by this amount of its total damage (1 = 100%) for Adapted Shyco. [range: 0.0 ~ 1.0, default: 1.0]
    S:"Stage Adapted damage Increase"=1.0

    # Items you want the Adapted Shyco to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:ashyco_drop;90;2;true]]
    S:"Stage Adapted loot Table" <
        srparasites:ashyco_drop;90;2;true
     >

    # Spawn rate for Adapted Shyco. [range: 0 ~ 100, default: 0]
    I:"Stage Adapted spawnrate"=10
}


##########################################################################################################
# mob_terla
#--------------------------------------------------------------------------------------------------------#
# Terla (aka Ancient Overlord) 
#  Base Health: 250.0 
#  Base Damage: 20.0 
#  Base Armor: 15.0
##########################################################################################################

mob_terla {
    # Armor multiplier for Terla. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Terla Armor Multiplier"=1.0

    # Damage multiplier for Terla. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Terla Damage Multiplier"=1.0

    # Set to false if you want to disable Terla. [default: true]
    B:"Terla Enabled"=true

    # Health multiplier for Terla. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Terla Health Multiplier"=1.0

    # KD Resistance multiplier for Terla. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Terla KD Resistance Multiplier"=1.0

    # Items you want the Terla to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: ]
    S:"Terla Loot Table" <
     >

    # Spawn rate for Terla. [range: 0 ~ 100, default: 0]
    I:"Terla SpawnRate"=1
}


##########################################################################################################
# mob_tonro
#--------------------------------------------------------------------------------------------------------#
# Unvo (aka Kyphosis) 
#  Base Health: 50.0 
#  Base Damage: 15.0 
#  Base Swing Damage: 35.0 
#  Base Armor: 15.0 
#  
##########################################################################################################

mob_tonro {
    # Armor multiplier for Tonro. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Tonro Armor Multiplier"=1.0

    # Damage multiplier for Tonro. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Tonro Damage Multiplier"=1.0

    # Set to false if you want to disable Tonro. [default: true]
    B:"Tonro Enabled"=true

    # Health multiplier for Tonro. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Tonro Health Multiplier"=1.0

    # Items you want the Tonro to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: ]
    S:"Tonro Loot Table" <
     >

    # Swing damage multiplier for Tonro. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Tonro Swing Damage Multiplier"=1.0
}


##########################################################################################################
# mob_unvo
#--------------------------------------------------------------------------------------------------------#
# Unvo (aka Sentry) 
#  Base Health: 30.0 
#  Base Damage: 5.0 
#  Base Range Damage: 25.0 
#  Base Armor: 10.0 
#  
##########################################################################################################

mob_unvo {
    # Armor multiplier for Unvo. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Unvo Armor Multiplier"=1.0

    # Damage multiplier for Unvo. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Unvo Damage Multiplier"=1.0

    # Set to false if you want to disable Unvo. [default: true]
    B:"Unvo Enabled"=true

    # How much a shot will degrade your gear (1=100%). [range: 0.0 ~ 1.0, default: 0.7]
    S:"Unvo Gear degrade"=0.7

    # Health multiplier for Unvo. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Unvo Health Multiplier"=1.0

    # Items you want the Unvo to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: ]
    S:"Unvo Loot Table" <
     >

    # Poison amplifier for its projectile. [range: 1 ~ 100, default: 1]
    I:"Unvo Poison Amplifier"=1

    # Poison duration in seconds for its projectile. [range: 0 ~ 100, default: 7]
    I:"Unvo Poison Duration"=7

    # Range damage multiplier for Unvo. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Unvo Range Damage Multiplier"=1.0
}


##########################################################################################################
# mob_zetmo
#--------------------------------------------------------------------------------------------------------#
# Zetmo (aka Bolster) 
#  Base Health: 35.0 
#  Base Damage: 6.0 
#  Base Armor: 4.0 
#  Base KD Resistance: 0.35
##########################################################################################################

mob_zetmo {
    # Additional armor for Adapted Zetmo. [range: 0.01 ~ 100.0, default: 15.0]
    S:"Stage Adapted additional Armor"=15.0

    # Additional damage for Adapted Zetmo. [range: 0.01 ~ 100.0, default: 30.0]
    S:"Stage Adapted additional Damage"=30.0

    # Additional health for Adapted Zetmo. [range: 0.01 ~ 100.0, default: 70.0]
    S:"Stage Adapted additional Health"=70.0

    # Additional KD Resistance for Adapted Zetmo. [range: 0.01 ~ 100.0, default: 0.65]
    S:"Stage Adapted additional KD Resistance"=0.65

    # Buffs amplifier for Adapted Zetmo. [range: 0 ~ 100, default: 2]
    I:"Stage Adapted buffs amplifier"=2

    # Cooldown (in seconds) to buff parasites for Adapted Zetmo. [range: 0 ~ 100, default: 60]
    I:"Stage Adapted buffs cooldown"=60

    # Buffs durations for Adapted Zetmo. [range: 0 ~ 1000, default: 60]
    I:"Stage Adapted buffs duration"=60

    # Range to buff parasites for Adapted Zetmo. [range: 0 ~ 100, default: 24]
    I:"Stage Adapted buffs range"=24

    # Items you want the Adapted Zetmo to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: ]
    S:"Stage Adapted loot Table" <
     >

    # Spawn rate for Adapted Zetmo. [range: 0 ~ 100, default: 0]
    I:"Stage Adapted spawnrate"=10

    # Armor multiplier for Zetmo. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Zetmo Armor Multiplier"=1.0

    # Buffs amplifier for Zetmo. [range: 0 ~ 100, default: 1]
    I:"Zetmo Buffs Amplifier"=1

    # Cooldown (in seconds) to buff parasites for Zetmo. [range: 0 ~ 100, default: 30]
    I:"Zetmo Buffs Cooldown"=30

    # Buffs durations for Zetmo. [range: 0 ~ 1000, default: 30]
    I:"Zetmo Buffs Duration"=30

    # Range to buff parasites for Zetmo. [range: 0 ~ 100, default: 16]
    I:"Zetmo Buffs Range"=16

    # Damage multiplier for Zetmo. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Zetmo Damage Multiplier"=1.0

    # Set to false if you want to disable Zetmo. [default: true]
    B:"Zetmo Enabled"=true

    # Health multiplier for Zetmo. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Zetmo Health Multiplier"=1.0

    # KD Resistance multiplier for Zetmo. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Zetmo KD Resistance Multiplier"=1.0

    # Items you want the Zetmo to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: ]
    S:"Zetmo Loot Table" <
     >

    # Spawn rate for Zetmo. [range: 0 ~ 100, default: 11]
    I:"Zetmo SpawnRate"=22
}


##########################################################################################################
# reinforcement_system
#--------------------------------------------------------------------------------------------------------#
# Reinforcement System 
#  When a parasite is killed, there is a chance for it to call reinforcements, this means that
#  a Venkrol (aka Beckon) will spawn nearby and will help in the fight.
#  
#  The Venkrol has different stages and that will tell how many and which parasites it will spawn:
#  Venkrol Stage I: 
#  Venkrol Stage II: 
#  Venkrol Stage III: 
##########################################################################################################

reinforcement_system {
    # Light level the block needs to spread (if higher, it will not spread). [range: 0 ~ 15, default: 15]
    I:"Reinforcement System Block Light Level"=15

    # One in X to spawn a Venkrol on the Infested Block Residue (random tick). [range: 0 ~ 2147483640, default: 100000]
    I:"Reinforcement System Block Residue Chance"=100000

    # List of block that can't be infested [default: [minecraft:gravel], [minecraft:sand]]
    S:"Reinforcement System Blocks BlackList" <
        minecraft:gravel
        minecraft:sand
     >

    # Chance (100 = 100%) to spawn a Venkrol. [range: 0.0 ~ 100.0, default: 4.05]
    S:"Reinforcement System Chance"=5

    # Cooldown (in seconds) for the Reinforcement System spawning Venkrols. [range: 1 ~ 2147483640, default: 5]
    I:"Reinforcement System Cooldown"=1

    # Set to true for Venkrol to despawn. [default: false]
    B:"Reinforcement System Despawn"=false

    # Set to false if you want to disable the Reinforcement System. [default: true]
    B:"Reinforcement System Enabled"=true

    # Equipment that can protect you from the blocks from doing damage. Ex. "head;minecraft:iron_helmet;0.1"  Where: 
    #  "head" is for the slot (head, chest, legs, feet), 
    #  "minecraft:iron_helmet" is for the item, 
    #  "0.1" is for the chance to ignore block damage (1 = 100%). 
    #  [default: [head;minecraft:leather_helmet;0.5], [head;minecraft:iron_helmet;0.3], [head;minecraft:diamond_helmet;0.3]]
    S:"Reinforcement System Equipment" <
        head;minecraft:leather_helmet;0.5
        head;minecraft:iron_helmet;0.3
        head;minecraft:diamond_helmet;0.3
     >

    # Max Hardness of the block it can infest. [range: 0.01 ~ 100.0, default: 0.6]
    S:"Reinforcement System Hardness"=0.6

    # Set to false if you want to disable the Reinforcement System Block Infestation. [default: true]
    B:"Reinforcement System Infestation"=true

    # Maximum number of Venkrols that can spawn from the RS (per dimension). [range: 1 ~ 2147483640, default: 100]
    I:"Reinforcement System Maximum Venkrols"=100

    # Chance (1 = 100%) to spawn fog particle in an infested block ((if available, every tick). [range: 0.0 ~ 1.0, default: 0.05]
    S:"Reinforcement System Particle Fog Chance"=0.05

    # Chance (1 = 100%) to spawn spore particle in an infested block (if available, every tick). [range: 0.0 ~ 1.0, default: 0.05]
    S:"Reinforcement System Particle Spore Chance"=0.05

    # Set to true if you want the Reinforcement System to only be activated by the Players. [default: false]
    B:"Reinforcement System Player Only"=false

    # What the infested block turns into when the Venkrols die [default: minecraft:dirt]
    S:"Reinforcement System Revert Block"=minecraft:dirt

    # Set to false if you want to disable the Reinforcement System Sounds 
    #  (A bell sound is played when a Venkrol is summoned or when it grew up to the next stage). [default: true]
    B:"Reinforcement System Sounds"=true

    # Armor multiplier for Venkrol Stage I. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Venkrol Stage I Armor Multiplier"=1.0

    # Minimum time required (in seconds) to infest nearby block for Venkrol Stage I. [range: 4 ~ 10000, default: 60]
    I:"Venkrol Stage I Block Infestation Cooldown"=60

    # Damage when walking on the blocks infested by  Venkrol Stage I. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Venkrol Stage I Block Infestation Damage"=1.0

    # Chance to damage when walking on the blocks infested by  Venkrol Stage I. [range: 0.0 ~ 1.0, default: 0.01]
    S:"Venkrol Stage I Block Infestation Damage Chance"=0.01

    # Block infestation radius for Venkrol Stage I. [range: 0 ~ 100, default: 4]
    I:"Venkrol Stage I Block Infestation Range"=4

    # Value of each Venkrol Stage I to spawn extra mobs (the mobs will not add up to the total points) for Venkrol Stage I. [range: 0.0 ~ 100.0, default: 0.5]
    S:"Venkrol Stage I CA mobs"=0.5

    # Number  for Venkrol Stage I required to do a Collective Attack (only one will attack) for Venkrol Stage I. [range: 0 ~ 10000, default: 4]
    I:"Venkrol Stage I CA number"=4

    # Summoning cooldown (in seconds) for Venkrol Stage I. [range: 0 ~ 10000, default: 10]
    I:"Venkrol Stage I Cooldown"=10

    # Damage multiplier for Venkrol Stage I. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Venkrol Stage I Damage Multiplier"=1.0

    # Health multiplier for Venkrol Stage I. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Venkrol Stage I Health Multiplier"=1.0

    # Number of attacks before its cooldown for Venkrol Stage I. [range: 0 ~ 10000, default: 4]
    I:"Venkrol Stage I Limit"=4

    # Maximum Growtime (in seconds) from Venkrol Stage I to Venkrol Stage II (max must be greater than min). [range: 240 ~ 10000, default: 300]
    I:"Venkrol Stage I Max GrowTime"=300

    # Minimum Growtime (in seconds) from Venkrol Stage I to Venkrol Stage II. [range: 1 ~ 10000, default: 240]
    I:"Venkrol Stage I Min GrowTime"=240

    # Mob list for Venkrol Stage I. Ex. "ground;minecraft:zombie;0.1;1"  Where: 
    #  "ground" is for the entity type (ground, air) (air type spawning is triggered when the target y's value is higher than the host plus 3), 
    #  "minecraft:zombie" is for the entity, 
    #  "0.1" is for the chance to spawn, 
    #  "1" is for the cost the entity has. 
    # Stage I cannot trigger the air condition. 
    #  [default: [ground;srparasites:mudo;1;1]]
    S:"Venkrol Stage I Mob List" <
        ground;srparasites:mudo;1;1
     >

    # Spwan rate for Venkrol Stage I (NOTE: They will spawn like vanilla passive creatures). [range: 0 ~ 100, default: 0]
    I:"Venkrol Stage I SpawnRate"=10

    # Number of total points used in mob spawning for Venkrol Stage I. [range: 0 ~ 100, default: 4]
    I:"Venkrol Stage I Total Active Mobs"=4

    # Armor multiplier for Venkrol Stage II. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Venkrol Stage II Armor Multiplier"=1.0

    # Minimum time required (in seconds) to infest nearby block for Venkrol Stage II. [range: 4 ~ 10000, default: 55]
    I:"Venkrol Stage II Block Infestation Cooldown"=55

    # Damage when walking on the blocks infested by  Venkrol Stage II. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Venkrol Stage II Block Infestation Damage"=1.0

    # Chance to damage when walking on the blocks infested by  Venkrol Stage II. [range: 0.0 ~ 1.0, default: 0.05]
    S:"Venkrol Stage II Block Infestation Damage Chance"=0.05

    # Block infestation radius for Venkrol Stage II. [range: 0 ~ 100, default: 8]
    I:"Venkrol Stage II Block Infestation Range"=8

    # Value of each Venkrol Stage II to spawn extra mobs (the mobs will not add up to the total points) for Venkrol Stage II. [range: 0.0 ~ 100.0, default: 0.5]
    S:"Venkrol Stage II CA mobs"=0.5

    # Number  for Venkrol Stage II required to do a Collective Attack (only one will attack) for Venkrol Stage II. [range: 0 ~ 10000, default: 4]
    I:"Venkrol Stage II CA number"=4

    # Summoning cooldown (in seconds) for Venkrol Stage II. [range: 0 ~ 10000, default: 12]
    I:"Venkrol Stage II Cooldown"=12

    # Damage multiplier for Venkrol Stage II. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Venkrol Stage II Damage Multiplier"=1.0

    # Health multiplier for Venkrol Stage II. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Venkrol Stage II Health Multiplier"=1.0

    # Number of attacks before its cooldown for Venkrol Stage II. [range: 0 ~ 10000, default: 3]
    I:"Venkrol Stage II Limit"=3

    # Maximum Growtime (in seconds) from Venkrol Stage II to Venkrol Stage III (max must be greater than min). [range: 300 ~ 10000, default: 360]
    I:"Venkrol Stage II Max GrowTime"=360

    # Minimum Growtime (in seconds) from Venkrol Stage II to Venkrol Stage III. [range: 1 ~ 10000, default: 300]
    I:"Venkrol Stage II Min GrowTime"=300

    # Mob list for Venkrol Stage II. Ex. "ground;minecraft:zombie;0.1;1"  Where: 
    #  "ground" is for the entity type (ground, air) (air type spawning is triggered when the target y's value is higher than the host plus 3), 
    #  "minecraft:zombie" is for the entity, 
    #  "0.1" is for the chance to spawn, 
    #  "1" is for the cost the entity has. 
    #  [default: [ground;srparasites:infhuman;0.2;3], [ground;srparasites:infcow;0.2;3], [ground;srparasites:infsheep;0.2;3], [ground;srparasites:infwolf;0.2;3], [ground;srparasites:dorpa;0.2;3], [ground;srparasites:mudo;0.1;1], [air;srparasites:buthol;0.3;3]]
    S:"Venkrol Stage II Mob List" <
        ground;srparasites:infhuman;0.2;3
        ground;srparasites:infcow;0.2;3
        ground;srparasites:infsheep;0.2;3
        ground;srparasites:infwolf;0.2;3
        ground;srparasites:dorpa;0.2;3
        ground;srparasites:mudo;0.1;1
        air;srparasites:buthol;0.3;3
     >

    # Number of total points used in mob spawning for Venkrol Stage II. [range: 0 ~ 100, default: 9]
    I:"Venkrol Stage II Total Active Mobs"=9

    # Chance to spawn an Ancient when killed for  Venkrol Stage III. [range: 0.0 ~ 1.0, default: 0.1]
    S:"Venkrol Stage III Ancient Chance"=0.1

    # Armor multiplier for Venkrol Stage III. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Venkrol Stage III Armor Multiplier"=1.0

    # Minimum time required (in seconds) to infest nearby block for Venkrol Stage III. [range: 4 ~ 10000, default: 50]
    I:"Venkrol Stage III Block Infestation Cooldown"=50

    # Damage when walking on the blocks infested by  Venkrol Stage III. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Venkrol Stage III Block Infestation Damage"=1.0

    # Chance to damage when walking on the blocks infested by  Venkrol Stage III. [range: 0.0 ~ 1.0, default: 0.1]
    S:"Venkrol Stage III Block Infestation Damage Chance"=0.1

    # Block infestation radius for Venkrol Stage III. [range: 0 ~ 100, default: 16]
    I:"Venkrol Stage III Block Infestation Range"=16

    # Value of each Venkrol Stage III to spawn extra mobs (the mobs will not add up to the total points) for Venkrol Stage III. [range: 0.0 ~ 100.0, default: 0.35]
    S:"Venkrol Stage III CA mobs"=0.35

    # Number  for Venkrol Stage III required to do a Collective Attack (only one will attack) for Venkrol Stage III. [range: 0 ~ 10000, default: 4]
    I:"Venkrol Stage III CA number"=4

    # Summoning cooldown (in seconds) for Venkrol Stage III. [range: 0 ~ 10000, default: 14]
    I:"Venkrol Stage III Cooldown"=14

    # Damage multiplier for Venkrol Stage III. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Venkrol Stage III Damage Multiplier"=1.0

    # Health multiplier for Venkrol Stage III. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Venkrol Stage III Health Multiplier"=1.0

    # Number attacks before its cooldown for Venkrol Stage III. [range: 0 ~ 10000, default: 2]
    I:"Venkrol Stage III Limit"=2

    # Mob list for Venkrol Stage III. Ex. "ground;minecraft:zombie;0.1;1"  Where: 
    #  "ground" is for the entity type (ground, air) (air type spawning is triggered when the target y's value is higher than the host plus 3), 
    #  "minecraft:zombie" is for the entity, 
    #  "0.1" is for the chance to spawn, 
    #  "1" is for the cost the entity has. 
    #  [default: [ground;srparasites:canra;0.2;6], [ground;srparasites:hull;0.4;6], [ground;srparasites:bano;0.1;6], [ground;srparasites:nogla;0.4;6], [ground;srparasites:shyco;0.4;6], [ground;srparasites:infhuman;0.2;3], [ground;srparasites:infcow;0.2;3], [ground;srparasites:infsheep;0.2;3], [ground;srparasites:infwolf;0.2;3], [ground;srparasites:dorpa;0.2;3], [ground;srparasites:rathol;0.2;6], [ground;srparasites:mudo;0.1;1], [ground;srparasites:anged;0.2;6], [ground;srparasites:ganro;0.2;6], [air;srparasites:buthol;0.5;3], [air;srparasites:emana;0.5;6]]
    S:"Venkrol Stage III Mob List" <
        ground;srparasites:canra;0.2;6
        ground;srparasites:hull;0.4;6
        ground;srparasites:bano;0.1;6
        ground;srparasites:nogla;0.4;6
        ground;srparasites:shyco;0.4;6
        ground;srparasites:infhuman;0.2;3
        ground;srparasites:infcow;0.2;3
        ground;srparasites:infsheep;0.2;3
        ground;srparasites:infwolf;0.2;3
        ground;srparasites:dorpa;0.2;3
        ground;srparasites:rathol;0.2;6
        ground;srparasites:mudo;0.1;1
        ground;srparasites:anged;0.2;6
        ground;srparasites:ganro;0.2;6
        air;srparasites:buthol;0.5;3
        air;srparasites:emana;0.5;6
     >

    # Number of total points used in mob spawning for Venkrol Stage III. [range: 0 ~ 100, default: 12]
    I:"Venkrol Stage III Total Active Mobs"=12
}


##########################################################################################################
# tools
#--------------------------------------------------------------------------------------------------------#
# Tools
##########################################################################################################

tools {
    # Damage multiplier per second (holding) for the Living Greatbow. [range: 0 ~ 1024, default: 1]
    I:"Greatbow Bonus"=1

    # Damage for the Greatbow. [range: 0 ~ 1024, default: 1]
    I:"Greatbow Damage"=1

    # Damage multiplier cap for the Living Greatbow. [range: 0 ~ 1024, default: 2]
    I:"Greatbow Damage Cap"=2

    # Durability for the Living Greatbow. [range: 0 ~ 10000, default: 700]
    I:"Greatbow Durability"=700

    # Damage for the Living Scythe. [range: 0 ~ 1024, default: 17]
    I:"Scythe Damage"=17

    # Durability for the Living Scythe. [range: 0 ~ 10000, default: 1000]
    I:"Scythe Durability"=1000
}


