# Configuration file

##########################################################################################################
# configuration_mobs
#--------------------------------------------------------------------------------------------------------#
# Mob configuration 
# Version:1.9.11
#  
# Entities IDs: 
# srparasites:sim_bigspider 
# srparasites:sim_human 
# srparasites:sim_cow 
# srparasites:sim_sheep 
# srparasites:sim_wolf 
# srparasites:sim_pig 
# srparasites:sim_villager 
# srparasites:sim_adventurer 
# srparasites:sim_horse 
# srparasites:sim_bear 
# srparasites:sim_enderman 
# srparasites:sim_dragone 
# srparasites:sim_sheephead 
# srparasites:sim_wolfhead 
# srparasites:sim_cowhead 
# srparasites:sim_pighead 
# srparasites:sim_villagerhead 
# srparasites:sim_horsehead 
# srparasites:sim_humanhead 
# srparasites:sim_endermanhead 
# srparasites:sim_dragonehead 
# srparasites:sim_adventurerhead 
# srparasites:incompleteform_small 
# srparasites:incompleteform_medium 
# srparasites:carrier_heavy 
# srparasites:buglin 
# srparasites:carrier_flying 
# srparasites:rupter 
# srparasites:movingflesh 
# srparasites:worker 
# srparasites:mangler 
# srparasites:beckon_si 
# srparasites:beckon_sii 
# srparasites:beckon_siii 
# srparasites:beckon_siv 
# srparasites:dispatcherten 
# srparasites:dispatcher_si 
# srparasites:dispatcher_sii 
# srparasites:dispatcher_siii 
# srparasites:dispatcher_siv 
# srparasites:kyphosis 
# srparasites:sentry 
# srparasites:seizer 
# srparasites:host 
# srparasites:hostii 
# srparasites:heed 
# srparasites:crux 
# srparasites:thrall 
# srparasites:pri_longarms 
# srparasites:pri_manducater 
# srparasites:pri_reeker 
# srparasites:pri_yelloweye 
# srparasites:pri_summoner 
# srparasites:pri_bolster 
# srparasites:pri_arachnida 
# srparasites:pri_devourer 
# srparasites:ada_longarms 
# srparasites:ada_manducater 
# srparasites:ada_reeker 
# srparasites:ada_yelloweye 
# srparasites:ada_summoner 
# srparasites:ada_bolster 
# srparasites:ada_arachnida 
# srparasites:overseer 
# srparasites:vigilante 
# srparasites:warden 
# srparasites:bomber_light 
# srparasites:marauder 
# srparasites:monarch 
# srparasites:grunt 
# srparasites:bomber_heavy 
# srparasites:wraith 
# srparasites:bogle 
# srparasites:haunter 
# srparasites:carrier_colony 
# srparasites:succor 
# srparasites:anc_dreadnaut 
# srparasites:anc_overlord 
# srparasites:anc_pod 
# srparasites:anc_dreadnaut_ten 
# srparasites:pullingball 
# srparasites:webball 
# srparasites:spineball 
# srparasites:nadeball 
# srparasites:salivaball 
# srparasites:ballball 
# srparasites:ancientball 
# srparasites:homming 
# srparasites:antiinfestedblock 
# srparasites:biomassball 
# srparasites:missile 
# srparasites:balltall 
# srparasites:ballmall 
# srparasites:orb 
# srparasites:source 
# srparasites:remain 
# srparasites:bomb 
# srparasites:cloudtoxic 
# srparasites:biomass 
# srparasites:gore 
# srparasites:tendril 
# srparasites:scent 
# srparasites:wave 
# srparasites:nade 
# 
##########################################################################################################

configuration_mobs {
}


##########################################################################################################
# srparasites:anc_dreadnaut
#--------------------------------------------------------------------------------------------------------#
# Ancient Dreadnaut 
#  Base Health: 200.0 
#  Base Damage: 15.0 
#  Base Armor: 15.0
##########################################################################################################

"srparasites:anc_dreadnaut" {
    # Armor multiplier for Ancient Dreadnaut. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Ancient Dreadnaut Armor Multiplier"=1.0

    # Damage multiplier for Ancient Dreadnaut. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Ancient Dreadnaut Damage Multiplier"=1.0

    # Set to false if you want to disable Ancient Dreadnaut. [default: true]
    B:"Ancient Dreadnaut Enabled"=true

    # Number of blocks it can fly above the ground for Ancient Dreadnaut. [range: 0 ~ 256, default: 256]
    I:"Ancient Dreadnaut Flight Height Limit"=256

    # Health multiplier for Ancient Dreadnaut. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Ancient Dreadnaut Health Multiplier"=1.0

    # Knockback Resistance multiplier for Ancient Dreadnaut. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Ancient Dreadnaut Knockback Resistance Multiplier"=1.0

    # Items you want the Ancient Dreadnaut to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: ]
    S:"Ancient Dreadnaut Loot Table" <
        contenttweaker:blood_tear;100;1;true
     >

    # Number of blocks it needs to fly above the ground for Ancient Dreadnaut. [range: 0 ~ 256, default: 7]
    I:"Ancient Dreadnaut Minimum Flight Height"=7

    # Mob list for the Ancient Dreadnaut. Ex. "minecraft:zombie;0.1;1"  Where: 
    #  "minecraft:zombie" is for the entity, 
    #  "0.1" is for the chance to spawn. 
    #  [default: [srparasites:rupter;1], [srparasites:rupter;1], [srparasites:rupter;1], [srparasites:rupter;05], [srparasites:rupter;0.5], [srparasites:grunt;0.7]]
    S:"Ancient Dreadnaut Mob List" <
        srparasites:rupter;1
        srparasites:rupter;1
        srparasites:rupter;1
        srparasites:rupter;05
        srparasites:rupter;0.5
        srparasites:grunt;0.7
     >

    # Cooldown (in seconds) for the drop pod attack [range: 1 ~ 256, default: 12]
    I:"Ancient Dreadnaut Pod Cooldown"=12

    # Set to false if you want to disable drop pods from breaking blocks on explotion. [default: true]
    B:"Ancient Dreadnaut Pod Grief"=true

    # Number of drop pods spawned in an attack [range: 1 ~ 256, default: 5]
    I:"Ancient Dreadnaut Pod Max Enemies"=5

    # Number of mobs inside a drop pod [range: 1 ~ 256, default: 1]
    I:"Ancient Dreadnaut Pod Max Pods"=1

    # Spawn rate for Ancient Dreadnaut (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 1]
    I:"Ancient Dreadnaut SpawnWeight"=1
}


##########################################################################################################
# srparasites:anc_overlord
#--------------------------------------------------------------------------------------------------------#
# Ancient Overlord 
#  Base Health: 250.0 
#  Base Damage: 20.0 
#  Base Armor: 15.0
##########################################################################################################

"srparasites:anc_overlord" {
    # Armor multiplier for Ancient Overlord. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Ancient Overlord Armor Multiplier"=1.0

    # Damage multiplier for Ancient Overlord. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Ancient Overlord Damage Multiplier"=1.0

    # Set to false if you want to disable Ancient Overlord. [default: true]
    B:"Ancient Overlord Enabled"=true

    # Health multiplier for Ancient Overlord. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Ancient Overlord Health Multiplier"=1.0

    # Knockback Resistance multiplier for Ancient Overlord. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Ancient Overlord Knockback Resistance Multiplier"=1.0

    # Items you want the Ancient Overlord to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: ]
    S:"Ancient Overlord Loot Table" <
        contenttweaker:blood_tear;100;1;true
     >

    # Spawn rate for Ancient Overlord (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 1]
    I:"Ancient Overlord SpawnWeight"=1
}


##########################################################################################################
# srparasites:anc_pod
#--------------------------------------------------------------------------------------------------------#
# Droppod 
#  Base Health: 10.0 
#  Base Damage: 0.0 
#  Base Armor: 0.0
##########################################################################################################

"srparasites:anc_pod" {
    # Armor multiplier for Droppod. [range: 0.01 ~ 100.0, default: 1.0]
    S:"DropPod  Armor Multiplier"=1.0

    # Damage multiplier for Droppod. [range: 0.01 ~ 100.0, default: 1.0]
    S:"DropPod  Damage Multiplier"=1.0

    # Health multiplier for Droppod. [range: 0.01 ~ 100.0, default: 1.0]
    S:"DropPod  Health Multiplier"=1.0

    # Potion effects that will give to nearby mobs when exploding  Ex. "0;1;minecraft:fire_resistance" Where: 
    #  "0" potion duration in seconds, 
    #  "1" potion amplifier, 
    #  "minecraft:fire_resistance" potion itself. 
    #  [default: [10;-2;minecraft:saturation]]
    S:"DropPod Effects" <
        10;-2;minecraft:saturation
     >

    # Items you want the Droppod to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: ]
    S:"DropPod Loot Table" <
     >
}


##########################################################################################################
# srparasites:arachnida
#--------------------------------------------------------------------------------------------------------#
# Arachnida 
#  Base Health: 35.0 
#  Base Damage: 15.0 
#  Base Armor: 4.0 
#  Base Knockback Resistance: 0.8
##########################################################################################################

"srparasites:arachnida" {
    # Armor multiplier for Primitive Arachnida. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Primitive Arachnida Armor Multiplier"=1.0

    # Damage multiplier for Primitive Arachnida. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Primitive Arachnida Damage Multiplier"=1.0

    # Set to false if you want to disable Primitive Arachnida. [default: true]
    B:"Primitive Arachnida Enabled"=true

    # Health multiplier for Primitive Arachnida. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Primitive Arachnida Health Multiplier"=1.0

    # Knockback Resistance multiplier for Primitive Arachnida. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Primitive Arachnida Knockback Resistance Multiplier"=1.0

    # Items you want the Primitive Arachnida to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:lurecomponent3;20;1;false], [srparasites:ada_arachnida_drop;20;2;true], [srparasites:bone;5;1;true]]
    S:"Primitive Arachnida Loot Table" <
        srparasites:lurecomponent3;20;1;false
        srparasites:ada_arachnida_drop;20;2;true
        srparasites:bone;5;1;true
     >

    # Orb effects  Ex. "0;60;2;minecraft:fire_resistance;4;3" Where: 
    #  "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs, 
    #  "60" potion duration in seconds, 
    #  "2" potion amplifier, 
    #  "minecraft:fire_resistance" potion itself, 
    #  "4" if != 0 then amplifier += (mobs inside the orb / this value), 
    #  "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20. 
    #  [default: [0;15;1;minecraft:hunger;0;0], [0;15;1;minecraft:blindness;0;0]]
    S:"Primitive Arachnida Orb Effects" <
        0;15;1;minecraft:hunger;0;0
        0;15;1;minecraft:blindness;0;0
     >

    # Spawn rate for Primitive Arachnida (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 10]
    I:"Primitive Arachnida SpawnWeight"=10

    # Orb effects  Ex. "0;60;2;minecraft:fire_resistance;4;3" Where: 
    #  "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs, 
    #  "60" potion duration in seconds, 
    #  "2" potion amplifier, 
    #  "minecraft:fire_resistance" potion itself, 
    #  "4" if != 0 then amplifier += (mobs inside the orb / this value), 
    #  "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20. 
    #  [default: [0;15;2;minecraft:hunger;0;0], [0;25;2;srparasites:needler;0;0], [0;15;2;minecraft:blindness;0;0]]
    S:"Stage Adapted Orb Effects" <
        0;15;2;minecraft:hunger;0;0
        0;25;2;srparasites:needler;0;0
        0;15;2;minecraft:blindness;0;0
     >

    # Additional armor for Adapted Arachnida. [range: 0.01 ~ 100.0, default: 10.0]
    S:"Stage Adapted additional Armor"=10.0

    # Additional damage for Adapted Arachnida. [range: 0.01 ~ 100.0, default: 15.0]
    S:"Stage Adapted additional Damage"=15.0

    # Additional health for Adapted Arachnida. [range: 0.01 ~ 100.0, default: 45.0]
    S:"Stage Adapted additional Health"=45.0

    # Additional Knockback Resistance for Adapted Arachnida. [range: 0.01 ~ 100.0, default: 0.2]
    S:"Stage Adapted additional Knockback Resistance"=0.2

    # Items you want the Adapted Arachnida to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:lurecomponent4;30;3;false], [srparasites:ada_arachnida_drop;40;3;true], [srparasites:bone;10;2;true]]
    S:"Stage Adapted loot Table" <
        srparasites:lurecomponent4;30;3;false
        srparasites:ada_arachnida_drop;40;3;true
        srparasites:bone;10;2;true
     >

    # Spawn rate for Adapted Arachnida (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 10]
    I:"Stage Adapted spawnweight"=10
}


##########################################################################################################
# srparasites:beckon_i
#--------------------------------------------------------------------------------------------------------#
# Beckon Stage I 
#  Base Health: 25.0 
#  Base Damage: 2.5 
#  Base Armor: 4.0
##########################################################################################################

"srparasites:beckon_i" {
    # Armor multiplier for Stage I Beckon. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Stage I Beckon Armor Multiplier"=1.0

    # Minimum time required (in seconds) to infest nearby block for Stage I Beckon. [range: 4 ~ 10000, default: 60]
    I:"Stage I Beckon Block Infestation Cooldown"=60

    # Damage when walking on the blocks infested by  Stage I Beckon. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Stage I Beckon Block Infestation Damage"=1.0

    # Chance to damage when walking on the blocks infested by  Stage I Beckon. [range: 0.0 ~ 1.0, default: 0.01]
    S:"Stage I Beckon Block Infestation Damage Chance"=0.01

    # Block infestation radius for Stage I Beckon. [range: 0 ~ 100, default: 4]
    I:"Stage I Beckon Block Infestation Range"=4

    # Block infestation radius (upwards/downwards) for Stage I Beckon. [range: 0 ~ 100, default: 2]
    I:"Stage I Beckon Block Infestation Range Y"=2

    # Value of each Stage I Beckon to spawn extra mobs (the mobs will not add up to the total points) for Stage I Beckon. [range: 0.0 ~ 100.0, default: 0.5]
    S:"Stage I Beckon CA mobs"=0.5

    # Number  for Stage I Beckon required to do a Collective Attack (only one will attack) for Stage I Beckon. [range: 0 ~ 10000, default: 4]
    I:"Stage I Beckon CA number"=4

    # Summoning cooldown (in seconds) for Stage I Beckon. [range: 0 ~ 10000, default: 10]
    I:"Stage I Beckon Cooldown"=10

    # Damage multiplier for Stage I Beckon. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Stage I Beckon Damage Multiplier"=1.0

    # Health multiplier for Stage I Beckon. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Stage I Beckon Health Multiplier"=1.0

    # Number of attacks before its cooldown for Stage I Beckon. [range: 0 ~ 10000, default: 4]
    I:"Stage I Beckon Limit"=4

    # Items you want the Stage I Beckon to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:beckon_drop;10;3;true]]
    S:"Stage I Beckon Loot Table" <
        srparasites:beckon_drop;10;3;true
     >

    # Mob list for Stage I Beckon. Ex. "ground;minecraft:zombie;0.1;1"  Where: 
    #  "ground" is for the entity type (ground, air) (air type spawning is triggered when the target y's value is higher than the host plus 3), 
    #  "minecraft:zombie" is for the entity, 
    #  "0.1" is for the chance to spawn, 
    #  "1" is for the cost the entity has. 
    # Stage I cannot trigger the air condition. 
    #  [default: [ground;srparasites:rupter;1;1]]
    S:"Stage I Beckon Mob List" <
        ground;srparasites:rupter;1;1
     >

    # Spawn weight for Stage I Beckon (NOTE: They will spawn like vanilla passive creatures). [range: 0 ~ 100, default: 0]
    I:"Stage I Beckon Spawnweight"=0

    # Number of total points used in mob spawning for Stage I Beckon. [range: 0 ~ 100, default: 4]
    I:"Stage I Beckon Total Active Mobs"=4
}


##########################################################################################################
# srparasites:beckon_ii
#--------------------------------------------------------------------------------------------------------#
# Beckon Stage II 
#  Base Health: 60.0 
#  Base Damage: 6.0 
#  Base Armor: 8.0
##########################################################################################################

"srparasites:beckon_ii" {
    # Armor multiplier for Stage II Beckon. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Stage II Beckon Armor Multiplier"=1.0

    # Minimum time required (in seconds) to infest nearby block for Stage II Beckon. [range: 4 ~ 10000, default: 55]
    I:"Stage II Beckon Block Infestation Cooldown"=55

    # Damage when walking on the blocks infested by  Stage II Beckon. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Stage II Beckon Block Infestation Damage"=1.0

    # Chance to damage when walking on the blocks infested by  Stage II Beckon. [range: 0.0 ~ 1.0, default: 0.05]
    S:"Stage II Beckon Block Infestation Damage Chance"=0.05

    # Block infestation radius for Stage II Beckon. [range: 0 ~ 100, default: 8]
    I:"Stage II Beckon Block Infestation Range"=8

    # Block infestation radius (upwards/downwards) for Stage II Beckon. [range: 0 ~ 100, default: 3]
    I:"Stage II Beckon Block Infestation Range Y"=3

    # Value of each Stage II Beckon to spawn extra mobs (the mobs will not add up to the total points) for Stage II Beckon. [range: 0.0 ~ 100.0, default: 0.5]
    S:"Stage II Beckon CA mobs"=0.5

    # Number  for Stage II Beckon required to do a Collective Attack (only one will attack) for Stage II Beckon. [range: 0 ~ 10000, default: 4]
    I:"Stage II Beckon CA number"=4

    # Summoning cooldown (in seconds) for Stage II Beckon. [range: 0 ~ 10000, default: 12]
    I:"Stage II Beckon Cooldown"=12

    # Damage multiplier for Stage II Beckon. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Stage II Beckon Damage Multiplier"=1.0

    # Health multiplier for Stage II Beckon. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Stage II Beckon Health Multiplier"=1.0

    # Number of attacks before its cooldown for Stage II Beckon. [range: 0 ~ 10000, default: 3]
    I:"Stage II Beckon Limit"=3

    # Items you want the Stage II Beckon to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:beckon_drop;30;7;true]]
    S:"Stage II Beckon Loot Table" <
        srparasites:beckon_drop;30;7;true
     >

    # Mob list for Stage II Beckon. Ex. "ground;minecraft:zombie;0.1;1"  Where: 
    #  "ground" is for the entity type (ground, air) (air type spawning is triggered when the target y's value is higher than the host plus 3), 
    #  "minecraft:zombie" is for the entity, 
    #  "0.1" is for the chance to spawn, 
    #  "1" is for the cost the entity has. 
    #  [default: [ground;srparasites:sim_human;0.2;3], [ground;srparasites:sim_cow;0.2;3], [ground;srparasites:sim_sheep;0.2;3], [ground;srparasites:sim_wolf;0.2;3], [ground;srparasites:sim_bigspider;0.2;3], [ground;srparasites:sim_pig;0.2;3], [ground;srparasites:sim_villager;0.2;3], [ground;srparasites:sim_horse;0.2;3], [ground;srparasites:sim_bear;0.2;3], [ground;srparasites:sim_enderman;0.2;3], [ground;srparasites:rupter;0.1;1], [air;srparasites:carrier_flying;0.3;3]]
    S:"Stage II Beckon Mob List" <
        ground;srparasites:sim_human;0.2;3
        ground;srparasites:sim_cow;0.2;3
        ground;srparasites:sim_sheep;0.2;3
        ground;srparasites:sim_wolf;0.2;3
        ground;srparasites:sim_bigspider;0.2;3
        ground;srparasites:sim_pig;0.2;3
        ground;srparasites:sim_villager;0.2;3
        ground;srparasites:sim_horse;0.2;3
        ground;srparasites:sim_bear;0.2;3
        ground;srparasites:sim_enderman;0.2;3
        ground;srparasites:rupter;0.1;1
        air;srparasites:carrier_flying;0.3;3
     >

    # Number of total points used in mob spawning for Stage II Beckon. [range: 0 ~ 100, default: 9]
    I:"Stage II Beckon Total Active Mobs"=9
}


##########################################################################################################
# srparasites:beckon_iii
#--------------------------------------------------------------------------------------------------------#
# Beckon Stage III 
#  Base Health: 110.0 
#  Base Damage: 13.0 
#  Base Armor: 16.0
##########################################################################################################

"srparasites:beckon_iii" {
    # Armor multiplier for Stage III Beckon. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Stage III Beckon Armor Multiplier"=1.0

    # Minimum time required (in seconds) to infest nearby block for Stage III Beckon. [range: 4 ~ 10000, default: 50]
    I:"Stage III Beckon Block Infestation Cooldown"=50

    # Damage when walking on the blocks infested by  Stage III Beckon. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Stage III Beckon Block Infestation Damage"=1.0

    # Chance to damage when walking on the blocks infested by  Stage III Beckon. [range: 0.0 ~ 1.0, default: 0.1]
    S:"Stage III Beckon Block Infestation Damage Chance"=0.1

    # Block infestation radius for Stage III Beckon. [range: 0 ~ 100, default: 16]
    I:"Stage III Beckon Block Infestation Range"=16

    # Block infestation radius (upwards/downwards) for Stage III Beckon. [range: 0 ~ 100, default: 4]
    I:"Stage III Beckon Block Infestation Range Y"=4

    # Value of each Stage III Beckon to spawn extra mobs (the mobs will not add up to the total points) for Stage III Beckon. [range: 0.0 ~ 100.0, default: 0.35]
    S:"Stage III Beckon CA mobs"=0.35

    # Number  for Stage III Beckon required to do a Collective Attack (only one will attack) for Stage III Beckon. [range: 0 ~ 10000, default: 4]
    I:"Stage III Beckon CA number"=4

    # Summoning cooldown (in seconds) for Stage III Beckon. [range: 0 ~ 10000, default: 14]
    I:"Stage III Beckon Cooldown"=14

    # Damage multiplier for Stage III Beckon. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Stage III Beckon Damage Multiplier"=1.0

    # Health multiplier for Stage III Beckon. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Stage III Beckon Health Multiplier"=1.0

    # Number attacks before its cooldown for Stage III Beckon. [range: 0 ~ 10000, default: 2]
    I:"Stage III Beckon Limit"=2

    # Items you want the Stage III Beckon to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:beckon_drop;50;10;true]]
    S:"Stage III Beckon Loot Table" <
        srparasites:beckon_drop;50;10;true
     >

    # Mob list for Stage III Beckon. Ex. "ground;minecraft:zombie;0.1;1"  Where: 
    #  "ground" is for the entity type (ground, air) (air type spawning is triggered when the target y's value is higher than the host plus 3), 
    #  "minecraft:zombie" is for the entity, 
    #  "0.1" is for the chance to spawn, 
    #  "1" is for the cost the entity has. 
    #  [default: [ground;srparasites:pri_summoner;0.2;6], [ground;srparasites:pri_manducater;0.4;6], [ground;srparasites:pri_bolster;0.1;6], [ground;srparasites:pri_reeker;0.4;6], [ground;srparasites:pri_longarms;0.4;6], [ground;srparasites:pri_arachnida;0.4;6], [ground;srparasites:sim_human;0.2;3], [ground;srparasites:sim_cow;0.2;3], [ground;srparasites:sim_sheep;0.2;3], [ground;srparasites:sim_wolf;0.2;3], [ground;srparasites:sim_bigspider;0.2;3], [ground;srparasites:sim_pig;0.2;3], [ground;srparasites:sim_villager;0.2;3], [ground;srparasites:sim_horse;0.2;3], [ground;srparasites:sim_bear;0.2;3], [ground;srparasites:sim_enderman;0.2;3], [ground;srparasites:carrier_heavy;0.2;6], [ground;srparasites:rupter;0.1;1], [ground;srparasites:vigilante;0.2;6], [ground;srparasites:warden;0.2;6], [air;srparasites:overseer;0.2;6], [air;srparasites:bomber_light;0.2;6], [air;srparasites:carrier_flying;0.5;3], [air;srparasites:pri_yelloweye;0.5;6]]
    S:"Stage III Beckon Mob List" <
        ground;srparasites:pri_summoner;0.2;6
        ground;srparasites:pri_manducater;0.4;6
        ground;srparasites:pri_bolster;0.1;6
        ground;srparasites:pri_reeker;0.4;6
        ground;srparasites:pri_longarms;0.4;6
        ground;srparasites:pri_arachnida;0.4;6
        ground;srparasites:sim_human;0.2;3
        ground;srparasites:sim_cow;0.2;3
        ground;srparasites:sim_sheep;0.2;3
        ground;srparasites:sim_wolf;0.2;3
        ground;srparasites:sim_bigspider;0.2;3
        ground;srparasites:sim_pig;0.2;3
        ground;srparasites:sim_villager;0.2;3
        ground;srparasites:sim_horse;0.2;3
        ground;srparasites:sim_bear;0.2;3
        ground;srparasites:sim_enderman;0.2;3
        ground;srparasites:carrier_heavy;0.2;6
        ground;srparasites:rupter;0.1;1
        ground;srparasites:vigilante;0.2;6
        ground;srparasites:warden;0.2;6
        air;srparasites:overseer;0.2;6
        air;srparasites:bomber_light;0.2;6
        air;srparasites:carrier_flying;0.5;3
        air;srparasites:pri_yelloweye;0.5;6
     >

    # Number of total points used in mob spawning for Stage III Beckon. [range: 0 ~ 100, default: 12]
    I:"Stage III Beckon Total Active Mobs"=12
}


##########################################################################################################
# srparasites:beckon_iv
#--------------------------------------------------------------------------------------------------------#
# Beckon Stage IV 
#  Base Health: 220.0 
#  Base Damage: 20.0 
#  Base Armor: 25.0
##########################################################################################################

"srparasites:beckon_iv" {
    # Armor multiplier for Stage IV Beckon. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Stage IV Beckon Armor Multiplier"=1.0

    # Value of each Stage IV Beckon to spawn extra mobs (the mobs will not add up to the total points) for Stage IV Beckon. [range: 0.0 ~ 100.0, default: 0.35]
    S:"Stage IV Beckon CA mobs"=0.35

    # Number  for Stage IV Beckon required to do a Collective Attack (only one will attack) for Stage IV Beckon. [range: 0 ~ 10000, default: 4]
    I:"Stage IV Beckon CA number"=4

    # Summoning cooldown (in seconds) for Stage IV Beckon. [range: 0 ~ 10000, default: 8]
    I:"Stage IV Beckon Cooldown"=8

    # Damage multiplier for Stage IV Beckon. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Stage IV Beckon Damage Multiplier"=1.0

    # Health multiplier for Stage IV Beckon. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Stage IV Beckon Health Multiplier"=1.0

    # Number attacks before its cooldown for Stage IV Beckon. [range: 0 ~ 10000, default: 4]
    I:"Stage IV Beckon Limit"=4

    # Items you want the Stage IV Beckon to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:beckon_drop;90;30;true]]
    S:"Stage IV Beckon Loot Table" <
        srparasites:beckon_drop;90;30;true
     >

    # Mob list for Stage IV Beckon. Ex. "ground;minecraft:zombie;0.1;1"  Where: 
    #  "ground" is for the entity type (ground, air) (air type spawning is triggered when the target y's value is higher than the host plus 3), 
    #  "minecraft:zombie" is for the entity, 
    #  "0.1" is for the chance to spawn, 
    #  "1" is for the cost the entity has. 
    #  [default: [ground;srparasites:beckon_si;0.3;3], [ground;srparasites:beckon_sii;0.4;3], [ground;srparasites:beckon_siii;0.3;4]]
    S:"Stage IV Beckon Mob List" <
        ground;srparasites:beckon_si;0.3;3
        ground;srparasites:beckon_sii;0.4;3
        ground;srparasites:beckon_siii;0.3;4
     >

    # Number of total points used in mob spawning for Stage IV Beckon. [range: 0 ~ 100, default: 12]
    I:"Stage IV Beckon Total Active Mobs"=12
}


##########################################################################################################
# srparasites:bogle
#--------------------------------------------------------------------------------------------------------#
# Bogle 
#  Base Health: 150.0 
#  Base Armor: 15.5 
#  Base Knockback Resistance: 0.15
##########################################################################################################

"srparasites:bogle" {
    # Armor multiplier for Bogle. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Bogle Armor Multiplier"=1.0

    # Damage multiplier for Bogle. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Bogle Damage Multiplier"=1.0

    # Set to false if you want to disable Bogle. [default: true]
    B:"Bogle Enabled"=true

    # Set to true if you want the Bogle to destroy blocks on explosion. [default: true]
    B:"Bogle Griefing"=true

    # Health multiplier for Bogle. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Bogle Health Multiplier"=1.0

    # Knockback Resistance multiplier for Bogle. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Bogle Knockback Resistance Multiplier"=1.0

    # Items you want the Bogle to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:lurecomponent5;40;1;false]]
    S:"Bogle Loot Table" <
        srparasites:lurecomponent5;40;1;false
     >

    # Orb effects  Ex. "0;60;2;minecraft:fire_resistance;4;3" Where: 
    #  "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs, 
    #  "60" potion duration in seconds, 
    #  "2" potion amplifier, 
    #  "minecraft:fire_resistance" potion itself, 
    #  "4" if != 0 then amplifier += (mobs inside the orb / this value), 
    #  "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20. 
    #  [default: [0;15;4;minecraft:hunger;0;0], [0;120;6;srparasites:needler;0;0], [0;15;4;minecraft:mining_fatigue;0;0], [0;10;4;minecraft:wither;0;0], [0;15;-20;minecraft:levitation;0;0]]
    S:"Bogle Orb Effects" <
        0;15;4;minecraft:hunger;0;0
        0;120;6;srparasites:needler;0;0
        0;15;4;minecraft:mining_fatigue;0;0
        0;10;4;minecraft:wither;0;0
        0;15;-20;minecraft:levitation;0;0
     >

    # Spawn rate for Bogle (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15]
    I:"Bogle SpawnWeight"=1
}


##########################################################################################################
# srparasites:bolster
#--------------------------------------------------------------------------------------------------------#
# Bolster 
#  Base Health: 35.0 
#  Base Damage: 6.0 
#  Base Armor: 4.0 
#  Base Knockback Resistance: 0.35
##########################################################################################################

"srparasites:bolster" {
    # Armor multiplier for Primitive Bolster. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Primitive Bolster Armor Multiplier"=1.0

    # Cooldown (in seconds) to buff parasites for Primitive Bolster. [range: 0 ~ 100, default: 30]
    I:"Primitive Bolster Buffs Cooldown"=30

    # Range to buff parasites for Primitive Bolster. [range: 0 ~ 100, default: 16]
    I:"Primitive Bolster Buffs Range"=16

    # Damage multiplier for Primitive Bolster. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Primitive Bolster Damage Multiplier"=1.0

    # Potion effects that will give the Bolster to nearby parasites  Ex. "0;1;minecraft:fire_resistance" Where: 
    #  "0" potion duration in seconds, 
    #  "1" potion amplifier, 
    #  "minecraft:fire_resistance" potion itself. 
    #  [default: [30;1;minecraft:regeneration]]
    S:"Primitive Bolster Effects" <
        30;1;minecraft:regeneration
     >

    # Set to false if you want to disable Primitive Bolster. [default: true]
    B:"Primitive Bolster Enabled"=true

    # Health multiplier for Primitive Bolster. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Primitive Bolster Health Multiplier"=1.0

    # Knockback Resistance multiplier for Primitive Bolster. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Primitive Bolster Knockback Resistance Multiplier"=1.0

    # Items you want the Primitive Bolster to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:lurecomponent3;20;2;false], [srparasites:ada_bolster_drop;20;1;true], [srparasites:bone;5;1;true]]
    S:"Primitive Bolster Loot Table" <
        srparasites:lurecomponent3;20;2;false
        srparasites:ada_bolster_drop;20;1;true
        srparasites:bone;5;1;true
     >

    # Orb effects  Ex. "0;60;2;minecraft:fire_resistance;4;3" Where: 
    #  "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs, 
    #  "60" potion duration in seconds, 
    #  "2" potion amplifier, 
    #  "minecraft:fire_resistance" potion itself, 
    #  "4" if != 0 then amplifier += (mobs inside the orb / this value), 
    #  "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20. 
    #  [default: [0;15;1;minecraft:hunger;0;0], [2;30;1;minecraft:speed;0;0]]
    S:"Primitive Bolster Orb Effects" <
        0;15;1;minecraft:hunger;0;0
        2;30;1;minecraft:speed;0;0
     >

    # Spawn rate for Primitive Bolster (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 10]
    I:"Primitive Bolster SpawnWeight"=10

    # Potion effects that will give the Bolster to nearby parasites  Ex. "0;1;minecraft:fire_resistance" Where: 
    #  "0" potion duration in seconds, 
    #  "1" potion amplifier, 
    #  "minecraft:fire_resistance" potion itself. 
    #  [default: [30;3;minecraft:regeneration]]
    S:"Stage Adapted Effects" <
        30;3;minecraft:regeneration
     >

    # Orb effects  Ex. "0;60;2;minecraft:fire_resistance;4;3" Where: 
    #  "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs, 
    #  "60" potion duration in seconds, 
    #  "2" potion amplifier, 
    #  "minecraft:fire_resistance" potion itself, 
    #  "4" if != 0 then amplifier += (mobs inside the orb / this value), 
    #  "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20. 
    #  [default: [0;15;2;minecraft:hunger;0;0], [0;25;2;srparasites:needler;0;0], [2;30;2;minecraft:speed;0;0]]
    S:"Stage Adapted Orb Effects" <
        0;15;2;minecraft:hunger;0;0
        0;25;2;srparasites:needler;0;0
        2;30;2;minecraft:speed;0;0
     >

    # Additional armor for Adapted Bolster. [range: 0.01 ~ 100.0, default: 15.0]
    S:"Stage Adapted additional Armor"=15.0

    # Additional damage for Adapted Bolster. [range: 0.01 ~ 100.0, default: 30.0]
    S:"Stage Adapted additional Damage"=30.0

    # Additional health for Adapted Bolster. [range: 0.01 ~ 100.0, default: 70.0]
    S:"Stage Adapted additional Health"=70.0

    # Additional Knockback Resistance for Adapted Bolster. [range: 0.01 ~ 100.0, default: 0.65]
    S:"Stage Adapted additional Knockback Resistance"=0.65

    # Cooldown (in seconds) to buff parasites for Adapted Bolster. [range: 0 ~ 100, default: 60]
    I:"Stage Adapted buffs cooldown"=60

    # Range to buff parasites for Adapted Bolster. [range: 0 ~ 100, default: 24]
    I:"Stage Adapted buffs range"=24

    # Items you want the Adapted Bolster to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:lurecomponent4;30;3;false], [srparasites:ada_bolster_drop;40;1;true], [srparasites:bone;10;3;true]]
    S:"Stage Adapted loot Table" <
        srparasites:lurecomponent4;30;3;false
        srparasites:ada_bolster_drop;40;1;true
        srparasites:bone;10;3;true
     >

    # Spawn rate for Adapted Bolster (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 10]
    I:"Stage Adapted spawnweight"=10
}


##########################################################################################################
# srparasites:bomber_heavy
#--------------------------------------------------------------------------------------------------------#
# Heavy Bomber 
#  Base Health: 150.0 
#  Base Damage: 33.0 
#  Base Armor: 15.5 
#  Base Knockback Resistance: 0.15
##########################################################################################################

"srparasites:bomber_heavy" {
    # Armor multiplier for Heavy Bomber. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Heavy Bomber Armor Multiplier"=1.0

    # Damage of its bomb [range: 1.0 ~ 1000.0, default: 12.0]
    S:"Heavy Bomber Bomb Damage"=12.0

    # Damage multiplier for Heavy Bomber. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Heavy Bomber Damage Multiplier"=1.0

    # Set to false if you want to disable Heavy Bomber. [default: true]
    B:"Heavy Bomber Enabled"=true

    # Explotion damage will take base Damage and multiply it by this value. [range: 1.0 ~ 100.0, default: 3.0]
    S:"Heavy Bomber Explotion Multiplier"=3.0

    # Number of blocks it can fly above the ground for Heavy Bomber. [range: 0 ~ 256, default: 256]
    I:"Heavy Bomber Flight Height Limit"=256

    # Set to true if you want the Heavy Bomber to destroy blocks on explosion. [default: true]
    B:"Heavy Bomber Griefing"=true

    # Health multiplier for Heavy Bomber. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Heavy Bomber Health Multiplier"=1.0

    # Knockback Resistance multiplier for Heavy Bomber. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Heavy Bomber Knockback Resistance Multiplier"=1.0

    # Items you want the Heavy Bomber to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:lurecomponent5;40;1;false]]
    S:"Heavy Bomber Loot Table" <
        srparasites:lurecomponent5;40;1;false
     >

    # Mob list for Heavy Bomber. Ex. "minecraft:zombie;4;2" Where: 
    #  "minecraft:zombie" is the entity, 
    #  "4" is the maximum number of entities, 
    #  "2" is the minimum number of entities. 
    #  [default: [srparasites:overseer], [srparasites:vigilante], [srparasites:marauder], [srparasites:monarch]]
    S:"Heavy Bomber Mob Table" <
        srparasites:overseer
        srparasites:vigilante
        srparasites:marauder
        srparasites:monarch
     >

    # Orb effects  Ex. "0;60;2;minecraft:fire_resistance;4;3" Where: 
    #  "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs, 
    #  "60" potion duration in seconds, 
    #  "2" potion amplifier, 
    #  "minecraft:fire_resistance" potion itself, 
    #  "4" if != 0 then amplifier += (mobs inside the orb / this value), 
    #  "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20. 
    #  [default: [0;15;4;minecraft:hunger;0;0], [0;25;4;srparasites:needler;0;0], [0;15;4;minecraft:mining_fatigue;0;0], [0;10;4;minecraft:wither;0;0]]
    S:"Heavy Bomber Orb Effects" <
        0;15;4;minecraft:hunger;0;0
        0;25;4;srparasites:needler;0;0
        0;15;4;minecraft:mining_fatigue;0;0
        0;10;4;minecraft:wither;0;0
     >

    # Spawn rate for Heavy Bomber (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15]
    I:"Heavy Bomber SpawnWeight"=5
}


##########################################################################################################
# srparasites:bomber_light
#--------------------------------------------------------------------------------------------------------#
# Light Bomber 
#  Base Health: 75.0 
#  Base Armor: 20.0 
#  Base Knockback Resistance: 0.15
##########################################################################################################

"srparasites:bomber_light" {
    # Armor multiplier for Light Bomber. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Light Bomber Armor Multiplier"=1.0

    # Damage of its bomb [range: 1.0 ~ 1000.0, default: 12.0]
    S:"Light Bomber Bomb Damage"=12.0

    # Damage multiplier for Light Bomber. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Light Bomber Damage Multiplier"=1.0

    # Set to false if you want to disable Light Bomber. [default: true]
    B:"Light Bomber Enabled"=true

    # Number of blocks it can fly above the ground for Light Bomber. [range: 0 ~ 256, default: 256]
    I:"Light Bomber Flight Height Limit"=256

    # Set to true if you want the Light Bomber to destroy blocks on explosion. [default: true]
    B:"Light Bomber Griefing"=true

    # Health multiplier for Light Bomber. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Light Bomber Health Multiplier"=1.0

    # Knockback Resistance multiplier for Light Bomber. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Light Bomber Knockback Resistance Multiplier"=1.0

    # Items you want the Light Bomber to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:lurecomponent5;40;1;false]]
    S:"Light Bomber Loot Table" <
        srparasites:lurecomponent5;40;1;false
     >

    # Spawn rate for Light Bomber (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15]
    I:"Light Bomber SpawnWeight"=15
}


##########################################################################################################
# srparasites:buglin
#--------------------------------------------------------------------------------------------------------#
# Buglin 
#  Base Health: 7.0 
#  Base Damage: 3.0 
#  Base Armor: 1.5 
#  Base Knockback Resistance: 0.05
##########################################################################################################

"srparasites:buglin" {
    # Armor multiplier for Buglin. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Buglin Armor Multiplier"=1.0

    # Damage multiplier for Buglin. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Buglin Damage Multiplier"=1.0

    # Set to false if you want to disable Buglin. [default: true]
    B:"Buglin Enabled"=true

    # Health multiplier for Buglin. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Buglin Health Multiplier"=1.0

    # Knockback Resistance multiplier for Buglin. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Buglin Knockback Resistance Multiplier"=1.0

    # Items you want the Buglin to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: ]
    S:"Buglin Loot Table" <
     >

    # Spawn rate for Buglin (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 30]
    I:"Buglin SpawnWeight"=30
}


##########################################################################################################
# srparasites:carrier_colony
#--------------------------------------------------------------------------------------------------------#
# Colony Carrier 
#  Base Health: 150.0 
#  Base Armor: 15.5 
#  Base Knockback Resistance: 0.15
##########################################################################################################

"srparasites:carrier_colony" {
    # Armor multiplier for Colony Carrier. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Colony Carrier Armor Multiplier"=1.0

    # Cooldown (in seconds) to buff parasites for Colony Carrier. [range: 0 ~ 100, default: 30]
    I:"Colony Carrier Buffs Cooldown"=30

    # Range to buff parasites for Colony Carrier. [range: 0 ~ 100, default: 60]
    I:"Colony Carrier Buffs Range"=60

    # Damage multiplier for Colony Carrier. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Colony Carrier Damage Multiplier"=1.0

    # Potion effects that will give the Colony Carrier to nearby parasites  Ex. "0;1;minecraft:fire_resistance" Where: 
    #  "0" potion duration in seconds, 
    #  "1" potion amplifier, 
    #  "minecraft:fire_resistance" potion itself. 
    #  [default: [30;3;minecraft:regeneration], [60;2;srparasites:foster], [10;1;srparasites:link]]
    S:"Colony Carrier Effects" <
        30;3;minecraft:regeneration
        60;2;srparasites:foster
        10;1;srparasites:link
     >

    # Set to false if you want to disable Colony Carrier. [default: true]
    B:"Colony Carrier Enabled"=true

    # Health multiplier for Colony Carrier. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Colony Carrier Health Multiplier"=1.0

    # Knockback Resistance multiplier for Colony Carrier. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Colony Carrier Knockback Resistance Multiplier"=1.0

    # Items you want the Colony Carrier to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:lurecomponent5;40;1;false]]
    S:"Colony Carrier Loot Table" <
        srparasites:lurecomponent5;40;1;false
     >

    # Orb effects  Ex. "0;60;2;minecraft:fire_resistance;4;3" Where: 
    #  "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs, 
    #  "60" potion duration in seconds, 
    #  "2" potion amplifier, 
    #  "minecraft:fire_resistance" potion itself, 
    #  "4" if != 0 then amplifier += (mobs inside the orb / this value), 
    #  "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20. 
    #  [default: [0;15;4;minecraft:hunger;0;0], [0;25;4;srparasites:needler;0;0], [0;15;4;minecraft:mining_fatigue;0;0], [0;10;4;minecraft:wither;0;0]]
    S:"Colony Carrier Orb Effects" <
        0;15;4;minecraft:hunger;0;0
        0;25;4;srparasites:needler;0;0
        0;15;4;minecraft:mining_fatigue;0;0
        0;10;4;minecraft:wither;0;0
     >

    # Spawn rate for Colony Carrier (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15]
    I:"Colony Carrier SpawnWeight"=1
}


##########################################################################################################
# srparasites:carrier_flying
#--------------------------------------------------------------------------------------------------------#
# Flying Carrier 
#  Base Health: 20.0 
#  Base Damage: 15.0 
#  Base Armor: 2.5 
#  Base Knockback Resistance: 0.15
##########################################################################################################

"srparasites:carrier_flying" {
    # Armor multiplier for Flying Carrier. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Flying Carrier Armor Multiplier"=1.0

    # Damage multiplier for Flying Carrier. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Flying Carrier Damage Multiplier"=1.0

    # Set to false if you want to disable Flying Carrier. [default: true]
    B:"Flying Carrier Enabled"=true

    # Number of blocks it can fly above the ground for Flying Carrier. [range: 0 ~ 256, default: 256]
    I:"Flying Carrier Flight Height Limit"=256

    # Set to true if you want the Flying Carrier to destroy blocks on explosion. [default: false]
    B:"Flying Carrier Griefing"=false

    # Health multiplier for Flying Carrier. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Flying Carrier Health Multiplier"=1.0

    # Knockback Resistance multiplier for Flying Carrier. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Flying Carrier Knockback Resistance Multiplier"=1.0

    # Items you want the Flying Carrier to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: ]
    S:"Flying Carrier Loot Table" <
     >

    # Mob list for Flying Carrier. Ex. "minecraft:zombie;4;2" Where: 
    #  "minecraft:zombie" is the entity, 
    #  "4" is the maximum number of entities, 
    #  "2" is the minimum number of entities. 
    #  [default: [srparasites:rupter;4;3], [srparasites:buglin;3;2]]
    S:"Flying Carrier Mob Table" <
        srparasites:rupter;4;3
        srparasites:buglin;3;2
     >

    # Spawn rate for Flying Carrier (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15]
    I:"Flying Carrier SpawnWeight"=15
}


##########################################################################################################
# srparasites:carrier_heavy
#--------------------------------------------------------------------------------------------------------#
# Heavy Carrier 
#  Base Health: 30.0 
#  Base Damage: 25.0 
#  Base Armor: 5.0 
#  Base Knockback Resistance: 0.95
##########################################################################################################

"srparasites:carrier_heavy" {
    # Armor multiplier for Heavy Carrier. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Heavy Carrier Armor Multiplier"=1.0

    # Damage multiplier for Heavy Carrier. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Heavy Carrier Damage Multiplier"=1.0

    # Set to false if you want to disable Heavy Carrier. [default: true]
    B:"Heavy Carrier Enabled"=true

    # Set to true if you want the Heavy Carrier to destroy blocks on explosion. [default: false]
    B:"Heavy Carrier Griefing"=false

    # Health multiplier for Heavy Carrier. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Heavy Carrier Health Multiplier"=1.0

    # Knockback Resistance multiplier for Heavy Carrier. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Heavy Carrier Knockback Resistance Multiplier"=1.0

    # Items you want the Heavy Carrier to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: ]
    S:"Heavy Carrier Loot Table" <
     >

    # Mob list for Heavy Carrier. Ex. "minecraft:zombie;4;2" Where: 
    #  "minecraft:zombie" is the entity, 
    #  "4" is the maximum number of entities, 
    #  "2" is the minimum number of entities. 
    #  [default: [srparasites:rupter;4;4], [srparasites:buglin;5;3], [srparasites:pri_yelloweye;3;3]]
    S:"Heavy Carrier Mob Table" <
        srparasites:rupter;4;4
        srparasites:buglin;5;3
        srparasites:pri_yelloweye;3;3
     >

    # Spawn rate for Heavy Carrier (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 20]
    I:"Heavy Carrier SpawnWeight"=1
}


##########################################################################################################
# srparasites:cruxa
#--------------------------------------------------------------------------------------------------------#
# Crux 
#  Base Health: 70.0 
#  Base Damage: 20.0 
#  Base Armor: 9.0 
#  Base Knockback Resistance: 1.0
##########################################################################################################

"srparasites:cruxa" {
    # Armor multiplier for Crux. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Crux Armor Multiplier"=1.0

    # Damage multiplier for Crux. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Crux Damage Multiplier"=1.0

    # Limit on how many times the Crux can increase its own damage. [range: 0 ~ 100, default: 10]
    I:"Crux Damage Stack Cap"=10

    # Percentage of damage the Crux will use to increase its damage when killing mobs. [range: 0.01 ~ 1.0, default: 0.12]
    S:"Crux Damage Stack Value"=0.12

    # Set to false if you want to disable Crux. [default: true]
    B:"Crux Enabled"=true

    # Health multiplier for Crux. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Crux Health Multiplier"=1.0

    # Knockback Resistance multiplier for Crux. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Crux Knockback Resistance Multiplier"=1.0

    # Items you want the Crux to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: ]
    S:"Crux Loot Table" <
     >

    # Spawn rate for Crux (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 0]
    I:"Crux SpawnWeight"=5
}


##########################################################################################################
# srparasites:devourer
#--------------------------------------------------------------------------------------------------------#
# Devourer 
#  Base Health: 60.0 
#  Base Damage: 20.0 
#  Base Armor: 4.0 
#  Base Knockback Resistance: 1.0
##########################################################################################################

"srparasites:devourer" {
    # Armor multiplier for Primitive Devourer. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Primitive Devourer Armor Multiplier"=1.0

    # Damage multiplier for Primitive Devourer. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Primitive Devourer Damage Multiplier"=1.0

    # Set to false if you want to disable Primitive Devourer. [default: true]
    B:"Primitive Devourer Enabled"=true

    # Health multiplier for Primitive Devourer. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Primitive Devourer Health Multiplier"=1.0

    # Knockback Resistance multiplier for Primitive Devourer. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Primitive Devourer Knockback Resistance Multiplier"=1.0

    # Items you want the Primitive Devourer to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:ada_devourer_drop;20;2;true], [srparasites:lurecomponent3;20;2;false], [srparasites:bone;5;1;true]]
    S:"Primitive Devourer Loot Table" <
        srparasites:ada_devourer_drop;20;2;true
        srparasites:lurecomponent3;20;2;false
        srparasites:bone;5;1;true
     >

    # Spawn rate for Primitive Devourer (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15]
    I:"Primitive Devourer SpawnWeight"=15

    # Additional armor for Adapted Devourer. [range: 0.01 ~ 100.0, default: 0.0]
    S:"Stage Adapted additional Armor"=0.0

    # Additional damage for Adapted Devourer. [range: 0.01 ~ 100.0, default: 0.0]
    S:"Stage Adapted additional Damage"=0.0

    # Additional health for Adapted Devourer. [range: 0.01 ~ 100.0, default: 0.0]
    S:"Stage Adapted additional Health"=0.0

    # Additional Knockback Resistance for Adapted Devourer. [range: 0.01 ~ 100.0, default: 0.0]
    S:"Stage Adapted additional Knockback Resistance"=0.0

    # Items you want the Adapted Devourer to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:ada_devourer_drop;40;4;true], [srparasites:lurecomponent4;30;3;false], [srparasites:bone;10;2;true]]
    S:"Stage Adapted loot Table" <
        srparasites:ada_devourer_drop;40;4;true
        srparasites:lurecomponent4;30;3;false
        srparasites:bone;10;2;true
     >

    # Spawn rate for Adapted Devourer (not working) (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 0]
    I:"Stage Adapted spawnweight"=5
}


##########################################################################################################
# srparasites:dispatcher_si
#--------------------------------------------------------------------------------------------------------#
# Dispatcher Stage I 
#  Base Health: 33.0 
#  Base Damage: 3.0 
#  Base Armor: 7.0
##########################################################################################################

"srparasites:dispatcher_si" {
    # Armor multiplier for Stage I Dispatcher. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Stage I Dispatcher Armor Multiplier"=1.0

    # Damage multiplier for Stage I Dispatcher. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Stage I Dispatcher Damage Multiplier"=1.0

    # List of potion effects that the Stage I Dispatcher will apply to relocated parasites. Ex. "200;minecraft:speed;3"  Where: 
    #  "200" is the time in ticks, 
    #  "minecraft:speed" is the potion itself (the potion will apply regardless of whether the parasite is near a node or not), 
    #  "3" is the amplifier of the effect  [default: [100;minecraft:speed;1], [100;srparasites:debar;1], [200;srparasites:link;1], [100;srparasites:senses;1]]
    S:"Stage I Dispatcher Effect List" <
        100;minecraft:speed;1
        100;srparasites:debar;1
        200;srparasites:link;1
        100;srparasites:senses;1
     >

    # Follow range Multiplier for Stage I Dispatcher. [range: 1 ~ 100, default: 2]
    I:"Stage I Dispatcher Extra Follow Range"=2

    # Health multiplier for Stage I Dispatcher. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Stage I Dispatcher Health Multiplier"=1.0

    # Items you want the Stage I Dispatcher to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:dispatcher_drop;10;7;true]]
    S:"Stage I Dispatcher Loot Table" <
        srparasites:dispatcher_drop;10;7;true
     >
}


##########################################################################################################
# srparasites:dispatcher_sii
#--------------------------------------------------------------------------------------------------------#
# Dispatcher Stage II 
#  Base Health: 70.0 
#  Base Damage: 7.0 
#  Base Armor: 14.0
##########################################################################################################

"srparasites:dispatcher_sii" {
    # Armor multiplier for Stage II Dispatcher. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Stage II Dispatcher Armor Multiplier"=1.0

    # Damage multiplier for Stage II Dispatcher. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Stage II Dispatcher Damage Multiplier"=1.0

    # List of potion effects that the Stage II Dispatcher will apply to relocated parasites. Ex. "200;minecraft:speed;3"  Where: 
    #  "200" is the time in ticks, 
    #  "minecraft:speed" is the potion itself (the potion will apply regardless of whether the parasite is near a node or not), 
    #  "3" is the amplifier of the effect  [default: [200;minecraft:speed;2], [200;minecraft:regeneration;2], [200;srparasites:debar;1], [300;srparasites:link;1], [200;srparasites:senses;2]]
    S:"Stage II Dispatcher Effect List" <
        200;minecraft:speed;2
        200;minecraft:regeneration;2
        200;srparasites:debar;1
        300;srparasites:link;1
        200;srparasites:senses;2
     >

    # Follow range Multiplier for Stage II Dispatcher. [range: 1 ~ 100, default: 2]
    I:"Stage II Dispatcher Extra Follow Range"=2

    # Health multiplier for Stage II Dispatcher. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Stage II Dispatcher Health Multiplier"=1.0

    # Items you want the Stage II Dispatcher to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:dispatcher_drop;45;15;true]]
    S:"Stage II Dispatcher Loot Table" <
        srparasites:dispatcher_drop;45;15;true
     >
}


##########################################################################################################
# srparasites:dispatcher_siii
#--------------------------------------------------------------------------------------------------------#
# Dispatcher Stage III 
#  Base Health: 130.0 
#  Base Damage: 14.0 
#  Base Armor: 21.0
##########################################################################################################

"srparasites:dispatcher_siii" {
    # Armor multiplier for Stage III Dispatcher. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Stage III Dispatcher Armor Multiplier"=1.0

    # Damage multiplier for Stage III Dispatcher. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Stage III Dispatcher Damage Multiplier"=1.0

    # List of potion effects that the Stage III Dispatcher will apply to relocated parasites. Ex. "200;minecraft:speed;3"  Where: 
    #  "200" is the time in ticks, 
    #  "minecraft:speed" is the potion itself (the potion will apply regardless of whether the parasite is near a node or not), 
    #  "3" is the amplifier of the effect  [default: [300;minecraft:speed;3], [300;minecraft:regeneration;3], [300;minecraft:strength;3], [300;srparasites:debar;1], [400;srparasites:link;2], [300;srparasites:senses;3]]
    S:"Stage III Dispatcher Effect List" <
        300;minecraft:speed;3
        300;minecraft:regeneration;3
        300;minecraft:strength;3
        300;srparasites:debar;1
        400;srparasites:link;2
        300;srparasites:senses;3
     >

    # Follow range Multiplier for Stage III Dispatcher. [range: 1 ~ 100, default: 2]
    I:"Stage III Dispatcher Extra Follow Range"=2

    # Health multiplier for Stage III Dispatcher. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Stage III Dispatcher Health Multiplier"=1.0

    # Items you want the Stage III Dispatcher to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:dispatcher_drop;70;30;true]]
    S:"Stage III Dispatcher Loot Table" <
        srparasites:dispatcher_drop;70;30;true
     >
}


##########################################################################################################
# srparasites:dispatcher_siv
#--------------------------------------------------------------------------------------------------------#
# Dispatcher Stage IV 
#  Base Health: 250.0 
#  Base Damage: 22.0 
#  Base Armor: 28.0
##########################################################################################################

"srparasites:dispatcher_siv" {
    # Armor multiplier for Stage IV Dispatcher. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Stage IV Dispatcher Armor Multiplier"=1.0

    # Damage multiplier for Stage IV Dispatcher. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Stage IV Dispatcher Damage Multiplier"=1.0

    # List of potion effects that the Stage IV Dispatcher will apply to relocated parasites. Ex. "200;minecraft:speed;3"  Where: 
    #  "200" is the time in ticks, 
    #  "minecraft:speed" is the potion itself (the potion will apply regardless of whether the parasite is near a node or not), 
    #  "3" is the amplifier of the effect  [default: [400;minecraft:speed;4], [400;minecraft:regeneration;4], [400;minecraft:strength;4], [400;minecraft:absorption;4], [400;srparasites:debar;1], [500;srparasites:link;3], [400;srparasites:senses;4]]
    S:"Stage IV Dispatcher Effect List" <
        400;minecraft:speed;4
        400;minecraft:regeneration;4
        400;minecraft:strength;4
        400;minecraft:absorption;4
        400;srparasites:debar;1
        500;srparasites:link;3
        400;srparasites:senses;4
     >

    # Follow range Multiplier for Stage IV Dispatcher. [range: 1 ~ 100, default: 2]
    I:"Stage IV Dispatcher Extra Follow Range"=2

    # Health multiplier for Stage IV Dispatcher. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Stage IV Dispatcher Health Multiplier"=1.0

    # Items you want the Stage IV Dispatcher to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:dispatcher_drop;100;70;true]]
    S:"Stage IV Dispatcher Loot Table" <
        srparasites:dispatcher_drop;100;70;true
     >
}


##########################################################################################################
# srparasites:grunt
#--------------------------------------------------------------------------------------------------------#
# Grunt 
#  Base Health: 20.0 
#  Base Damage: 13.0 
#  Base Armor: 7.0 
#  Base Knockback Resistance: 0.4
##########################################################################################################

"srparasites:grunt" {
    # Armor multiplier for Grunt. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Grunt Armor Multiplier"=1.0

    # Damage multiplier for Grunt. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Grunt Damage Multiplier"=1.0

    # Set to false if you want to disable Grunt. [default: true]
    B:"Grunt Enabled"=true

    # Health multiplier for Grunt. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Grunt Health Multiplier"=1.0

    # Knockback Resistance multiplier for Grunt. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Grunt Knockback Resistance Multiplier"=1.0

    # Items you want the Grunt to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:lurecomponent5;40;1;false]]
    S:"Grunt Loot Table" <
        srparasites:lurecomponent5;40;1;false
     >

    # Spawn rate for Grunt (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 0]
    I:"Grunt SpawnWeight"=5
}


##########################################################################################################
# srparasites:haunter
#--------------------------------------------------------------------------------------------------------#
# Haunter 
#  Base Health: 150.0 
#  Base Armor: 15.5 
#  Base Knockback Resistance: 0.15
##########################################################################################################

"srparasites:haunter" {
    # Armor multiplier for Haunter. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Haunter Armor Multiplier"=1.0

    # Damage multiplier for Haunter. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Haunter Damage Multiplier"=1.0

    # Set to false if you want to disable Haunter. [default: true]
    B:"Haunter Enabled"=true

    # Health multiplier for Haunter. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Haunter Health Multiplier"=1.0

    # Knockback Resistance multiplier for Haunter. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Haunter Knockback Resistance Multiplier"=1.0

    # Items you want the Haunter to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:lurecomponent5;40;1;false]]
    S:"Haunter Loot Table" <
        srparasites:lurecomponent5;40;1;false
     >

    # Orb effects  Ex. "0;60;2;minecraft:fire_resistance;4;3" Where: 
    #  "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs, 
    #  "60" potion duration in seconds, 
    #  "2" potion amplifier, 
    #  "minecraft:fire_resistance" potion itself, 
    #  "4" if != 0 then amplifier += (mobs inside the orb / this value), 
    #  "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20. 
    #  [default: [0;15;4;minecraft:hunger;0;0], [0;25;4;srparasites:needler;0;0], [0;15;4;minecraft:mining_fatigue;0;0], [0;10;4;minecraft:wither;0;0]]
    S:"Haunter Orb Effects" <
        0;15;4;minecraft:hunger;0;0
        0;25;4;srparasites:needler;0;0
        0;15;4;minecraft:mining_fatigue;0;0
        0;10;4;minecraft:wither;0;0
     >

    # Spawn rate for Haunter (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15]
    I:"Haunter SpawnWeight"=1
}


##########################################################################################################
# srparasites:heed
#--------------------------------------------------------------------------------------------------------#
# Heed 
#  Base Health: 50.0 
#  Base Damage: 15.0 
#  Base Armor: 9.0 
#  Base Knockback Resistance: 0.7
##########################################################################################################

"srparasites:heed" {
    # Armor multiplier for Heed. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Heed Armor Multiplier"=1.0

    # Damage multiplier for Heed. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Heed Damage Multiplier"=1.0

    # Set to false if you want to disable Heed. [default: true]
    B:"Heed Enabled"=true

    # Health multiplier for Heed. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Heed Health Multiplier"=1.0

    # Knockback Resistance multiplier for Heed. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Heed Knockback Resistance Multiplier"=1.0

    # Items you want the Heed to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: ]
    S:"Heed Loot Table" <
     >

    # Spawn rate for Heed (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 0]
    I:"Heed SpawnWeight"=5
}


##########################################################################################################
# srparasites:herd
#--------------------------------------------------------------------------------------------------------#
# Herd 
#  Base Health: 140.0 
#  Base Damage: 18.0 
#  Base Armor: 12.0 
#  Base Knockback Resistance: 1.0
##########################################################################################################

"srparasites:herd" {
    # Armor multiplier for Herd. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Herd Armor Multiplier"=1.0

    # Damage of its bomb [range: 1.0 ~ 1000.0, default: 7.0]
    S:"Herd Bomb Damage"=7.0

    # Damage multiplier for Herd. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Herd Damage Multiplier"=1.0

    # Set to false if you want to disable Herd. [default: true]
    B:"Herd Enabled"=true

    # Health multiplier for Herd. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Herd Health Multiplier"=1.0

    # Knockback Resistance multiplier for Herd. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Herd Knockback Resistance Multiplier"=1.0

    # Items you want the Herd to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: ]
    S:"Herd Loot Table" <
     >

    # Spawn rate for Herd (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 0]
    I:"Herd SpawnWeight"=5
}


##########################################################################################################
# srparasites:host
#--------------------------------------------------------------------------------------------------------#
# Host 
#  Base Health: 50.0 
#  Base Damage: 10.0 
#  Base Armor: 7.0 
#  Base Knockback Resistance: 1.0
##########################################################################################################

"srparasites:host" {
    # Armor multiplier for Host. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Host Armor Multiplier"=1.0

    # Damage of its bomb [range: 1.0 ~ 1000.0, default: 7.0]
    S:"Host Bomb Damage"=7.0

    # Damage multiplier for Host. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Host Damage Multiplier"=1.0

    # Set to false if you want to disable Host. [default: true]
    B:"Host Enabled"=true

    # Number of kills an Assimilated Human/Villager need in order to become a Host. [range: 0 ~ 1000, default: 5]
    I:"Host From Skeletons Value"=5

    # Health multiplier for Host. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Host Health Multiplier"=1.0

    # Knockback Resistance multiplier for Host. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Host Knockback Resistance Multiplier"=1.0

    # Items you want the Host to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:assimilated_flesh;40;7;false], [srparasites:lurecomponent2;5;4;true]]
    S:"Host Loot Table" <
        srparasites:assimilated_flesh;40;7;false
        srparasites:lurecomponent2;5;4;true
     >

    # Spawn rate for Host (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 0]
    I:"Host SpawnWeight"=5

    # How many kills a Host needs to become a Herd. [range: 0 ~ 1000, default: 40]
    I:"Host To Herd"=40
}


##########################################################################################################
# srparasites:inhoom
#--------------------------------------------------------------------------------------------------------#
# Incomplete Form (Medium) 
#  Base Health: 14.0 
#  Base Damage: 11.0 
#  Base Armor: 0.0 
#  Base Knockback Resistance: 0.3 
# Note: This mob will only spawn within the range of a Colony
##########################################################################################################

"srparasites:inhoom" {
    # Armor multiplier for Incomplete Form (Medium). [range: 0.01 ~ 100.0, default: 1.0]
    S:"Incomplete Form (Medium) Armor Multiplier"=1.0

    # Damage multiplier for Incomplete Form (Medium). [range: 0.01 ~ 100.0, default: 1.0]
    S:"Incomplete Form (Medium) Damage Multiplier"=1.0

    # Set to false if you want to disable Incomplete Form (Medium). [default: true]
    B:"Incomplete Form (Medium) Enabled"=true

    # Health multiplier for Incomplete Form (Medium). [range: 0.01 ~ 100.0, default: 1.0]
    S:"Incomplete Form (Medium) Health Multiplier"=1.0

    # Knockback Resistance multiplier for Incomplete Form (Medium). [range: 0.01 ~ 100.0, default: 1.0]
    S:"Incomplete Form (Medium) Knockback Resistance Multiplier"=1.0

    # Items you want the Incomplete Form (Medium) to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: ]
    S:"Incomplete Form (Medium) Loot Table" <
     >

    # Spawn rate for Incomplete Form (Medium) (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15]
    I:"Incomplete Form (Medium) SpawnWeight"=15
}


##########################################################################################################
# srparasites:inhoos
#--------------------------------------------------------------------------------------------------------#
# Incomplete Form (Small) 
#  Base Health: 9.0 
#  Base Damage: 8.0 
#  Base Armor: 0.0 
#  Base Knockback Resistance: 0.0 
# Note: This mob will only spawn within the range of a Colony
##########################################################################################################

"srparasites:inhoos" {
    # Armor multiplier for Incomplete Form (Small). [range: 0.01 ~ 100.0, default: 1.0]
    S:"Incomplete Form (Small) Armor Multiplier"=1.0

    # Damage multiplier for Incomplete Form (Small). [range: 0.01 ~ 100.0, default: 1.0]
    S:"Incomplete Form (Small) Damage Multiplier"=1.0

    # Set to false if you want to disable Incomplete Form (Small). [default: true]
    B:"Incomplete Form (Small) Enabled"=true

    # Health multiplier for Incomplete Form (Small). [range: 0.01 ~ 100.0, default: 1.0]
    S:"Incomplete Form (Small) Health Multiplier"=1.0

    # Knockback Resistance multiplier for Incomplete Form (Small). [range: 0.01 ~ 100.0, default: 1.0]
    S:"Incomplete Form (Small) Knockback Resistance Multiplier"=1.0

    # Items you want the Incomplete Form (Small) to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: ]
    S:"Incomplete Form (Small) Loot Table" <
     >

    # Spawn rate for Incomplete Form (Small) (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15]
    I:"Incomplete Form (Small) SpawnWeight"=15
}


##########################################################################################################
# srparasites:kyphosis
#--------------------------------------------------------------------------------------------------------#
# Kyphosis 
#  Base Health: 50.0 
#  Base Damage: 15.0 
#  Base Swing Damage: 35.0 
#  Base Armor: 15.0 
#  
##########################################################################################################

"srparasites:kyphosis" {
    # Armor multiplier for Kyphosis. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Kyphosis Armor Multiplier"=1.0

    # Damage multiplier for Kyphosis. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Kyphosis Damage Multiplier"=1.0

    # Set to false if you want to disable Kyphosis. [default: true]
    B:"Kyphosis Enabled"=true

    # Health multiplier for Kyphosis. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Kyphosis Health Multiplier"=1.0

    # Items you want the Kyphosis to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: ]
    S:"Kyphosis Loot Table" <
     >

    # Swing damage multiplier for Kyphosis. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Kyphosis Swing Damage Multiplier"=1.0
}


##########################################################################################################
# srparasites:longarms
#--------------------------------------------------------------------------------------------------------#
# Longarms 
#  Base Health: 45.0 
#  Base Damage: 15.0 
#  Base Armor: 9.0 
#  Base Knockback Resistance: 0.7
##########################################################################################################

"srparasites:longarms" {
    # Armor multiplier for Primitive Longarms. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Primitive Longarms Armor Multiplier"=1.0

    # Damage multiplier for Primitive Longarms. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Primitive Longarms Damage Multiplier"=1.0

    # Set to false if you want to disable Primitive Longarms. [default: true]
    B:"Primitive Longarms Enabled"=true

    # Health multiplier for Primitive Longarms. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Primitive Longarms Health Multiplier"=1.0

    # Knockback Resistance multiplier for Primitive Longarms. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Primitive Longarms Knockback Resistance Multiplier"=1.0

    # Items you want the Primitive Longarms to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:lurecomponent3;30;2;false], [srparasites:ada_longarms_drop;20;2;true], [srparasites:bone;5;1;true]]
    S:"Primitive Longarms Loot Table" <
        srparasites:lurecomponent3;30;2;false
        srparasites:ada_longarms_drop;20;2;true
        srparasites:bone;5;1;true
     >

    # Orb effects  Ex. "0;60;2;minecraft:fire_resistance;4;3" Where: 
    #  "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs, 
    #  "60" potion duration in seconds, 
    #  "2" potion amplifier, 
    #  "minecraft:fire_resistance" potion itself, 
    #  "4" if != 0 then amplifier += (mobs inside the orb / this value), 
    #  "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20. 
    #  [default: [0;15;1;minecraft:hunger;0;0], [0;15;1;minecraft:slowness;0;0]]
    S:"Primitive Longarms Orb Effects" <
        0;15;1;minecraft:hunger;0;0
        0;15;1;minecraft:slowness;0;0
     >

    # Spawn rate for Primitive Longarms (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15]
    I:"Primitive Longarms SpawnWeight"=15

    # For every 1% HP lost its damage will increase by this amount of its total damage (1 = 100%) for Primitive Longarms. [range: 0.0 ~ 1.0, default: 0.5]
    S:"Primitive Longarms damage Increase"=0.5

    # Orb effects  Ex. "0;60;2;minecraft:fire_resistance;4;3" Where: 
    #  "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs, 
    #  "60" potion duration in seconds, 
    #  "2" potion amplifier, 
    #  "minecraft:fire_resistance" potion itself, 
    #  "4" if != 0 then amplifier += (mobs inside the orb / this value), 
    #  "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20. 
    #  [default: [0;15;2;minecraft:hunger;0;0], [0;25;2;srparasites:needler;0;0], [0;15;2;minecraft:slowness;0;0]]
    S:"Stage Adapted Orb Effects" <
        0;15;2;minecraft:hunger;0;0
        0;25;2;srparasites:needler;0;0
        0;15;2;minecraft:slowness;0;0
     >

    # Additional armor for Adapted Longarms. [range: 0.01 ~ 100.0, default: 7.0]
    S:"Stage Adapted additional Armor"=7.0

    # Additional damage for Adapted Longarms. [range: 0.01 ~ 100.0, default: 12.0]
    S:"Stage Adapted additional Damage"=12.0

    # Additional health for Adapted Longarms. [range: 0.01 ~ 100.0, default: 50.0]
    S:"Stage Adapted additional Health"=50.0

    # Additional Knockback Resistance for Adapted Longarms. [range: 0.01 ~ 100.0, default: 0.3]
    S:"Stage Adapted additional Knockback Resistance"=0.3

    # For every 1% HP lost its damage will increase by this amount of its total damage (1 = 100%) for Adapted Longarms. [range: 0.0 ~ 1.0, default: 1.0]
    S:"Stage Adapted damage Increase"=1.0

    # Items you want the Adapted Longarms to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:ada_longarms_drop;40;2;true], [srparasites:lurecomponent4;40;1;false], [srparasites:bone;10;2;true]]
    S:"Stage Adapted loot Table" <
        srparasites:ada_longarms_drop;40;2;true
        srparasites:lurecomponent4;40;1;false
        srparasites:bone;10;2;true
     >

    # Spawn rate for Adapted Longarms (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15]
    I:"Stage Adapted spawnweight"=15
}


##########################################################################################################
# srparasites:manducater
#--------------------------------------------------------------------------------------------------------#
# Manducater 
#  Base Health: 30.0 
#  Base Damage: 12.0 
#  Base Armor: 4.0 
#  Base Knockback Resistance: 0.5
##########################################################################################################

"srparasites:manducater" {
    # Armor multiplier for Primitive Manducater. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Primitive Manducater Armor Multiplier"=1.0

    # Damage multiplier for Primitive Manducater. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Primitive Manducater Damage Multiplier"=1.0

    # Set to false if you want to disable Primitive Manducater. [default: true]
    B:"Primitive Manducater Enabled"=true

    # Health multiplier for Primitive Manducater. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Primitive Manducater Health Multiplier"=1.0

    # Knockback Resistance multiplier for Primitive Manducater. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Primitive Manducater Knockback Resistance Multiplier"=1.0

    # Items you want the Primitive Manducater to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:lurecomponent3;20;2;false], [srparasites:ada_manducater_drop;20;1;false], [srparasites:bone;5;1;true]]
    S:"Primitive Manducater Loot Table" <
        srparasites:lurecomponent3;20;2;false
        srparasites:ada_manducater_drop;20;1;false
        srparasites:bone;5;1;true
     >

    # Health (1 = 100%) needed to go invisible. [range: 0.0 ~ 1.0, default: 0.7]
    S:"Primitive Manducater Needed Health"=0.7

    # Time (seconds) they need to go invisible. [range: 1.0 ~ 100.0, default: 15.0]
    S:"Primitive Manducater Needed Time"=15.0

    # Orb effects  Ex. "0;60;2;minecraft:fire_resistance;4;3" Where: 
    #  "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs, 
    #  "60" potion duration in seconds, 
    #  "2" potion amplifier, 
    #  "minecraft:fire_resistance" potion itself, 
    #  "4" if != 0 then amplifier += (mobs inside the orb / this value), 
    #  "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20. 
    #  [default: [0;15;1;minecraft:hunger;0;0], [1;20;1;minecraft:invisibility;2;2]]
    S:"Primitive Manducater Orb Effects" <
        0;15;1;minecraft:hunger;0;0
        1;20;1;minecraft:invisibility;2;2
     >

    # Spawn rate for Primitive Manducater (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 30]
    I:"Primitive Manducater SpawnWeight"=30

    # Damage multiplier for Primitive Manducater when invisible. [range: 0.01 ~ 100.0, default: 2.0]
    S:"Primitive Manducater Stealth Damage Multiplier"=2.0

    # Orb effects  Ex. "0;60;2;minecraft:fire_resistance;4;3" Where: 
    #  "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs, 
    #  "60" potion duration in seconds, 
    #  "2" potion amplifier, 
    #  "minecraft:fire_resistance" potion itself, 
    #  "4" if != 0 then amplifier += (mobs inside the orb / this value), 
    #  "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20. 
    #  [default: [0;15;2;minecraft:hunger;0;0], [0;25;2;srparasites:needler;0;0], [1;20;2;minecraft:invisibility;2;2]]
    S:"Stage Adapted Orb Effects" <
        0;15;2;minecraft:hunger;0;0
        0;25;2;srparasites:needler;0;0
        1;20;2;minecraft:invisibility;2;2
     >

    # Additional armor for Adapted Manducater. [range: 0.01 ~ 100.0, default: 6.0]
    S:"Stage Adapted additional Armor"=6.0

    # Additional damage for Adapted Manducater. [range: 0.01 ~ 100.0, default: 12.0]
    S:"Stage Adapted additional Damage"=12.0

    # Additional health for Adapted Manducater. [range: 0.01 ~ 100.0, default: 15.0]
    S:"Stage Adapted additional Health"=15.0

    # Additional Knockback Resistance for Adapted Manducater. [range: 0.01 ~ 100.0, default: 0.5]
    S:"Stage Adapted additional Knockback Resistance"=0.5

    # Additional damage for Adapted Manducater when invisible. [range: 0.01 ~ 100.0, default: 2.0]
    S:"Stage Adapted additional Stealth Damage"=2.0

    # Items you want the Adapted Manducater to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:ada_manducater_drop;30;1;false], [srparasites:lurecomponent4;40;1;false], [srparasites:bone;10;2;true]]
    S:"Stage Adapted loot Table" <
        srparasites:ada_manducater_drop;30;1;false
        srparasites:lurecomponent4;40;1;false
        srparasites:bone;10;2;true
     >

    # Health (1 = 100%) needed to go invisible. [range: 0.0 ~ 1.0, default: 0.4]
    S:"Stage Adapted needed Health"=0.4

    # Time (seconds) they need to go invisible. [range: 1.0 ~ 100.0, default: 7.0]
    S:"Stage Adapted needed Time"=7.0

    # Spawn rate for Adapted Manducater (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 30]
    I:"Stage Adapted spawnweight"=30
}


##########################################################################################################
# srparasites:mangler
#--------------------------------------------------------------------------------------------------------#
# Mangler 
#  Base Health: 17.0 
#  Base Damage: 9.0 
#  Base Armor: 10.0 
#  Base Knockback Resistance: 0.6
##########################################################################################################

"srparasites:mangler" {
    # Armor multiplier for Mangler. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Mangler Armor Multiplier"=1.0

    # Damage multiplier for Mangler. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Mangler Damage Multiplier"=1.0

    # Set to false if you want to disable Mangler. [default: true]
    B:"Mangler Enabled"=true

    # Health multiplier for Mangler. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Mangler Health Multiplier"=1.0

    # Knockback Resistance multiplier for Mangler. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Mangler Knockback Resistance Multiplier"=1.0

    # Items you want the Mangler to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:lurecomponent1;30;2;true]]
    S:"Mangler Loot Table" <
        srparasites:lurecomponent1;30;2;true
     >

    # Minimum Damage for Mangler. [range: 0.0 ~ 1024.0, default: 0.3]
    S:"Mangler Minimum Damage"=0.3

    # Set to false if you don't want the Mangler to attack passive mobs. [default: true]
    B:"Mangler Passive Mob Attacking"=true

    # Spawn rate for Mangler (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 30]
    I:"Mangler SpawnWeight"=30
}


##########################################################################################################
# srparasites:marauder
#--------------------------------------------------------------------------------------------------------#
# Marauder 
#  Base Health: 90.0 
#  Base Damage: 30.0 
#  Base Armor: 20.0 
#  Base Knockback Resistance: 1.0
##########################################################################################################

"srparasites:marauder" {
    # Armor multiplier for Marauder. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Marauder Armor Multiplier"=1.0

    # Damage multiplier for Marauder. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Marauder Damage Multiplier"=1.0

    # Set to false if you want to disable Marauder. [default: true]
    B:"Marauder Enabled"=true

    # Health multiplier for Marauder. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Marauder Health Multiplier"=1.0

    # Knockback Resistance multiplier for Marauder. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Marauder Knockback Resistance Multiplier"=1.0

    # Items you want the Marauder to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:lurecomponent5;40;1;false]]
    S:"Marauder Loot Table" <
        srparasites:lurecomponent5;40;1;false
     >

    # Orb effects  Ex. "0;60;2;minecraft:fire_resistance;4;3" Where: 
    #  "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs, 
    #  "60" potion duration in seconds, 
    #  "2" potion amplifier, 
    #  "minecraft:fire_resistance" potion itself, 
    #  "4" if != 0 then amplifier += (mobs inside the orb / this value), 
    #  "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20. 
    #  [default: [0;15;3;minecraft:hunger;0;0], [0;25;3;srparasites:needler;0;0], [0;15;3;minecraft:mining_fatigue;0;0], [0;15;3;minecraft:weakness;0;0]]
    S:"Marauder Orb Effects" <
        0;15;3;minecraft:hunger;0;0
        0;25;3;srparasites:needler;0;0
        0;15;3;minecraft:mining_fatigue;0;0
        0;15;3;minecraft:weakness;0;0
     >

    # Spawn rate for Marauder (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 0]
    I:"Marauder SpawnWeight"=5
}


##########################################################################################################
# srparasites:monarch
#--------------------------------------------------------------------------------------------------------#
# Monarch 
#  Base Health: 75.0 
#  Base Damage: 25.0 
#  Base Armor: 10.0 
#  Base Knockback Resistance: 1.0
##########################################################################################################

"srparasites:monarch" {
    # Armor multiplier for Monarch. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Monarch Armor Multiplier"=1.0

    # Damage multiplier for Monarch. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Monarch Damage Multiplier"=1.0

    # Set to false if you want to disable Monarch. [default: true]
    B:"Monarch Enabled"=true

    # Health multiplier for Monarch. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Monarch Health Multiplier"=1.0

    # Knockback Resistance multiplier for Monarch. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Monarch Knockback Resistance Multiplier"=1.0

    # Items you want the Monarch to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:lurecomponent5;40;1;false]]
    S:"Monarch Loot Table" <
        srparasites:lurecomponent5;40;1;false
     >

    # Orb effects  Ex. "0;60;2;minecraft:fire_resistance;4;3" Where: 
    #  "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs, 
    #  "60" potion duration in seconds, 
    #  "2" potion amplifier, 
    #  "minecraft:fire_resistance" potion itself, 
    #  "4" if != 0 then amplifier += (mobs inside the orb / this value), 
    #  "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20. 
    #  [default: [0;15;3;minecraft:hunger;0;0], [0;25;3;srparasites:needler;0;0], [0;15;3;minecraft:mining_fatigue;0;0], [0;15;3;minecraft:wither;0;0]]
    S:"Monarch Orb Effects" <
        0;15;3;minecraft:hunger;0;0
        0;25;3;srparasites:needler;0;0
        0;15;3;minecraft:mining_fatigue;0;0
        0;15;3;minecraft:wither;0;0
     >

    # Spawn rate for Monarch (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 0]
    I:"Monarch SpawnWeight"=5
}


##########################################################################################################
# srparasites:overseer
#--------------------------------------------------------------------------------------------------------#
# Overseer 
#  Base Health: 80.0 
#  Base Damage: 30.0 
#  Base Armor: 20.0 
#  Base Knockback Resistance: 0.4
##########################################################################################################

"srparasites:overseer" {
    # Armor multiplier for Overseer. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Overseer Armor Multiplier"=1.0

    # Damage multiplier for Overseer. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Overseer Damage Multiplier"=1.0

    # Set to false if you want to disable Overseer. [default: true]
    B:"Overseer Enabled"=true

    # Number of blocks it can fly above the ground for Overseer. [range: 0 ~ 256, default: 256]
    I:"Overseer Flight Height Limit"=256

    # Set to true if you want its projectiles to destroy blocks. [default: false]
    B:"Overseer Griefing"=false

    # Health multiplier for Overseer. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Overseer Health Multiplier"=1.0

    # Knockback Resistance multiplier for Overseer. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Overseer Knockback Resistance Multiplier"=1.0

    # Items you want the Overseer to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:lurecomponent5;40;1;false]]
    S:"Overseer Loot Table" <
        srparasites:lurecomponent5;40;1;false
     >

    # Damage it will do from melee. [range: 0.0 ~ 1024.0, default: 45.0]
    S:"Overseer Melee"=45.0

    # Spawn rate for Overseer (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 5]
    I:"Overseer SpawnWeight"=5

    # Number of total points used in mob spawning for Overseer [range: 0 ~ 100, default: 6]
    I:"Overseer Total Active Mobs"=6

    # Number of attacks before its cooldown for Overseer. [range: 0 ~ 10000, default: 6]
    I:"Overseer limit"=6

    # Mob list for Overseer. Ex. "minecraft:zombie;0.1;1"  Where: 
    #  "minecraft:zombie" is for the entity, 
    #  "0.1" is for the chance to spawn, 
    #  "1" is for the cost the entity has. 
    #  [default: [srparasites:rupter;1;1], [srparasites:grunt;0.5;1]]
    S:"Overseer mob List" <
        srparasites:rupter;1;1
        srparasites:grunt;0.5;1
     >

    # Summoning cooldown in seconds. [range: 0 ~ 100, default: 200]
    I:"Overseer summoning Cooldown"=200
}


##########################################################################################################
# srparasites:reeker
#--------------------------------------------------------------------------------------------------------#
# Reeker 
#  Base Health: 40.0 
#  Base Damage: 12.0 
#  Base Armor: 12.0 
#  Base Knockback Resistance: 0.6
##########################################################################################################

"srparasites:reeker" {
    # Armor multiplier for Primitive Reeker. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Primitive Reeker Armor Multiplier"=1.0

    # Damage multiplier for Primitive Reeker. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Primitive Reeker Damage Multiplier"=1.0

    # Set to false if you want to disable Primitive Reeker. [default: true]
    B:"Primitive Reeker Enabled"=true

    # Health multiplier for Primitive Reeker. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Primitive Reeker Health Multiplier"=1.0

    # Knockback Resistance multiplier for Primitive Reeker. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Primitive Reeker Knockback Resistance Multiplier"=1.0

    # Items you want the Primitive Reeker to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:lurecomponent3;20;2;false], [srparasites:ada_reeker_drop;20;1;false], [srparasites:bone;5;1;true]]
    S:"Primitive Reeker Loot Table" <
        srparasites:lurecomponent3;20;2;false
        srparasites:ada_reeker_drop;20;1;false
        srparasites:bone;5;1;true
     >

    # Orb effects  Ex. "0;60;2;minecraft:fire_resistance;4;3" Where: 
    #  "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs, 
    #  "60" potion duration in seconds, 
    #  "2" potion amplifier, 
    #  "minecraft:fire_resistance" potion itself, 
    #  "4" if != 0 then amplifier += (mobs inside the orb / this value), 
    #  "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20. 
    #  [default: [0;15;1;minecraft:hunger;0;0], [0;15;1;minecraft:nausea;0;0]]
    S:"Primitive Reeker Orb Effects" <
        0;15;1;minecraft:hunger;0;0
        0;15;1;minecraft:nausea;0;0
     >

    # Spawn rate for Primitive Reeker (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 10]
    I:"Primitive Reeker SpawnWeight"=10

    # Orb effects  Ex. "0;60;2;minecraft:fire_resistance;4;3" Where: 
    #  "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs, 
    #  "60" potion duration in seconds, 
    #  "2" potion amplifier, 
    #  "minecraft:fire_resistance" potion itself, 
    #  "4" if != 0 then amplifier += (mobs inside the orb / this value), 
    #  "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20. 
    #  [default: [0;15;2;minecraft:hunger;0;0], [0;25;2;srparasites:needler;0;0], [0;15;2;minecraft:nausea;0;0]]
    S:"Stage Adapted Orb Effects" <
        0;15;2;minecraft:hunger;0;0
        0;25;2;srparasites:needler;0;0
        0;15;2;minecraft:nausea;0;0
     >

    # Additional armor for Adapted Reeker. [range: 0.01 ~ 100.0, default: 15.0]
    S:"Stage Adapted additional Armor"=15.0

    # Additional damage for Adapted Reeker. [range: 0.01 ~ 100.0, default: 20.0]
    S:"Stage Adapted additional Damage"=20.0

    # Additional health for Adapted Reeker. [range: 0.01 ~ 100.0, default: 50.0]
    S:"Stage Adapted additional Health"=50.0

    # Additional Knockback Resistance for Adapted Reeker. [range: 0.01 ~ 100.0, default: 0.4]
    S:"Stage Adapted additional Knockback Resistance"=0.4

    # Items you want the Adapted Reeker to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:ada_reeker_drop;50;3;false], [srparasites:lurecomponent4;50;1;false], [srparasites:bone;10;2;true]]
    S:"Stage Adapted loot Table" <
        srparasites:ada_reeker_drop;50;3;false
        srparasites:lurecomponent4;50;1;false
        srparasites:bone;10;2;true
     >

    # Spawn rate for Adapted Reeker (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 10]
    I:"Stage Adapted spawnweight"=10
}


##########################################################################################################
# srparasites:rupter
#--------------------------------------------------------------------------------------------------------#
# Rupter 
#  Base Health: 10.0 
#  Base Damage: 5.0 
#  Base Armor: 5.0 
#  Base Knockback Resistance: 0.2
##########################################################################################################

"srparasites:rupter" {
    # From this phase on, Rupters will not place Tunnels. [range: 0 ~ 9, default: 3]
    I:"Phase Rupter Tunnel"=3

    # Armor multiplier for Rupter. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Rupter Armor Multiplier"=1.0

    # Damage multiplier for Rupter. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Rupter Damage Multiplier"=1.0

    # Set to false if you want to disable Rupter. [default: true]
    B:"Rupter Enabled"=true

    # Health multiplier for Rupter. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Rupter Health Multiplier"=1.0

    # Knockback Resistance multiplier for Rupter. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Rupter Knockback Resistance Multiplier"=1.0

    # Items you want the Rupter to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:lurecomponent1;30;2;true]]
    S:"Rupter Loot Table" <
        srparasites:lurecomponent1;30;2;true
     >

    # Minimum Damage for Rupter. [range: 0.0 ~ 1024.0, default: 0.1]
    S:"Rupter Minimum Damage"=0.1

    # Set to false if you don't want the Rupter to attack passive mobs. [default: true]
    B:"Rupter Passive Mob Attacking"=true

    # Spawn rate for Rupter (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 30]
    I:"Rupter SpawnWeight"=30

    # How many kills a Rupter needs to become a Mangler. [range: 0 ~ 1000, default: 30]
    I:"Rupter To Mangler"=30

    # Cost (killcount) of placing a Buglin Tunnel. [range: 0 ~ 100, default: 5]
    I:"Rupter Tunnel Cost"=5
}


##########################################################################################################
# srparasites:seizer
#--------------------------------------------------------------------------------------------------------#
# Seizer 
#  Base Health: 15.0 
#  Base Damage: 6.0 
#  Base Armor: 10.0
##########################################################################################################

"srparasites:seizer" {
    # Armor multiplier for Seizer. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Seizer Armor Multiplier"=1.0

    # Damage multiplier for Seizer. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Seizer Damage Multiplier"=1.0

    # Set to false if you want to disable Seizer. [default: true]
    B:"Seizer Enabled"=true

    # Health multiplier for Seizer. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Seizer Health Multiplier"=1.0

    # Items you want the Seizer to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: ]
    S:"Seizer Loot Table" <
     >

    # Spawn rate for Seizer (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 0]
    I:"Seizer SpawnWeight"=5
}


##########################################################################################################
# srparasites:sentry
#--------------------------------------------------------------------------------------------------------#
# Sentry 
#  Base Health: 30.0 
#  Base Damage: 5.0 
#  Base Range Damage: 25.0 
#  Base Armor: 10.0 
#  
##########################################################################################################

"srparasites:sentry" {
    # Armor multiplier for Sentry. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Sentry Armor Multiplier"=1.0

    # Damage multiplier for Sentry. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Sentry Damage Multiplier"=1.0

    # Set to false if you want to disable Sentry. [default: true]
    B:"Sentry Enabled"=true

    # How much a shot will degrade your gear (1=100%). [range: 0.0 ~ 1.0, default: 0.1]
    S:"Sentry Gear degrade"=0.1

    # Health multiplier for Sentry. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Sentry Health Multiplier"=1.0

    # Items you want the Sentry to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: ]
    S:"Sentry Loot Table" <
     >

    # Poison amplifier for its projectile. [range: 1 ~ 100, default: 1]
    I:"Sentry Poison Amplifier"=1

    # Poison duration in seconds for its projectile. [range: 0 ~ 100, default: 7]
    I:"Sentry Poison Duration"=7

    # Range damage multiplier for Sentry. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Sentry Range Damage Multiplier"=1.0
}


##########################################################################################################
# srparasites:sim_adventurer
#--------------------------------------------------------------------------------------------------------#
# Assimilated Adventurer 
#  Base Health: 15.0 
#  Base Damage: 9.0 
#  Base Armor: 5.0 
#  Base Knockback Resistance: 0.1
##########################################################################################################

"srparasites:sim_adventurer" {
    # Armor multiplier for Assimilated Adventurer. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Assimilated Adventurer Armor Multiplier"=1.0

    # Damage multiplier for Assimilated Adventurer. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Assimilated Adventurer Damage Multiplier"=1.0

    # Set to false if you want to disable Assimilated Adventurer. [default: true]
    B:"Assimilated Adventurer Enabled"=true

    # Chance (1 = 100%) to spawn a walking head when killed. [range: 0.0 ~ 1.0, default: 0.5]
    S:"Assimilated Adventurer Head Chance"=0.5

    # Percentage of damage it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
    S:"Assimilated Adventurer Head Damage"=0.3

    # Percentage of health it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
    S:"Assimilated Adventurer Head Health"=0.3

    # Items you want the Walking Head to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: ]
    S:"Assimilated Adventurer Head Loot Table" <
     >

    # Health multiplier for Assimilated Adventurer. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Assimilated Adventurer Health Multiplier"=1.0

    # Knockback Resistance multiplier for Assimilated Adventurer. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Assimilated Adventurer Knockback Resistance Multiplier"=1.0

    # Items you want the Assimilated Adventurer to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:assimilated_flesh;40;1;false], [srparasites:lurecomponent2;5;1;true]]
    S:"Assimilated Adventurer Loot Table" <
        srparasites:assimilated_flesh;40;1;false
        srparasites:lurecomponent2;5;1;true
     >

    # Mob the Assimilated Adventurer spawns when killed. Ex. "minecraft:zombie;4;2" Where: 
    #  "minecraft:zombie" is the entity, 
    #  "4" is the maximum number of entities, 
    #  "2" is the minimum number of entities. 
    #  [default: srparasites:buglin;4;3]
    S:"Assimilated Adventurer Mobs Inside"=srparasites:buglin;4;3

    # Spawn rate for Assimilated Adventurer (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15]
    I:"Assimilated Adventurer SpawnWeight"=15

    # Set to false if you want to disable the spawn of Assimilated Adventurers through players. [default: true]
    B:"Assimilated Adventurer Spawned By Players"=true

    # How many kills an Assimilated Adventurer needs to become a Thrall. [range: 0 ~ 1000, default: 15]
    I:"Assimilated Adventurer To Thrall"=15
}


##########################################################################################################
# srparasites:sim_bear
#--------------------------------------------------------------------------------------------------------#
# Assimilated Bear 
#  Base Health: 40.0 
#  Base Damage: 13.0 
#  Base Armor: 5.0 
#  Base Knockback Resistance: 0.1
##########################################################################################################

"srparasites:sim_bear" {
    # Armor multiplier for Assimilated Bear. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Assimilated Bear Armor Multiplier"=1.0

    # Damage multiplier for Assimilated Bear. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Assimilated Bear Damage Multiplier"=1.0

    # Set to false if you want to disable Assimilated Bear. [default: true]
    B:"Assimilated Bear Enabled"=true

    # Health multiplier for Assimilated Bear. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Assimilated Bear Health Multiplier"=1.0

    # Knockback Resistance multiplier for Assimilated Bear. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Assimilated Bear Knockback Resistance Multiplier"=1.0

    # Items you want the Assimilated Bear to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:assimilated_flesh;40;1;false], [srparasites:lurecomponent2;5;1;true]]
    S:"Assimilated Bear Loot Table" <
        srparasites:assimilated_flesh;40;1;false
        srparasites:lurecomponent2;5;1;true
     >

    # Spawn rate for Assimilated Bear (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 30]
    I:"Assimilated Bear SpawnWeight"=30
}


##########################################################################################################
# srparasites:sim_bigspider
#--------------------------------------------------------------------------------------------------------#
# Big Spider 
#  Base Health: 22.0 
#  Base Damage: 9.0 
#  Base Armor: 3.0 
#  Base Knockback Resistance: 0.5 
#  Base Ranged Damage: 4.0
##########################################################################################################

"srparasites:sim_bigspider" {
    # Armor multiplier for Big Spider. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Big Spider Armor Multiplier"=1.0

    # Damage multiplier for Big Spider. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Big Spider Damage Multiplier"=1.0

    # Set to false if you want to disable Big Spider. [default: true]
    B:"Big Spider Enabled"=true

    # Health multiplier for Big Spider. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Big Spider Health Multiplier"=1.0

    # Knockback Resistance multiplier for Big Spider. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Big Spider Knockback Resistance Multiplier"=1.0

    # Items you want the Big Spider to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: ]
    S:"Big Spider Loot Table" <
     >

    # Mob the Big Spider spawns when killed. Ex. "minecraft:zombie;4;2" Where: 
    #  "minecraft:zombie" is the entity, 
    #  "4" is the maximum number of entities, 
    #  "2" is the minimum number of entities. 
    #  [default: srparasites:buglin;5;5]
    S:"Big Spider Mobs Inside"=srparasites:buglin;5;5

    # Damage multiplier for Big Spider projectile attack (only if WebAttack is false). [range: 0.0 ~ 100.0, default: 1.0]
    S:"Big Spider Ranged Damage Multiplier"=1.0

    # Spawn rate for Big Spider (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 10]
    I:"Big Spider SpawnWeight"=10

    # Set to false if you want to disable Big Spider web attack blocks. [default: true]
    B:"Big Spider WebAttack"=true
}


##########################################################################################################
# srparasites:sim_cow
#--------------------------------------------------------------------------------------------------------#
# Assimilated Cow 
#  Base Health: 18.0 
#  Base Damage: 7.0 
#  Base Armor: 5.0 
#  Base Knockback Resistance: 0.4
##########################################################################################################

"srparasites:sim_cow" {
    # Armor multiplier for Assimilated Cow. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Assimilated Cow Armor Multiplier"=1.0

    # Damage multiplier for Assimilated Cow. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Assimilated Cow Damage Multiplier"=1.0

    # Set to false if you want to disable Assimilated Cow. [default: true]
    B:"Assimilated Cow Enabled"=true

    # Chance (1 = 100%) to spawn a walking head when killed. [range: 0.0 ~ 1.0, default: 0.5]
    S:"Assimilated Cow Head Chance"=0.1

    # Percentage of damage it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
    S:"Assimilated Cow Head Damage"=0.3

    # Percentage of health it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
    S:"Assimilated Cow Head Health"=0.3

    # Items you want the Walking Head to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: ]
    S:"Assimilated Cow Head Loot Table" <
     >

    # Health multiplier for Assimilated Cow. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Assimilated Cow Health Multiplier"=1.0

    # Knockback Resistance multiplier for Assimilated Cow. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Assimilated Cow Knockback Resistance Multiplier"=1.0

    # Items you want the Assimilated Cow to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:assimilated_flesh;40;2;false], [srparasites:lurecomponent2;5;1;true]]
    S:"Assimilated Cow Loot Table" <
        srparasites:assimilated_flesh;40;2;false
        srparasites:lurecomponent2;5;1;true
     >

    # Mob the Assimilated Cow spawns when killed. Ex. "minecraft:zombie;4;2" Where: 
    #  "minecraft:zombie" is the entity, 
    #  "4" is the maximum number of entities, 
    #  "2" is the minimum number of entities. 
    #  [default: srparasites:buglin;4;3]
    S:"Assimilated Cow Mobs Inside"=srparasites:buglin;4;3

    # Spawn rate for Assimilated Cow (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 25]
    I:"Assimilated Cow SpawnWeight"=25
}


##########################################################################################################
# srparasites:sim_dragone
#--------------------------------------------------------------------------------------------------------#
# Assimilated Ender Dragon 
#  Base Health: 260.0 
#  Base Damage: 30.0 
#  Base Armor: 25.0 
#  Base Knockback Resistance: 1.0
##########################################################################################################

"srparasites:sim_dragone" {
    # Armor multiplier for Assimilated Ender Dragon. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Assimilated Ender Dragon Armor Multiplier"=1.0

    # Damage multiplier for Assimilated Ender Dragon. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Assimilated Ender Dragon Damage Multiplier"=1.0

    # Set to false if you want to disable Assimilated Ender Dragon. [default: true]
    B:"Assimilated Ender Dragon Enabled"=true

    # Percentage of damage it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
    S:"Assimilated Ender Dragon Head Damage"=0.3

    # Percentage of health it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
    S:"Assimilated Ender Dragon Head Health"=0.3

    # Items you want the Walking Head to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: ]
    S:"Assimilated Ender Dragon Head Loot Table" <
        contenttweaker:blood_tear;100;1;true
     >

    # Health multiplier for Assimilated Ender Dragon. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Assimilated Ender Dragon Health Multiplier"=1.0

    # Knockback Resistance multiplier for Assimilated Ender Dragon. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Assimilated Ender Dragon Knockback Resistance Multiplier"=1.0

    # Items you want the Assimilated Ender Dragon to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: ]
    S:"Assimilated Ender Dragon Loot Table" <
        contenttweaker:blood_tear;100;1;true
     >

    # Range damage multiplier for Assimilated Ender Dragon. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Assimilated Ender Dragon Range Damage Multiplier"=1.0

    # Spawn rate for Assimilated Ender Dragon (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 2]
    I:"Assimilated Ender Dragon SpawnWeight"=2
}


##########################################################################################################
# srparasites:sim_enderman
#--------------------------------------------------------------------------------------------------------#
# Assimilated Enderman 
#  Base Health: 55.0 
#  Base Damage: 13.0 
#  Base Armor: 5.0 
#  Base Knockback Resistance: 0.1
##########################################################################################################

"srparasites:sim_enderman" {
    # Cooldown in ticks for teleporting allies. [range: 0 ~ 2147483640, default: 40]
    I:"Assimilated Enderman Ally Teleport Cooldown"=40

    # Damage to teleported allies. [range: 0.0 ~ 100.0, default: 2.0]
    S:"Assimilated Enderman Ally Teleport Damage"=2.0

    # Armor multiplier for Assimilated Enderman. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Assimilated Enderman Armor Multiplier"=1.0

    # Damage multiplier for Assimilated Enderman. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Assimilated Enderman Damage Multiplier"=1.0

    # Set to false if you want to disable Assimilated Enderman. [default: true]
    B:"Assimilated Enderman Enabled"=true

    # Cooldown in ticks to start teleporting when engaging an enemy. [range: 0 ~ 2147483640, default: 80]
    I:"Assimilated Enderman First Sighting Teleport Cooldown"=80

    # Chance (1 = 100%) to spawn a walking head when killed. [range: 0.0 ~ 1.0, default: 0.5]
    S:"Assimilated Enderman Head Chance"=0.1

    # Percentage of damage it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
    S:"Assimilated Enderman Head Damage"=0.3

    # Percentage of health it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
    S:"Assimilated Enderman Head Health"=0.3

    # Items you want the Walking Head to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: ]
    S:"Assimilated Enderman Head Loot Table" <
     >

    # Health multiplier for Assimilated Enderman. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Assimilated Enderman Health Multiplier"=1.0

    # Knockback Resistance multiplier for Assimilated Enderman. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Assimilated Enderman Knockback Resistance Multiplier"=1.0

    # Items you want the Assimilated Enderman to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: ]
    S:"Assimilated Enderman Loot Table" <
     >

    # Spawn rate for Assimilated Enderman (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 5]
    I:"Assimilated Enderman SpawnWeight"=5

    # The lower the number, the more the Assimilated Enderman will teleport. [range: 0 ~ 2147483640, default: 2]
    I:"Assimilated Enderman Teleport Frequency"=2

    # Set to false if you don't want the Assimilated Enderman to teleport other parasites. [default: true]
    B:"Assimilated Enderman Teleport Parasites"=true
}


##########################################################################################################
# srparasites:sim_horse
#--------------------------------------------------------------------------------------------------------#
# Assimilated Horse 
#  Base Health: 24.0 
#  Base Damage: 7.5 
#  Base Armor: 0.5 
#  Base Knockback Resistance: 0.1
##########################################################################################################

"srparasites:sim_horse" {
    # Armor multiplier for Assimilated Horse. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Assimilated Horse Armor Multiplier"=1.0

    # Damage multiplier for Assimilated Horse. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Assimilated Horse Damage Multiplier"=1.0

    # Set to false if you want to disable Assimilated Horse. [default: true]
    B:"Assimilated Horse Enabled"=true

    # Explotion damage will take base Damage and multiply it by this value. [range: 1.0 ~ 100.0, default: 2.0]
    S:"Assimilated Horse Explotion Multiplier"=2.0

    # Chance (1 = 100%) to spawn a walking head when killed. [range: 0.0 ~ 1.0, default: 0.5]
    S:"Assimilated Horse Head Chance"=0.1

    # Percentage of damage it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
    S:"Assimilated Horse Head Damage"=0.3

    # Percentage of health it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
    S:"Assimilated Horse Head Health"=0.3

    # Items you want the Walking Head to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: ]
    S:"Assimilated Horse Head Loot Table" <
     >

    # Health multiplier for Assimilated Horse. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Assimilated Horse Health Multiplier"=1.0

    # Knockback Resistance multiplier for Assimilated Horse. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Assimilated Horse Knockback Resistance Multiplier"=1.0

    # Items you want the Assimilated Horse to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:assimilated_flesh;40;2;false], [srparasites:lurecomponent2;5;1;true]]
    S:"Assimilated Horse Loot Table" <
        srparasites:assimilated_flesh;40;2;false
        srparasites:lurecomponent2;5;1;true
     >

    # Mob the Assimilated Horse spawns when killed. Ex. "minecraft:zombie;4;2" Where: 
    #  "minecraft:zombie" is the entity, 
    #  "4" is the maximum number of entities, 
    #  "2" is the minimum number of entities. 
    #  [default: srparasites:buglin;2;2]
    S:"Assimilated Horse Mobs Inside"=srparasites:buglin;2;2

    # Spawn rate for Assimilated Horse (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 25]
    I:"Assimilated Horse SpawnWeight"=25
}


##########################################################################################################
# srparasites:sim_human
#--------------------------------------------------------------------------------------------------------#
# Assimilated Human 
#  Base Health: 15.0 
#  Base Damage: 9.0 
#  Base Armor: 5.0 
#  Base Knockback Resistance: 0.1
##########################################################################################################

"srparasites:sim_human" {
    # Armor multiplier for Assimilated Human. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Assimilated Human Armor Multiplier"=1.0

    # Damage multiplier for Assimilated Human. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Assimilated Human Damage Multiplier"=1.0

    # Set to false if you want to disable Assimilated Human. [default: true]
    B:"Assimilated Human Enabled"=true

    # Chance (1 = 100%) to spawn a walking head when killed. [range: 0.0 ~ 1.0, default: 0.5]
    S:"Assimilated Human Head Chance"=0.1

    # Percentage of damage it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
    S:"Assimilated Human Head Damage"=0.3

    # Percentage of health it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
    S:"Assimilated Human Head Health"=0.3

    # Items you want the Walking Head to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: ]
    S:"Assimilated Human Head Loot Table" <
     >

    # Health multiplier for Assimilated Human. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Assimilated Human Health Multiplier"=1.0

    # Knockback Resistance multiplier for Assimilated Human. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Assimilated Human Knockback Resistance Multiplier"=1.0

    # Items you want the Assimilated Human to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:assimilated_flesh;40;1;false], [srparasites:lurecomponent2;5;1;true]]
    S:"Assimilated Human Loot Table" <
        srparasites:assimilated_flesh;40;1;false
        srparasites:lurecomponent2;5;1;true
     >

    # Spawn rate for Assimilated Human (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 30]
    I:"Assimilated Human SpawnWeight"=30
}


##########################################################################################################
# srparasites:sim_pig
#--------------------------------------------------------------------------------------------------------#
# Assimilated Pig 
#  Base Health: 9.0 
#  Base Damage: 3.5 
#  Base Armor: 0.1 
#  Base Knockback Resistance: 0.1
##########################################################################################################

"srparasites:sim_pig" {
    # Armor multiplier for Assimilated Pig. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Assimilated Pig Armor Multiplier"=1.0

    # Damage multiplier for Assimilated Pig. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Assimilated Pig Damage Multiplier"=1.0

    # Set to false if you want to disable Assimilated Pig. [default: true]
    B:"Assimilated Pig Enabled"=true

    # Chance (1 = 100%) to spawn a walking head when killed. [range: 0.0 ~ 1.0, default: 0.5]
    S:"Assimilated Pig Head Chance"=0.1

    # Percentage of damage it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
    S:"Assimilated Pig Head Damage"=0.3

    # Percentage of health it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
    S:"Assimilated Pig Head Health"=0.3

    # Items you want the Walking Head to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: ]
    S:"Assimilated Pig Head Loot Table" <
     >

    # Health multiplier for Assimilated Pig. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Assimilated Pig Health Multiplier"=1.0

    # Knockback Resistance multiplier for Assimilated Pig. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Assimilated Pig Knockback Resistance Multiplier"=1.0

    # Items you want the Assimilated Pig to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:assimilated_flesh;40;2;false], [srparasites:lurecomponent2;5;1;true]]
    S:"Assimilated Pig Loot Table" <
        srparasites:assimilated_flesh;40;2;false
        srparasites:lurecomponent2;5;1;true
     >

    # Mob the Assimilated Pig spawns when killed. Ex. "minecraft:zombie;4;2" Where: 
    #  "minecraft:zombie" is the entity, 
    #  "4" is the maximum number of entities, 
    #  "2" is the minimum number of entities. 
    #  [default: srparasites:buglin;2;2]
    S:"Assimilated Pig Mobs Inside"=srparasites:buglin;2;2

    # Spawn rate for Assimilated Pig (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 25]
    I:"Assimilated Pig SpawnWeight"=25
}


##########################################################################################################
# srparasites:sim_sheep
#--------------------------------------------------------------------------------------------------------#
# Assimilated Sheep 
#  Base Health: 13.0 
#  Base Damage: 6.0 
#  Base Armor: 1.3 
#  Base Knockback Resistance: 0.3
##########################################################################################################

"srparasites:sim_sheep" {
    # Armor multiplier for Assimilated Sheep. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Assimilated Sheep Armor Multiplier"=1.0

    # Damage multiplier for Assimilated Sheep. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Assimilated Sheep Damage Multiplier"=1.0

    # Set to false if you want to disable Assimilated Sheep. [default: true]
    B:"Assimilated Sheep Enabled"=true

    # Chance (1 = 100%) to spawn a walking head when killed. [range: 0.0 ~ 1.0, default: 0.5]
    S:"Assimilated Sheep Head Chance"=0.1

    # Percentage of damage it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
    S:"Assimilated Sheep Head Damage"=0.3

    # Percentage of health it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
    S:"Assimilated Sheep Head Health"=0.3

    # Items you want the Walking Head to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: ]
    S:"Assimilated Sheep Head Loot Table" <
     >

    # Health multiplier for Assimilated Sheep. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Assimilated Sheep Health Multiplier"=1.0

    # Knockback Resistance multiplier for Assimilated Sheep. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Assimilated Sheep Knockback Resistance Multiplier"=1.0

    # Items you want the Assimilated Sheep to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:assimilated_flesh;40;1;false], [srparasites:lurecomponent2;5;1;true]]
    S:"Assimilated Sheep Loot Table" <
        srparasites:assimilated_flesh;40;1;false
        srparasites:lurecomponent2;5;1;true
     >

    # Mob the Assimilated Sheep spawns when killed. Ex. "minecraft:zombie;4;2" Where: 
    #  "minecraft:zombie" is the entity, 
    #  "4" is the maximum number of entities, 
    #  "2" is the minimum number of entities. 
    #  [default: srparasites:buglin;3;3]
    S:"Assimilated Sheep Mobs Inside"=srparasites:buglin;3;3

    # Spawn rate for Assimilated Sheep (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 25]
    I:"Assimilated Sheep SpawnWeight"=25
}


##########################################################################################################
# srparasites:sim_villager
#--------------------------------------------------------------------------------------------------------#
# Assimilated Villager 
#  Base Health: 16.0 
#  Base Damage: 10.0 
#  Base Armor: 5.0 
#  Base Knockback Resistance: 0.2
##########################################################################################################

"srparasites:sim_villager" {
    # Armor multiplier for Assimilated Villager. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Assimilated Villager Armor Multiplier"=1.0

    # Damage multiplier for Assimilated Villager. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Assimilated Villager Damage Multiplier"=1.0

    # Set to false if you want to disable Assimilated Villager. [default: true]
    B:"Assimilated Villager Enabled"=true

    # Chance (1 = 100%) to spawn a walking head when killed. [range: 0.0 ~ 1.0, default: 0.5]
    S:"Assimilated Villager Head Chance"=0.1

    # Percentage of damage it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
    S:"Assimilated Villager Head Damage"=0.3

    # Percentage of health it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
    S:"Assimilated Villager Head Health"=0.3

    # Items you want the Walking Head to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: ]
    S:"Assimilated Villager Head Loot Table" <
     >

    # Health multiplier for Assimilated Villager. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Assimilated Villager Health Multiplier"=1.0

    # Knockback Resistance multiplier for Assimilated Villager. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Assimilated Villager Knockback Resistance Multiplier"=1.0

    # Items you want the Assimilated Villager to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:assimilated_flesh;40;1;false], [srparasites:lurecomponent2;5;1;true]]
    S:"Assimilated Villager Loot Table" <
        srparasites:assimilated_flesh;40;1;false
        srparasites:lurecomponent2;5;1;true
     >

    # Mob the Assimilated Villager spawns when killed. Ex. "minecraft:zombie;4;2" Where: 
    #  "minecraft:zombie" is the entity, 
    #  "4" is the maximum number of entities, 
    #  "2" is the minimum number of entities. 
    #  [default: srparasites:buglin;2;2]
    S:"Assimilated Villager Mobs Inside"=srparasites:buglin;2;2

    # Spawn rate for Assimilated Villager (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 25]
    I:"Assimilated Villager SpawnWeight"=25
}


##########################################################################################################
# srparasites:sim_wolf
#--------------------------------------------------------------------------------------------------------#
# Assimilated Wolf 
#  Base Health: 10.0 
#  Base Damage: 10.5 
#  Base Armor: 0.5 
#  Base Knockback Resistance: 0.2
##########################################################################################################

"srparasites:sim_wolf" {
    # Armor multiplier for Assimilated Wolf. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Assimilated Wolf Armor Multiplier"=1.0

    # Damage multiplier for Assimilated Wolf. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Assimilated Wolf Damage Multiplier"=1.0

    # Set to false if you want to disable Assimilated Wolf. [default: true]
    B:"Assimilated Wolf Enabled"=true

    # Chance (1 = 100%) to spawn a walking head when killed. [range: 0.0 ~ 1.0, default: 0.5]
    S:"Assimilated Wolf Head Chance"=0.1

    # Percentage of damage it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
    S:"Assimilated Wolf Head Damage"=0.3

    # Percentage of health it will have fron the host. [range: 0.01 ~ 100.0, default: 0.3]
    S:"Assimilated Wolf Head Health"=0.3

    # Items you want the Walking Head to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: ]
    S:"Assimilated Wolf Head Loot Table" <
     >

    # Health multiplier for Assimilated Wolf. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Assimilated Wolf Health Multiplier"=1.0

    # Knockback Resistance multiplier for Assimilated Wolf. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Assimilated Wolf Knockback Resistance Multiplier"=1.0

    # Items you want the Assimilated Wolf to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:assimilated_flesh;10;1;false], [srparasites:lurecomponent2;5;1;true]]
    S:"Assimilated Wolf Loot Table" <
        srparasites:assimilated_flesh;10;1;false
        srparasites:lurecomponent2;5;1;true
     >

    # Mob the Assimilated Wolf spawns when killed. Ex. "minecraft:zombie;4;2" Where: 
    #  "minecraft:zombie" is the entity, 
    #  "4" is the maximum number of entities, 
    #  "2" is the minimum number of entities. 
    #  [default: srparasites:buglin;2;2]
    S:"Assimilated Wolf Mobs Inside"=srparasites:buglin;2;2

    # Spawn rate for Assimilated Wolf (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 25]
    I:"Assimilated Wolf SpawnWeight"=25
}


##########################################################################################################
# srparasites:summoner
#--------------------------------------------------------------------------------------------------------#
# Summoner 
#  Base Health: 40.0 
#  Base Damage: 15.0 
#  Base Armor: 4.0 
#  Base Knockback Resistance: 0.5
##########################################################################################################

"srparasites:summoner" {
    # Armor multiplier for Primitive Summoner. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Primitive Summoner Armor Multiplier"=1.0

    # Damage multiplier for Primitive Summoner. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Primitive Summoner Damage Multiplier"=1.0

    # Set to false if you want to disable Primitive Summoner. [default: true]
    B:"Primitive Summoner Enabled"=true

    # Health multiplier for Primitive Summoner. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Primitive Summoner Health Multiplier"=1.0

    # Knockback Resistance multiplier for Primitive Summoner. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Primitive Summoner Knockback Resistance Multiplier"=1.0

    # Life value for Primitive Summoner. [range: 0 ~ 10000, default: 1]
    I:"Primitive Summoner Life Value"=1

    # Number of attacks before its cooldown for Primitive Summoner. [range: 0 ~ 10000, default: 2]
    I:"Primitive Summoner Limit"=2

    # Items you want the Primitive Summoner to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:lurecomponent3;30;2;false], [srparasites:ada_summoner_drop;20;1;false], [srparasites:bone;5;1;true]]
    S:"Primitive Summoner Loot Table" <
        srparasites:lurecomponent3;30;2;false
        srparasites:ada_summoner_drop;20;1;false
        srparasites:bone;5;1;true
     >

    # Mob list for Primitive Summoner. Ex. "minecraft:zombie;0.1;1"  Where: 
    #  "minecraft:zombie" is for the entity, 
    #  "0.1" is for the chance to spawn, 
    #  "1" is for the cost the entity has. 
    #  [default: [srparasites:rupter;1;1]]
    S:"Primitive Summoner Mob List" <
        srparasites:rupter;1;1
     >

    # Orb effects  Ex. "0;60;2;minecraft:fire_resistance;4;3" Where: 
    #  "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs, 
    #  "60" potion duration in seconds, 
    #  "2" potion amplifier, 
    #  "minecraft:fire_resistance" potion itself, 
    #  "4" if != 0 then amplifier += (mobs inside the orb / this value), 
    #  "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20. 
    #  [default: [0;15;1;minecraft:hunger;0;0], [2;30;1;minecraft:speed;0;0]]
    S:"Primitive Summoner Orb Effects" <
        0;15;1;minecraft:hunger;0;0
        2;30;1;minecraft:speed;0;0
     >

    # Health (%) that Primitive Summoner's rebuilt mobs will have. [range: 0.01 ~ 2.0, default: 1.0]
    S:"Primitive Summoner Rebuilt Value"=1.0

    # Spawn rate for Primitive Summoner (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 5]
    I:"Primitive Summoner SpawnWeight"=5

    # Number of total points used in mob spawning for Primitive Summoner [range: 0 ~ 100, default: 4]
    I:"Primitive Summoner Total Active Mobs"=4

    # Summoning cooldown in seconds. [range: 0 ~ 100, default: 10]
    I:"Primitive Summoner summoning Cooldown"=10

    # Life value for Adapted Summoner. [range: 0 ~ 10000, default: 3]
    I:"Stage Adapted Life Value"=3

    # Orb effects  Ex. "0;60;2;minecraft:fire_resistance;4;3" Where: 
    #  "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs, 
    #  "60" potion duration in seconds, 
    #  "2" potion amplifier, 
    #  "minecraft:fire_resistance" potion itself, 
    #  "4" if != 0 then amplifier += (mobs inside the orb / this value), 
    #  "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20. 
    #  [default: [0;15;2;minecraft:hunger;0;0], [0;25;2;srparasites:needler;0;0], [2;30;2;minecraft:speed;0;0]]
    S:"Stage Adapted Orb Effects" <
        0;15;2;minecraft:hunger;0;0
        0;25;2;srparasites:needler;0;0
        2;30;2;minecraft:speed;0;0
     >

    # Health (%) that Adapted Summoner's rebuilt mobs will have. [range: 0.01 ~ 2.0, default: 1.5]
    S:"Stage Adapted Rebuilt Value"=1.5

    # Additional armor for Adapted Summoner. [range: 0.01 ~ 100.0, default: 10.0]
    S:"Stage Adapted additional Armor"=10.0

    # Additional damage for Adapted Summoner. [range: 0.01 ~ 100.0, default: 15.0]
    S:"Stage Adapted additional Damage"=15.0

    # Additional health for Adapted Summoner. [range: 0.01 ~ 100.0, default: 60.0]
    S:"Stage Adapted additional Health"=60.0

    # Additional Knockback Resistance for Adapted Summoner. [range: 0.01 ~ 100.0, default: 0.5]
    S:"Stage Adapted additional Knockback Resistance"=0.5

    # Number of attacks before its cooldown for Adapted Summoner. [range: 0 ~ 10000, default: 1]
    I:"Stage Adapted limit"=1

    # Items you want the Adapted Summoner to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:ada_summoner_drop;60;1;false], [srparasites:lurecomponent4;30;1;false], [srparasites:bone;10;2;true]]
    S:"Stage Adapted loot Table" <
        srparasites:ada_summoner_drop;60;1;false
        srparasites:lurecomponent4;30;1;false
        srparasites:bone;10;2;true
     >

    # Mob list for Adapted Summoner. Ex. "minecraft:zombie;0.1;1"  Where: 
    #  "minecraft:zombie" is for the entity, 
    #  "0.1" is for the chance to spawn, 
    #  "1" is for the cost the entity has. 
    #  [default: [srparasites:rupter;0.1;1], [srparasites:sim_human;0.3;2], [srparasites:sim_cow;0.3;2], [srparasites:sim_wolf;0.3;2]]
    S:"Stage Adapted mob List" <
        srparasites:rupter;0.1;1
        srparasites:sim_human;0.3;2
        srparasites:sim_cow;0.3;2
        srparasites:sim_wolf;0.3;2
     >

    # Spawn rate for Adapted Summoner (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 5]
    I:"Stage Adapted spawnweight"=5

    # Summoning cooldown in seconds. [range: 0 ~ 100, default: 8]
    I:"Stage Adapted summoning Cooldown"=8

    # Number of total points used in mob spawning for Adapted Summoner. [range: 0 ~ 100, default: 6]
    I:"Stage Adapted total active mobs"=6
}


##########################################################################################################
# srparasites:thrall
#--------------------------------------------------------------------------------------------------------#
# Thrall 
#  Base Health: 40.0 
#  Base Damage: 13.0 
#  Base Armor: 5.0 
#  Base Knockback Resistance: 0.1
##########################################################################################################

"srparasites:thrall" {
    # Armor multiplier for Thrall. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Thrall Armor Multiplier"=1.0

    # Damage multiplier for Thrall. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Thrall Damage Multiplier"=1.0

    # Set to false if you want to disable Thrall. [default: true]
    B:"Thrall Enabled"=true

    # Health multiplier for Thrall. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Thrall Health Multiplier"=1.0

    # Knockback Resistance multiplier for Thrall. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Thrall Knockback Resistance Multiplier"=1.0

    # Items you want the Thrall to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:assimilated_flesh;40;1;false], [srparasites:lurecomponent3;5;1;true], [srparasites:bone;5;1;true]]
    S:"Thrall Loot Table" <
        srparasites:assimilated_flesh;40;1;false
        srparasites:lurecomponent3;5;1;true
        srparasites:bone;5;1;true
     >

    # Spawn rate for Thrall (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 30]
    I:"Thrall SpawnWeight"=30
}


##########################################################################################################
# srparasites:vigilante
#--------------------------------------------------------------------------------------------------------#
# Vigilante 
#  Base Health: 70.0 
#  Base Damage: 23.0 
#  Base Range Damage: 27.0 
#  Base Armor: 25.0 
#  Base Knockback Resistance: 1.0
##########################################################################################################

"srparasites:vigilante" {
    # Armor multiplier for Vigilante. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Vigilante Armor Multiplier"=1.0

    # Damage multiplier for Vigilante. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Vigilante Damage Multiplier"=1.0

    # Set to false if you want to disable Vigilante. [default: true]
    B:"Vigilante Enabled"=true

    # Health multiplier for Vigilante. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Vigilante Health Multiplier"=1.0

    # Knockback Resistance multiplier for Vigilante. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Vigilante Knockback Resistance Multiplier"=1.0

    # Items you want the Vigilante to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:lurecomponent5;40;1;false]]
    S:"Vigilante Loot Table" <
        srparasites:lurecomponent5;40;1;false
     >

    # Orb effects  Ex. "0;60;2;minecraft:fire_resistance;4;3" Where: 
    #  "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs, 
    #  "60" potion duration in seconds, 
    #  "2" potion amplifier, 
    #  "minecraft:fire_resistance" potion itself, 
    #  "4" if != 0 then amplifier += (mobs inside the orb / this value), 
    #  "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20. 
    #  [default: [0;15;3;minecraft:hunger;0;0], [0;25;3;srparasites:needler;0;0], [0;15;3;minecraft:mining_fatigue;0;0], [2;30;3;minecraft:speed;0;0]]
    S:"Vigilante Orb Effects" <
        0;15;3;minecraft:hunger;0;0
        0;25;3;srparasites:needler;0;0
        0;15;3;minecraft:mining_fatigue;0;0
        2;30;3;minecraft:speed;0;0
     >

    # Range damage multiplier for Vigilante. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Vigilante Range Damage Multiplier"=1.0

    # Spawn rate for Vigilante (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 0]
    I:"Vigilante SpawnWeight"=5
}


##########################################################################################################
# srparasites:warden
#--------------------------------------------------------------------------------------------------------#
# Warden 
#  Base Health: 80.0 
#  Base Damage: 25.0 
#  Base Armor: 15.0 
#  Base Knockback Resistance: 1.0
##########################################################################################################

"srparasites:warden" {
    # Armor multiplier for Warden. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Warden Armor Multiplier"=1.0

    # Damage multiplier for Warden. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Warden Damage Multiplier"=1.0

    # Set to false if you want to disable Warden. [default: true]
    B:"Warden Enabled"=true

    # Health multiplier for Warden. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Warden Health Multiplier"=1.0

    # Knockback Resistance multiplier for Warden. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Warden Knockback Resistance Multiplier"=1.0

    # Items you want the Warden to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:lurecomponent5;40;1;false]]
    S:"Warden Loot Table" <
        srparasites:lurecomponent5;40;1;false
     >

    # Orb effects  Ex. "0;60;2;minecraft:fire_resistance;4;3" Where: 
    #  "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs, 
    #  "60" potion duration in seconds, 
    #  "2" potion amplifier, 
    #  "minecraft:fire_resistance" potion itself, 
    #  "4" if != 0 then amplifier += (mobs inside the orb / this value), 
    #  "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20. 
    #  [default: [0;15;3;minecraft:hunger;0;0], [0;25;3;srparasites:needler;0;0], [0;15;3;minecraft:mining_fatigue;0;0], [2;30;3;minecraft:absorption;0;0]]
    S:"Warden Orb Effects" <
        0;15;3;minecraft:hunger;0;0
        0;25;3;srparasites:needler;0;0
        0;15;3;minecraft:mining_fatigue;0;0
        2;30;3;minecraft:absorption;0;0
     >

    # Spawn rate for Warden (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 0]
    I:"Warden SpawnWeight"=5
}


##########################################################################################################
# srparasites:worker
#--------------------------------------------------------------------------------------------------------#
# Worker 
#  Base Health: 10.0 
#  Base Damage: 5.0 
#  Base Armor: 5.0 
#  Base Knockback Resistance: 0.2 
# Note: This mob will only spawn within the range of a Colony
##########################################################################################################

"srparasites:worker" {
    # Armor multiplier for Worker. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Worker Armor Multiplier"=1.0

    # Damage multiplier for Worker. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Worker Damage Multiplier"=1.0

    # Set to false if you want to disable Worker. [default: true]
    B:"Worker Enabled"=true

    # Health multiplier for Worker. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Worker Health Multiplier"=1.0

    # Knockback Resistance multiplier for Worker. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Worker Knockback Resistance Multiplier"=1.0

    # Items you want the Worker to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: ]
    S:"Worker Loot Table" <
     >

    # Spawn rate for Worker (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15]
    I:"Worker SpawnWeight"=15
}


##########################################################################################################
# srparasites:wraith
#--------------------------------------------------------------------------------------------------------#
# Wraith 
#  Base Health: 150.0 
#  Base Armor: 15.5 
#  Base Knockback Resistance: 0.15
##########################################################################################################

"srparasites:wraith" {
    # Armor multiplier for Wraith. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Wraith Armor Multiplier"=1.0

    # Damage multiplier for Wraith. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Wraith Damage Multiplier"=1.0

    # Set to false if you want to disable Wraith. [default: true]
    B:"Wraith Enabled"=true

    # Health multiplier for Wraith. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Wraith Health Multiplier"=1.0

    # Knockback Resistance multiplier for Wraith. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Wraith Knockback Resistance Multiplier"=1.0

    # Items you want the Wraith to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:lurecomponent5;40;1;false]]
    S:"Wraith Loot Table" <
        srparasites:lurecomponent5;40;1;false
     >

    # Orb effects  Ex. "0;60;2;minecraft:fire_resistance;4;3" Where: 
    #  "0" mode of applying, 0 to non parasite mobs, 1 to self, 2 to parasite mobs, 
    #  "60" potion duration in seconds, 
    #  "2" potion amplifier, 
    #  "minecraft:fire_resistance" potion itself, 
    #  "4" if != 0 then amplifier += (mobs inside the orb / this value), 
    #  "3" if != 0 then amplifier += (mobs inside the orb / this value) * 20. 
    #  [default: [0;15;4;minecraft:hunger;0;0], [0;25;4;srparasites:needler;0;0], [0;15;4;minecraft:mining_fatigue;0;0], [0;10;4;minecraft:wither;0;0], [0;15;-20;minecraft:levitation;0;0]]
    S:"Wraith Orb Effects" <
        0;15;4;minecraft:hunger;0;0
        0;25;4;srparasites:needler;0;0
        0;15;4;minecraft:mining_fatigue;0;0
        0;10;4;minecraft:wither;0;0
        0;15;-20;minecraft:levitation;0;0
     >

    # Spawn rate for Wraith (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 15]
    I:"Wraith SpawnWeight"=1
}


##########################################################################################################
# srparasites:yelloweye
#--------------------------------------------------------------------------------------------------------#
# Yelloweye 
#  Base Health: 30.0 
#  Base Damage: 5.0 
#  Base Armor: 3.5 
#  Base Knockback Resistance: 0.2 
#  Poison Duration in seconds: 3 
#  Poison Amplifier: 1
##########################################################################################################

"srparasites:yelloweye" {
    # Armor multiplier for Primitive Yelloweye. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Primitive Yelloweye Armor Multiplier"=1.0

    # Damage multiplier for Primitive Yelloweye. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Primitive Yelloweye Damage Multiplier"=1.0

    # Set to false if you want to disable Primitive Yelloweye. [default: true]
    B:"Primitive Yelloweye Enabled"=true

    # Number of blocks it can fly above the ground for Primitive Yelloweye (and Adapted version). [range: 0 ~ 256, default: 256]
    I:"Primitive Yelloweye Flight Height Limit"=256

    # How much a shot will degrade your gear (1=100%). [range: 0.0 ~ 1.0, default: 0.04]
    S:"Primitive Yelloweye Gear degrade"=0.04

    # Health multiplier for Primitive Yelloweye. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Primitive Yelloweye Health Multiplier"=1.0

    # Knockback Resistance multiplier for Primitive Yelloweye. [range: 0.01 ~ 100.0, default: 1.0]
    S:"Primitive Yelloweye Knockback Resistance Multiplier"=1.0

    # Items you want the Primitive Yelloweye to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:lurecomponent3;30;2;false], [srparasites:ada_yelloweye_drop;20;1;true], [srparasites:bone;2;1;true]]
    S:"Primitive Yelloweye Loot Table" <
        srparasites:lurecomponent3;30;2;false
        srparasites:ada_yelloweye_drop;20;1;true
        srparasites:bone;2;1;true
     >

    # Poison amplifier for its projectile. [range: 1 ~ 100, default: 1]
    I:"Primitive Yelloweye Poison Amplifier"=1

    # Poison duration in seconds for its projectile. [range: 0 ~ 100, default: 3]
    I:"Primitive Yelloweye Poison Duration"=3

    # Spawn rate for Primitive Yelloweye (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 10]
    I:"Primitive Yelloweye SpawnWeight"=10

    # Additional armor for Adapted Yelloweye. [range: 0.01 ~ 100.0, default: 10.0]
    S:"Stage Adapted additional Armor"=10.0

    # Additional damage for Adapted Yelloweye. [range: 0.01 ~ 100.0, default: 5.0]
    S:"Stage Adapted additional Damage"=5.0

    # Additional health for Adapted Yelloweye. [range: 0.01 ~ 100.0, default: 25.0]
    S:"Stage Adapted additional Health"=25.0

    # Additional Knockback Resistance for Adapted Yelloweye. [range: 0.01 ~ 100.0, default: 0.4]
    S:"Stage Adapted additional Knockback Resistance"=0.4

    # How much a shot will degrade your gear (1=100%). [range: 0.0 ~ 1.0, default: 0.07]
    S:"Stage Adapted gear degrade"=0.07

    # Items you want the Adapted Yelloweye to drop. Ex. "minecraft:nether_star;100;5;true" Where: 
    #  "minecraft:nether_star" is the item, 
    #  "100" is the chance to drop, 
    #  "5" is the max number of items, 
    #  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen. 
    #  [default: [srparasites:ada_yelloweye_drop;40;1;true], [srparasites:lurecomponent4;40;1;false], [srparasites:bone;10;1;true]]
    S:"Stage Adapted loot Table" <
        srparasites:ada_yelloweye_drop;40;1;true
        srparasites:lurecomponent4;40;1;false
        srparasites:bone;10;1;true
     >

    # Damage it will do from melee for Stage Adapted. [range: 0.0 ~ 1024.0, default: 30.0]
    S:"Stage Adapted melee"=30.0

    # Spawn rate for Adapted Yelloweye (This value is ignored if Evolution Phases are enabled, it has its own option). [range: 0 ~ 100, default: 10]
    I:"Stage Adapted spawnweight"=10
}


