# Configuration file

general {

    "client settings" {
        # When Trinket and Baubles Replaces the EntityRenderer is breaks some settings with Optifine, Specifically Fog, use this to turn Fog on or off
        B:"EntityRenderer Fog"=true

        # POV Height adjustments when wearing Race Rings. Set to False to Disable. Default True
        B:"POV Height Adjustments"=true

        # Rendering of Trinkets. Set to False to Disable. Default True
        B:"Render Trinkets"=true

        # When using the Enchanted Race rings, should Trinkets and Baubles Replace the EntityRenderer to solve some of the camera clipping issues?
        B:"Replace EntityRenderer"=true

        "gui settings" {
            S:"01. Gui Texture"=xat:textures/gui/gui_inventory.png

            # Texture Size in Pixels. 2, 4, 8, 16, 32, 64, etc. Default: 256
            I:"02. Gui Size"=256

            # Trinkets API Gui X Potion. Default 0
            I:"03. Gui Location X"=-14

            # Trinkets API Gui Y Potion. Default 0
            I:"04. Gui Location Y"=7

            # Show Active Potion Effects while in the Trinkets Gui. Default: True
            B:"05. Potion Icons"=true

            # Min: 0
            # Max: 1
            I:"06. Gui Z Level"=1

            # Hex Color Followed by Alpha float value. Default: #FFFFFF:1
            S:"07. Texture Color Overlay"=#FFFFFF:1

            "slot settings" {
                B:"01. Gui Show Slot ID"=false
            }

            ##########################################################################################################
            # gui button
            #--------------------------------------------------------------------------------------------------------#
            # Gui Button Configs
            ##########################################################################################################

            "gui button" {
                # The Button ID for the Trinkets API. Default: 67
                I:"01. Button ID"=67

                # Trinkets API Button X Potion. Default 2
                I:"02. Button Location X"=-24

                # Trinkets API Button Y Potion. Default 37
                I:"03. Button Location Y"=-24

                # Button X Offset. Default: -39
                I:"04. X Offset"=0

                # Button Y Offset. Default: 0
                I:"05. Y Offset"=0

                # The Clickable Height of the Button. Default: 11
                I:"06. Button Height"=16

                # The Clickable Width of the Button. Default: 4
                I:"07. Button Width"=16

                texture {
                    S:"01. Open Button"=xat:textures/gui/gui_inventory.png

                    # Visible Texture Size in Pixels. 2, 4, 8, 16, 32, 64, etc. Default: 16
                    I:"02. Texture Size"=16

                    # Texture Offset Y
                    I:"03. Open Texture Y"=0

                    # Texture Offset X
                    I:"04. Open Texture X"=224

                    # To get the Scale, divide 1 by the Source Texture size. (ex. 1/256 = 0.00390625) Default: 0.00390625F
                    D:"05. Texture Scale"=0.00390625

                    # Hex Color Followed by Alpha float value. Default: #FFFFFF:1
                    S:"06. Texture Color Overlay"=#FFFFFF:1
                    S:"07. Close Button"=xat:textures/gui/gui_inventory.png

                    # Texture Size in Pixels. 2, 4, 8, 16, 32, 64, etc. Default: 16
                    I:"08. Texture Size"=16

                    # Texture Offset Y
                    I:"09. Close Texture Y"=0

                    # Texture Offset X
                    I:"10. Close Texture X"=208

                    # TexSize + TexOffset * TexScale. Default: 0.00390625F
                    D:"11. Texture Scale"=0.00390625

                    # Hex Color Followed by Alpha float value. Default: #FFFFFF:1
                    S:"12. Texture Color Overlay"=#FFFFFF:1
                }

            }

        }

        "dragon's eye settings" {
            # Should the Dragon's Eye play a Sound when Ore is Nearby? Set to False to Disable. Default True
            B:"Dragon's growl"=true

            # Should the Dragon's Eye a Sound when Sneaking. Options 'SNEAK', 'STAND', 'BOTH'  Default SNEAK
            S:"Dragon's growl Sneak"=STAND

            # The Volume of the Dragon's growl when detecting nearby Treasure. Default 100, 0 MIN, 300 MAX
            # Min: 0
            # Max: 300
            I:"Dragon's growl Volume"=50

            # How Often the Dragon's Eye effect triggers in Ticks. try to avoid lower values. Default 79, 20 MIN, 360 MAX
            # Min: 20
            # Max: 360
            I:"Refresh Rate"=79
        }

        "fairy ring settings" {
            B:"Render Trinket on Player"=true
        }

        "shield of honor settings" {
            B:"Render Trinket on Player"=true
        }

        "ender queen's crown settings" {
            B:"Render Trinket on Player"=true
        }

        "stone of the sea settings" {
            B:"Render Trinket on Player"=true
        }

    }

    "server settings" {

        ##########################################################################################################
        # gui settings
        #--------------------------------------------------------------------------------------------------------#
        # Should Trinkets and Baubles use it's own Built-in Container
        ##########################################################################################################

        "gui settings" {
            B:"01. Trinkets Gui Enabled"=false

            # Min: 1
            # Max: 4
            I:"02. Gui Slots Rows"=1

            # Min: 0
            # Max: 8
            I:"03. Gui Slots Row Length"=8
        }

        "magical foods settings" {
            # Should this mod add Magical Foods?. Set to False to Disable. Default True
            B:"01. Foods Enabled"=true

            # Set to False to Disable. Default True
            B:"02. Foods Effects"=true

            # Should the player keep the Food Effects on Death. Set to False to Disable. Default True
            B:"03. Keep Effects"=false
        }

        "potion settings" {
            B:"00. Potions Enabled"=true

            # If Tough as Nails is Installed, Should the Potions Give water?
            B:"01. Potion Give Water"=true
            S:"02. Restorative Potion Catalyst Item"=minecraft:nether_star
            S:"03. Fairy Potion Catalyst Item"=minecraft:ghast_tear
            I:"04. Fairy Potion Effect Duration"=1200
            S:"05. Dwarf Potion Catalyst Item"=minecraft:iron_block
            I:"06. Dwarf Potion Effect Duration"=1200
            S:"07. Titan Potion Catalyst Item"=minecraft:golden_apple
            I:"08. Titan Potion Effect Duration"=1200
        }

        "fairy ring settings" {
            # Creative Flight when wearing the Fairies Ring. Set to False to Disable. Default True
            B:"01. Creative Flight"=true

            # Change the flight speed from the Vanilla Default of 0.05
            B:"02. Change Flight Speed"=true

            # How Fast the player moves when in Creative Flight. Vanilla Default 0.05. Default 0.02
            # Min: 0.01
            # Max: 1.0
            D:"03. Creative Flight Speed"=0.03

            # Jump Height Adjustment when wearing Race Rings. Set to False to Disable. Default True
            B:"04. Jump Height"=true

            # Fairy's Ring Climbing Ability. Set to False to Disable. Default True
            B:"05. Climbing"=true
            S:"06. Climable Blocks" <
                minecraft:dirt
                minecraft:grass
                minecraft:sand
                minecraft:cobblestone
                minecraft:mossy_cobblestone
                minecraft:oak_stairs
                minecraft:stone_stairs
                minecraft:brick_stairs
                minecraft:stone_brick_stairs
                minecraft:nether_brick_stairs
                minecraft:sandstone_stairs
                minecraft:spruce_stairs
                minecraft:birch_stairs
                minecraft:jungle_stairs
                minecraft:arcacia_stairs
                minecraft:quartz_stairs
                minecraft:dark_oak_stairs
                minecraft:red_sandstone_stairs
                minecraft:purpur_stairs
                minecraft:stone_slab
                minecraft:wooden_slab
                minecraft:stone_slab2
                minecraft:purpur_slab
                minecraft:stone
                minecraft:planks
                minecraft:gravel
                minecraft:gold_ore
                minecraft:iron_ore
                minecraft:coal_ore
                minecraft:log
                minecraft:sponge
                minecraft:glass
                minecraft:lapis_ore
                minecraft:lapis_block
                minecraft:sandstone
                minecraft:wool
                minecraft:gold_block
                minecraft:iron_block
                minecraft:brick_block
                minecraft:bookshelf
                minecraft:obsidian
                minecraft:diamond_ore
                minecraft:diamond_block
                minecraft:redstone_ore
                minecraft:ice
                minecraft:snow
                minecraft:clay
                minecraft:pumpkin
                minecraft:netherrack
                minecraft:soul_sand
                minecraft:glowstone
                minecraft:lit_pumpkin
                minecraft:stained_glass
                minecraft:stonebrick
                minecraft:melon_block
                minecraft:mycelium
                minecraft:nether_brick
                minecraft:end_stone
                minecraft:emerald_ore
                minecraft:emerald_block
                minecraft:quartz_ore
                minecraft:quartz_block
                minecraft:stained_hardened_clay
                minecraft:log2
                minecraft:prismarine
                minecraft:sea_lantern
                minecraft:hay_block
                minecraft:hardened_clay
                minecraft:coal_block
                minecraft:packed_ice
                minecraft:red_sandstone
                minecraft:purpur_block
                minecraft:purpur_pillar
                minecraft:end_bricks
                minecraft:magma
                minecraft:nether_wart_block
                minecraft:red_nether_brick
                minecraft:bone_block
                minecraft:concrete
                minecraft:concrete_powder
                minecraft:leaves
                minecraft:dispenser
                minecraft:noteblock
                minecraft:sticky_piston
                minecraft:piston
                minecraft:tnt
                minecraft:chest
                minecraft:crafting_table
                minecraft:furnace
                minecraft:cactus
                minecraft:jukebox
                minecraft:trapdoor
                minecraft:iron_bars
                minecraft:glass_pane
                minecraft:enchanting_table
                minecraft:end_portal_frame
                minecraft:redstone_lamp
                minecraft:ender_chest
                minecraft:beacon
                minecraft:anvil
                minecraft:trapped_chest
                minecraft:daylight_detector
                minecraft:redstone_block
                minecraft:hopper
                minecraft:dropper
                minecraft:stained_glass_pane
                minecraft:leaves2
                minecraft:iron_trapdoor
                minecraft:slime
                minecraft:end_rod
                minecraft:chorus_plant
                minecraft:chorus_flower
                minecraft:observer
                minecraft:white_shulker_box
                minecraft:orange_shulker_box
                minecraft:magenta_shulker_box
                minecraft:light_blue_shulker_box
                minecraft:yellow_shulker_box
                minecraft:lime_shulker_box
                minecraft:pink_shulker_box
                minecraft:gray_shulker_box
                minecraft:silver_shulker_box
                minecraft:cyan_shulker_box
                minecraft:purple_shulker_box
                minecraft:blue_shulker_box
                minecraft:brown_shulker_box
                minecraft:green_shulker_box
                minecraft:red_shulker_box
                minecraft:black_shulker_box
                minecraft:white_glazed_terracotta
                minecraft:orange_glazed_terracotta
                minecraft:magenta_glazed_terracotta
                minecraft:light_blue_glazed_terracotta
                minecraft:yellow_glazed_terracotta
                minecraft:lime_glazed_terracotta
                minecraft:pink_glazed_terracotta
                minecraft:gray_glazed_terracotta
                minecraft:silver_glazed_terracotta
                minecraft:cyan_glazed_terracotta
                minecraft:purple_glazed_terracotta
                minecraft:blue_glazed_terracotta
                minecraft:brown_glazed_terracotta
                minecraft:green_glazed_terracotta
                minecraft:red_glazed_terracotta
                minecraft:black_glazed_terracotta
                minecraft:sign
                minecraft:wooden_door
                minecraft:iron_door
                minecraft:bed
                minecraft:flower_pot
                minecraft:skull
                minecraft:armor_stand
                minecraft:spruce_door
                minecraft:birch_door
                minecraft:jungle_door
                minecraft:dark_oak_door
                minecraft:acacia_door
             >

            # Should this Item Be Registered
            B:"98. Item Enabled"=true

            "compatability settings" {

                ##########################################################################################################
                # baubles compatability
                #--------------------------------------------------------------------------------------------------------#
                # If the mod Baubles is installed what bauble slot should it use
                # Available Types:
                # Trinket, Any, All
                # Amulet, Necklace, Pendant
                # Ring, Rings
                # Belt
                # Head, Hat
                # Body, Chest
                # Charm
                ##########################################################################################################

                "baubles compatability" {
                    # If the mod Baubles is installed what bauble slot should it use
                    # Available Types:
                    # Trinket, Any, All
                    # Amulet, Necklace, Pendant
                    # Ring, Rings
                    # Belt
                    # Head, Hat
                    # Body, Chest
                    # Charm
                    S:"Bauble Type"=ring
                }

            }

            ##########################################################################################################
            # attributes
            #--------------------------------------------------------------------------------------------------------#
            # For Mor Information on Attributes
            # https://minecraft.gamepedia.com/Attribute
            ##########################################################################################################

            attributes {
                # Enable Attribute Modifier
                B:Armor=true

                # Modification Amount. Negative Values mean you have Less Armor
                D:"Armor Amount"=-0.5

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Armor Operation"=2

                # Enable Attribute Modifier
                B:"Armor Toughness"=true

                # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                D:"Armor Toughness Amount"=-0.25

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Armor Toughness Operation"=2

                # Enable Attribute Modifier
                B:"Attack Speed"=false

                # Modification Amount. Negative Values mean you move slower
                D:"Attack Speed Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Attack Speed Operation"=0

                # Enable Attribute Modifier
                B:Damage=true

                # Modification Amount. Negative Values mean you do Less Damage
                D:"Damage Amount"=-0.75

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Damage Operation"=2

                # Enable Attribute Modifier
                B:Health=true

                # Modification Amount. Negative Values mean you have Less Health
                D:"Health Amount"=-0.7

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Health Operation"=2

                # Enable Attribute Modifier
                B:"Knockback Resistance"=false

                # Modification Amount.
                D:"Knockback Resistance Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Knockback Resistance Operation"=0

                # Enable Attribute Modifier
                B:Luck=false

                # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                D:"Luck Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Luck Operation"=0

                # Enable Attribute Modifier
                B:"Movement Speed"=true

                # Modification Amount. Negative Values mean you move slower
                D:"Movement Speed Amount"=-0.25

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Movement Speed Operation"=2

                # Enable Attribute Modifier
                B:Reach=true

                # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                D:"Reach Amount"=-0.35

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Reach Operation"=2

                # Enable Attribute Modifier
                B:"Swim Speed"=true

                # Modification Amount. Negative Values mean you move slower in water
                D:"Swim Speed Amount"=-0.5

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Swim Speed Operation"=2
            }

        }

        "dwarf ring settings" {
            # Dwarves Ring Special Fortune Like Effect. Set to False to Disable. Default True
            B:"01. Fortune Effect"=true

            # Should the Dwarves Ring Fortune Effect stack with the Fortune Enchantment?. Set to False to Disable. Default True
            B:"02. Fortune Stacking"=false

            # Should the Dwarves Ring lower the mining level requirement for pickaxes. IE. an Iron Pickaxe will be able to break Obsidian. Set to False to Disable. Default True
            B:"03. Skilled Mining Ability"=true

            # While Wearing this Item, Mining Speed is static at (Block Hardness * 4), Not Including other Modifiers.  Set to False to Disable. Default True
            B:"04. Static Mining"=true

            # Should this Item Be Registered
            B:"98. Item Enabled"=true

            "compatability settings" {

                ##########################################################################################################
                # baubles compatability
                #--------------------------------------------------------------------------------------------------------#
                # If the mod Baubles is installed what bauble slot should it use
                # Available Types:
                # Trinket, Any, All
                # Amulet, Necklace, Pendant
                # Ring, Rings
                # Belt
                # Head, Hat
                # Body, Chest
                # Charm
                ##########################################################################################################

                "baubles compatability" {
                    # If the mod Baubles is installed what bauble slot should it use
                    # Available Types:
                    # Trinket, Any, All
                    # Amulet, Necklace, Pendant
                    # Ring, Rings
                    # Belt
                    # Head, Hat
                    # Body, Chest
                    # Charm
                    S:"Bauble Type"=ring
                }

            }

            "block settings" {
                S:"01. Ore Blocks that Fortune Effect works on" <
                    minecraft:coal_ore
                    minecraft:lapis_ore
                    minecraft:diamond_ore
                    minecraft:redstone_ore
                    minecraft:emerald_ore
                    minecraft:quartz_ore
                 >

                # Should Blocks give Bonus XP
                B:"02. Bonus XP"=true
                I:"03. Bonus XP Max"=2
                I:"04. Bonus XP Min"=0

                # Blocks in this List will give Bonus XP Randomly between Bonus_XP_Min and Bonus_XP_Max
                S:"05. Blocks that give Bonus XP" <
                    minecraft:coal_ore
                    minecraft:iron_ore
                    minecraft:gold_ore
                    minecraft:lapis_ore
                    minecraft:redstone_ore
                    minecraft:diamond_ore
                    minecraft:emerald_ore
                    minecraft:quartz_ore
                 >

                # Should Blocks give at least 1 XP
                B:"06. Minimum XP Blocks"=true

                # Blocks in this List will always give 1 xp when broken
                S:"07. Blocks that give a Minimum XP" <
                    minecraft:stone
                    minecraft:end_stone
                 >
            }

            ##########################################################################################################
            # attributes
            #--------------------------------------------------------------------------------------------------------#
            # For Mor Information on Attributes
            # https://minecraft.gamepedia.com/Attribute
            ##########################################################################################################

            attributes {
                # Enable Attribute Modifier
                B:Armor=false

                # Modification Amount. Negative Values mean you have Less Armor
                D:"Armor Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Armor Operation"=0

                # Enable Attribute Modifier
                B:"Armor Toughness"=true

                # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                D:"Armor Toughness Amount"=0.25

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Armor Toughness Operation"=2

                # Enable Attribute Modifier
                B:"Attack Speed"=true

                # Modification Amount. Negative Values mean you move slower
                D:"Attack Speed Amount"=-0.25

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Attack Speed Operation"=2

                # Enable Attribute Modifier
                B:Damage=true

                # Modification Amount. Negative Values mean you do Less Damage
                D:"Damage Amount"=0.25

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Damage Operation"=2

                # Enable Attribute Modifier
                B:Health=true

                # Modification Amount. Negative Values mean you have Less Health
                D:"Health Amount"=-0.3

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Health Operation"=2

                # Enable Attribute Modifier
                B:"Knockback Resistance"=false

                # Modification Amount.
                D:"Knockback Resistance Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Knockback Resistance Operation"=0

                # Enable Attribute Modifier
                B:Luck=false

                # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                D:"Luck Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Luck Operation"=0

                # Enable Attribute Modifier
                B:"Movement Speed"=true

                # Modification Amount. Negative Values mean you move slower
                D:"Movement Speed Amount"=-0.25

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Movement Speed Operation"=2

                # Enable Attribute Modifier
                B:Reach=false

                # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                D:"Reach Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Reach Operation"=0

                # Enable Attribute Modifier
                B:"Swim Speed"=false

                # Modification Amount. Negative Values mean you move slower in water
                D:"Swim Speed Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Swim Speed Operation"=0
            }

        }

        "titan ring settings" {
            # Jump Height Adjustment when wearing Race Rings. Set to False to Disable. Default True
            B:"01. Jump Height"=true

            # If the player should be too heavy to stay afloat
            B:"02. Heavy Player"=true

            # If Enabled the player will trample farmland
            B:"03. Trample Farmland"=true

            # Should this Item Be Registered
            B:"98. Item Enabled"=true

            "compatability settings" {

                ##########################################################################################################
                # baubles compatability
                #--------------------------------------------------------------------------------------------------------#
                # If the mod Baubles is installed what bauble slot should it use
                # Available Types:
                # Trinket, Any, All
                # Amulet, Necklace, Pendant
                # Ring, Rings
                # Belt
                # Head, Hat
                # Body, Chest
                # Charm
                ##########################################################################################################

                "baubles compatability" {
                    # If the mod Baubles is installed what bauble slot should it use
                    # Available Types:
                    # Trinket, Any, All
                    # Amulet, Necklace, Pendant
                    # Ring, Rings
                    # Belt
                    # Head, Hat
                    # Body, Chest
                    # Charm
                    S:"Bauble Type"=ring
                }

            }

            ##########################################################################################################
            # attributes
            #--------------------------------------------------------------------------------------------------------#
            # For Mor Information on Attributes
            # https://minecraft.gamepedia.com/Attribute
            ##########################################################################################################

            attributes {
                # Enable Attribute Modifier
                B:Armor=false

                # Modification Amount. Negative Values mean you have Less Armor
                D:"Armor Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Armor Operation"=0

                # Enable Attribute Modifier
                B:"Armor Toughness"=false

                # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                D:"Armor Toughness Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Armor Toughness Operation"=0

                # Enable Attribute Modifier
                B:"Attack Speed"=true

                # Modification Amount. Negative Values mean you move slower
                D:"Attack Speed Amount"=-0.5

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Attack Speed Operation"=2

                # Enable Attribute Modifier
                B:Damage=true

                # Modification Amount. Negative Values mean you do Less Damage
                D:"Damage Amount"=0.25

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Damage Operation"=2

                # Enable Attribute Modifier
                B:Health=true

                # Modification Amount. Negative Values mean you have Less Health
                D:"Health Amount"=1.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Health Operation"=2

                # Enable Attribute Modifier
                B:"Knockback Resistance"=true

                # Modification Amount.
                D:"Knockback Resistance Amount"=0.3

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Knockback Resistance Operation"=0

                # Enable Attribute Modifier
                B:Luck=false

                # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                D:"Luck Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Luck Operation"=0

                # Enable Attribute Modifier
                B:"Movement Speed"=true

                # Modification Amount. Negative Values mean you move slower
                D:"Movement Speed Amount"=-0.25

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Movement Speed Operation"=2

                # Enable Attribute Modifier
                B:Reach=true

                # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                D:"Reach Amount"=0.6

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Reach Operation"=2

                # Enable Attribute Modifier
                B:"Swim Speed"=false

                # Modification Amount. Negative Values mean you move slower in water
                D:"Swim Speed Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Swim Speed Operation"=0
            }

        }

        "dragon's eye settings" {
            # Dragon's Eye Ore Detection. Set to False to Disable. Default True :Requires Relogin to world
            B:"01. Dragon's Eye Ore Detection"=true
            B:"02. Prevent Blindess"=true

            # Should this Item Be Registered
            B:"98. Item Enabled"=true

            "block settings" {
                # Accepts:
                # oreDictionary Names, example: oreCoal
                # Block Ids, example: minecraft:chest
                # Block Id and Meta, example: minecraft:stone[1]
                S:"Ore Blocks The Dragon's Eye can See" <
                    oreCoal
                    minecraft:iron_ore
                    minecraft:gold_ore
                    minecraft:lapis_ore
                    minecraft:redstone_ore
                    minecraft:diamond_ore
                    minecraft:emerald_ore
                    minecraft:quartz_ore
                    iceandfire:silver_ore
                    iceandfire:sapphire_ore
                    defiledlands:hephaestite_ore
                    defiledlands:umbrium_ore
                    defiledlands:scarlite_ore
                    minecraft:chest
                 >

                ##########################################################################################################
                # detection range
                #--------------------------------------------------------------------------------------------------------#
                # WARNING! SETTING THESE VALUES TOO HIGH WILL CAUSE YOU TO LAG. Try to Keep within a range of 4-16
                ##########################################################################################################

                "detection range" {
                    # How Far Horizontally(N, E, S, W) in Blocks the Dragon's Eye effect triggers. Default 12, MIN 0, MAX 32
                    # Min: 0
                    # Max: 32
                    I:"Horizontal Distance"=10

                    # How Far Vertically(Up, Down) in Blocks the Dragon's Eye effect triggers. Default 6, MIN 0, MAX 32
                    # Min: 0
                    # Max: 32
                    I:"Vertical Distance"=5
                }

            }

            "compatability settings" {

                "tough as nails compatability" {
                    # If Tough as Nails is Installed, Should the player be immune to Heat
                    B:"00. Immune to Heat"=true
                }

                ##########################################################################################################
                # baubles compatability
                #--------------------------------------------------------------------------------------------------------#
                # If the mod Baubles is installed what bauble slot should it use
                # Available Types:
                # Trinket, Any, All
                # Amulet, Necklace, Pendant
                # Ring, Rings
                # Belt
                # Head, Hat
                # Body, Chest
                # Charm
                ##########################################################################################################

                "baubles compatability" {
                    # If the mod Baubles is installed what bauble slot should it use
                    # Available Types:
                    # Trinket, Any, All
                    # Amulet, Necklace, Pendant
                    # Ring, Rings
                    # Belt
                    # Head, Hat
                    # Body, Chest
                    # Charm
                    S:"Bauble Type"=head
                }

            }

            ##########################################################################################################
            # attributes
            #--------------------------------------------------------------------------------------------------------#
            # For Mor Information on Attributes
            # https://minecraft.gamepedia.com/Attribute
            ##########################################################################################################

            attributes {
                # Enable Attribute Modifier
                B:Armor=false

                # Modification Amount. Negative Values mean you have Less Armor
                D:"Armor Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Armor Operation"=0

                # Enable Attribute Modifier
                B:"Armor Toughness"=false

                # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                D:"Armor Toughness Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Armor Toughness Operation"=0

                # Enable Attribute Modifier
                B:"Attack Speed"=false

                # Modification Amount. Negative Values mean you move slower
                D:"Attack Speed Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Attack Speed Operation"=0

                # Enable Attribute Modifier
                B:Damage=false

                # Modification Amount. Negative Values mean you do Less Damage
                D:"Damage Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Damage Operation"=0

                # Enable Attribute Modifier
                B:Health=false

                # Modification Amount. Negative Values mean you have Less Health
                D:"Health Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Health Operation"=0

                # Enable Attribute Modifier
                B:"Knockback Resistance"=false

                # Modification Amount.
                D:"Knockback Resistance Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Knockback Resistance Operation"=0

                # Enable Attribute Modifier
                B:Luck=false

                # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                D:"Luck Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Luck Operation"=0

                # Enable Attribute Modifier
                B:"Movement Speed"=false

                # Modification Amount. Negative Values mean you move slower
                D:"Movement Speed Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Movement Speed Operation"=0

                # Enable Attribute Modifier
                B:Reach=false

                # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                D:"Reach Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Reach Operation"=0

                # Enable Attribute Modifier
                B:"Swim Speed"=false

                # Modification Amount. Negative Values mean you move slower in water
                D:"Swim Speed Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Swim Speed Operation"=0
            }

        }

        "ender queen's crown settings" {
            # If while wearing this should the player take damage while wet
            B:"01. Water Hurts"=true

            # If while wearing this you should have a chance of Ignoring Damage
            B:"02. Chance to Ignore Damage"=true

            # If while wearing this you should have a chance of Summoning an Enderman to protect you
            B:"03. Chance for Enderman"=true

            # 1 in 'num' chance to ignore damage and summon an Enderman to protect you
            I:"04. Chance"=50
            B:"05. Endermen Follow"=true
            B:"06. Enderman Retaliate"=false
            B:"07. Enderman drop exp"=false
            B:"08. Enderman drop Items"=false

            # Should this Item Be Registered
            B:"98. Item Enabled"=true

            "compatability settings" {

                "tough as nails compatability" {
                    # If Tough as Nails is Installed, Should the player be immune to Cold
                    B:"00. Immune to Cold"=true
                }

                ##########################################################################################################
                # baubles compatability
                #--------------------------------------------------------------------------------------------------------#
                # If the mod Baubles is installed what bauble slot should it use
                # Available Types:
                # Trinket, Any, All
                # Amulet, Necklace, Pendant
                # Ring, Rings
                # Belt
                # Head, Hat
                # Body, Chest
                # Charm
                ##########################################################################################################

                "baubles compatability" {
                    # If the mod Baubles is installed what bauble slot should it use
                    # Available Types:
                    # Trinket, Any, All
                    # Amulet, Necklace, Pendant
                    # Ring, Rings
                    # Belt
                    # Head, Hat
                    # Body, Chest
                    # Charm
                    S:"Bauble Type"=head
                }

            }

            ##########################################################################################################
            # attributes
            #--------------------------------------------------------------------------------------------------------#
            # For Mor Information on Attributes
            # https://minecraft.gamepedia.com/Attribute
            ##########################################################################################################

            attributes {
                # Enable Attribute Modifier
                B:Armor=false

                # Modification Amount. Negative Values mean you have Less Armor
                D:"Armor Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Armor Operation"=0

                # Enable Attribute Modifier
                B:"Armor Toughness"=false

                # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                D:"Armor Toughness Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Armor Toughness Operation"=0

                # Enable Attribute Modifier
                B:"Attack Speed"=false

                # Modification Amount. Negative Values mean you move slower
                D:"Attack Speed Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Attack Speed Operation"=0

                # Enable Attribute Modifier
                B:Damage=false

                # Modification Amount. Negative Values mean you do Less Damage
                D:"Damage Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Damage Operation"=0

                # Enable Attribute Modifier
                B:Health=false

                # Modification Amount. Negative Values mean you have Less Health
                D:"Health Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Health Operation"=0

                # Enable Attribute Modifier
                B:"Knockback Resistance"=false

                # Modification Amount.
                D:"Knockback Resistance Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Knockback Resistance Operation"=0

                # Enable Attribute Modifier
                B:Luck=false

                # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                D:"Luck Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Luck Operation"=0

                # Enable Attribute Modifier
                B:"Movement Speed"=false

                # Modification Amount. Negative Values mean you move slower
                D:"Movement Speed Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Movement Speed Operation"=0

                # Enable Attribute Modifier
                B:Reach=false

                # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                D:"Reach Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Reach Operation"=0

                # Enable Attribute Modifier
                B:"Swim Speed"=false

                # Modification Amount. Negative Values mean you move slower in water
                D:"Swim Speed Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Swim Speed Operation"=0
            }

        }

        "damage shield settings" {
            B:"01. ignore damage System"=true

            # How many hits required before you ignore the next hit. Hits only count if the damage is at least 1 whole heart
            I:"02. Requred Hits"=10

            # Do you Take less damage from Explosions. IE Creeper Explosions
            B:"03. Explosion Resistance"=true

            # 1 Means you Take Full Damage, 0.25 Means you take 1/4 damage
            # Min: 0.0
            # Max: 1.0
            D:"04. Explosion Reistance Amount"=0.25

            # Only Disable this if You're the Epic Pro Gamer
            B:"07. Epic Pro Gamer"=true

            # Should this Item Be Registered
            B:"98. Item Enabled"=true

            "compatability settings" {

                "first aid compatability" {
                    # If First Aid is Installed. This ONLY Triggers if the Next headshot was supposed to kill you
                    B:"01. Chance to Ignore Headshots"=true

                    # If First Aid is Installed. 1 in How many Chance to Trigger Ignore Headshot
                    I:"02. Headshots Ignore Chance"=50
                }

                ##########################################################################################################
                # baubles compatability
                #--------------------------------------------------------------------------------------------------------#
                # If the mod Baubles is installed what bauble slot should it use
                # Available Types:
                # Trinket, Any, All
                # Amulet, Necklace, Pendant
                # Ring, Rings
                # Belt
                # Head, Hat
                # Body, Chest
                # Charm
                ##########################################################################################################

                "baubles compatability" {
                    # If the mod Baubles is installed what bauble slot should it use
                    # Available Types:
                    # Trinket, Any, All
                    # Amulet, Necklace, Pendant
                    # Ring, Rings
                    # Belt
                    # Head, Hat
                    # Body, Chest
                    # Charm
                    S:"Bauble Type"=body
                }

            }

            ##########################################################################################################
            # attributes
            #--------------------------------------------------------------------------------------------------------#
            # For Mor Information on Attributes
            # https://minecraft.gamepedia.com/Attribute
            ##########################################################################################################

            attributes {
                # Enable Attribute Modifier
                B:Armor=false

                # Modification Amount. Negative Values mean you have Less Armor
                D:"Armor Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Armor Operation"=0

                # Enable Attribute Modifier
                B:"Armor Toughness"=false

                # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                D:"Armor Toughness Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Armor Toughness Operation"=0

                # Enable Attribute Modifier
                B:"Attack Speed"=false

                # Modification Amount. Negative Values mean you move slower
                D:"Attack Speed Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Attack Speed Operation"=0

                # Enable Attribute Modifier
                B:Damage=false

                # Modification Amount. Negative Values mean you do Less Damage
                D:"Damage Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Damage Operation"=0

                # Enable Attribute Modifier
                B:Health=false

                # Modification Amount. Negative Values mean you have Less Health
                D:"Health Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Health Operation"=0

                # Enable Attribute Modifier
                B:"Knockback Resistance"=false

                # Modification Amount.
                D:"Knockback Resistance Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Knockback Resistance Operation"=0

                # Enable Attribute Modifier
                B:Luck=false

                # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                D:"Luck Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Luck Operation"=0

                # Enable Attribute Modifier
                B:"Movement Speed"=false

                # Modification Amount. Negative Values mean you move slower
                D:"Movement Speed Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Movement Speed Operation"=0

                # Enable Attribute Modifier
                B:Reach=false

                # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                D:"Reach Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Reach Operation"=0

                # Enable Attribute Modifier
                B:"Swim Speed"=false

                # Modification Amount. Negative Values mean you move slower in water
                D:"Swim Speed Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Swim Speed Operation"=0
            }

        }

        "ring of enchanted eyes settings" {
            B:"01. Prevent Blindess"=true

            # Should this Item Be Registered
            B:"98. Item Enabled"=true

            "compatability settings" {

                ##########################################################################################################
                # baubles compatability
                #--------------------------------------------------------------------------------------------------------#
                # If the mod Baubles is installed what bauble slot should it use
                # Available Types:
                # Trinket, Any, All
                # Amulet, Necklace, Pendant
                # Ring, Rings
                # Belt
                # Head, Hat
                # Body, Chest
                # Charm
                ##########################################################################################################

                "baubles compatability" {
                    # If the mod Baubles is installed what bauble slot should it use
                    # Available Types:
                    # Trinket, Any, All
                    # Amulet, Necklace, Pendant
                    # Ring, Rings
                    # Belt
                    # Head, Hat
                    # Body, Chest
                    # Charm
                    S:"Bauble Type"=ring
                }

            }

            ##########################################################################################################
            # attributes
            #--------------------------------------------------------------------------------------------------------#
            # For Mor Information on Attributes
            # https://minecraft.gamepedia.com/Attribute
            ##########################################################################################################

            attributes {
                # Enable Attribute Modifier
                B:Armor=false

                # Modification Amount. Negative Values mean you have Less Armor
                D:"Armor Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Armor Operation"=0

                # Enable Attribute Modifier
                B:"Armor Toughness"=false

                # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                D:"Armor Toughness Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Armor Toughness Operation"=0

                # Enable Attribute Modifier
                B:"Attack Speed"=false

                # Modification Amount. Negative Values mean you move slower
                D:"Attack Speed Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Attack Speed Operation"=0

                # Enable Attribute Modifier
                B:Damage=false

                # Modification Amount. Negative Values mean you do Less Damage
                D:"Damage Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Damage Operation"=0

                # Enable Attribute Modifier
                B:Health=false

                # Modification Amount. Negative Values mean you have Less Health
                D:"Health Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Health Operation"=0

                # Enable Attribute Modifier
                B:"Knockback Resistance"=false

                # Modification Amount.
                D:"Knockback Resistance Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Knockback Resistance Operation"=0

                # Enable Attribute Modifier
                B:Luck=false

                # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                D:"Luck Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Luck Operation"=0

                # Enable Attribute Modifier
                B:"Movement Speed"=false

                # Modification Amount. Negative Values mean you move slower
                D:"Movement Speed Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Movement Speed Operation"=0

                # Enable Attribute Modifier
                B:Reach=false

                # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                D:"Reach Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Reach Operation"=0

                # Enable Attribute Modifier
                B:"Swim Speed"=false

                # Modification Amount. Negative Values mean you move slower in water
                D:"Swim Speed Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Swim Speed Operation"=0
            }

        }

        "poison stone settings" {
            # If an Enemy is Poisoned, Should you be able to do Extra damage
            B:"01. Bonus Damage"=true

            # How much damage should you do when the enemy is poisoned. Default Damage x this
            D:"02. Bonus Damage amount"=2.0

            # Can the Poison Stone Poison Enemies?
            B:"03. Can Poison"=true

            # 1 in X chance to Poison an Enemy on Attack for 2 seconds
            I:"04. Poison Chance"=5

            # Should this Item Be Registered
            B:"98. Item Enabled"=true

            "compatability settings" {

                ##########################################################################################################
                # baubles compatability
                #--------------------------------------------------------------------------------------------------------#
                # If the mod Baubles is installed what bauble slot should it use
                # Available Types:
                # Trinket, Any, All
                # Amulet, Necklace, Pendant
                # Ring, Rings
                # Belt
                # Head, Hat
                # Body, Chest
                # Charm
                ##########################################################################################################

                "baubles compatability" {
                    # If the mod Baubles is installed what bauble slot should it use
                    # Available Types:
                    # Trinket, Any, All
                    # Amulet, Necklace, Pendant
                    # Ring, Rings
                    # Belt
                    # Head, Hat
                    # Body, Chest
                    # Charm
                    S:"Bauble Type"=trinket
                }

            }

            ##########################################################################################################
            # attributes
            #--------------------------------------------------------------------------------------------------------#
            # For Mor Information on Attributes
            # https://minecraft.gamepedia.com/Attribute
            ##########################################################################################################

            attributes {
                # Enable Attribute Modifier
                B:Armor=false

                # Modification Amount. Negative Values mean you have Less Armor
                D:"Armor Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Armor Operation"=0

                # Enable Attribute Modifier
                B:"Armor Toughness"=false

                # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                D:"Armor Toughness Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Armor Toughness Operation"=0

                # Enable Attribute Modifier
                B:"Attack Speed"=false

                # Modification Amount. Negative Values mean you move slower
                D:"Attack Speed Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Attack Speed Operation"=0

                # Enable Attribute Modifier
                B:Damage=false

                # Modification Amount. Negative Values mean you do Less Damage
                D:"Damage Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Damage Operation"=0

                # Enable Attribute Modifier
                B:Health=false

                # Modification Amount. Negative Values mean you have Less Health
                D:"Health Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Health Operation"=0

                # Enable Attribute Modifier
                B:"Knockback Resistance"=false

                # Modification Amount.
                D:"Knockback Resistance Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Knockback Resistance Operation"=0

                # Enable Attribute Modifier
                B:Luck=false

                # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                D:"Luck Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Luck Operation"=0

                # Enable Attribute Modifier
                B:"Movement Speed"=false

                # Modification Amount. Negative Values mean you move slower
                D:"Movement Speed Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Movement Speed Operation"=0

                # Enable Attribute Modifier
                B:Reach=false

                # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                D:"Reach Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Reach Operation"=0

                # Enable Attribute Modifier
                B:"Swim Speed"=false

                # Modification Amount. Negative Values mean you move slower in water
                D:"Swim Speed Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Swim Speed Operation"=0
            }

        }

        "wither ring settings" {
            # If an Enemy is has Wither, Should you be able to leech health
            B:"01. Health Leech"=true

            # How much damage should you leech per hit in half hearts
            D:"02. Health Leech amount"=2.0
            B:"03. Can Wither"=true

            # 1 in X chance to Wither an Enemy on Attack for 2 seconds
            I:"04. Wither Chance"=5

            # Should this Item Be Registered
            B:"98. Item Enabled"=true

            "compatability settings" {

                ##########################################################################################################
                # baubles compatability
                #--------------------------------------------------------------------------------------------------------#
                # If the mod Baubles is installed what bauble slot should it use
                # Available Types:
                # Trinket, Any, All
                # Amulet, Necklace, Pendant
                # Ring, Rings
                # Belt
                # Head, Hat
                # Body, Chest
                # Charm
                ##########################################################################################################

                "baubles compatability" {
                    # If the mod Baubles is installed what bauble slot should it use
                    # Available Types:
                    # Trinket, Any, All
                    # Amulet, Necklace, Pendant
                    # Ring, Rings
                    # Belt
                    # Head, Hat
                    # Body, Chest
                    # Charm
                    S:"Bauble Type"=ring
                }

            }

            ##########################################################################################################
            # attributes
            #--------------------------------------------------------------------------------------------------------#
            # For Mor Information on Attributes
            # https://minecraft.gamepedia.com/Attribute
            ##########################################################################################################

            attributes {
                # Enable Attribute Modifier
                B:Armor=false

                # Modification Amount. Negative Values mean you have Less Armor
                D:"Armor Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Armor Operation"=0

                # Enable Attribute Modifier
                B:"Armor Toughness"=false

                # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                D:"Armor Toughness Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Armor Toughness Operation"=0

                # Enable Attribute Modifier
                B:"Attack Speed"=false

                # Modification Amount. Negative Values mean you move slower
                D:"Attack Speed Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Attack Speed Operation"=0

                # Enable Attribute Modifier
                B:Damage=false

                # Modification Amount. Negative Values mean you do Less Damage
                D:"Damage Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Damage Operation"=0

                # Enable Attribute Modifier
                B:Health=false

                # Modification Amount. Negative Values mean you have Less Health
                D:"Health Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Health Operation"=0

                # Enable Attribute Modifier
                B:"Knockback Resistance"=false

                # Modification Amount.
                D:"Knockback Resistance Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Knockback Resistance Operation"=0

                # Enable Attribute Modifier
                B:Luck=false

                # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                D:"Luck Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Luck Operation"=0

                # Enable Attribute Modifier
                B:"Movement Speed"=false

                # Modification Amount. Negative Values mean you move slower
                D:"Movement Speed Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Movement Speed Operation"=0

                # Enable Attribute Modifier
                B:Reach=false

                # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                D:"Reach Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Reach Operation"=0

                # Enable Attribute Modifier
                B:"Swim Speed"=false

                # Modification Amount. Negative Values mean you move slower in water
                D:"Swim Speed Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Swim Speed Operation"=0
            }

        }

        "polarized stone settings" {
            # Should the Polarized Stone Instantly pickup Items, or Pull them toward you. Default True
            B:"01. Instant Pickup"=false

            # Should the Polarized Stone Effect Nearby Exp
            B:"02. Collect nearby exp"=true

            # Should the Polarized Stone Repel Incoming projectiles. Default True
            B:"03. Repel Projectiles"=true

            # Should The Polarized Stone Cost Hunger to Repel Projectiles. Default True
            B:"04. Repel costs Hunger"=true

            # How many Chunks of Hunger per tickrate.
            # Min: 0.0
            # Max: 1.7976931348623157E308
            D:"05. Hunger Exhaustion Cost"=1.0

            # How often in Ticks hunger is reduced while Repel is Active
            # Min: 0
            # Max: 2147483647
            D:"06. Hunger Exhaustion Rate"=40.0

            # If Instant Pickup is Disabled, Polarized Stone's Push and pull speed. Default 0.1, 0.1 MIN, 1.0 MAX
            # Min: 0.1
            # Max: 1.0
            D:"07. Polarized Stone Push and Pull Speed"=0.1

            # Should this Item Be Registered
            B:"98. Item Enabled"=true

            "compatability settings" {

                ##########################################################################################################
                # baubles compatability
                #--------------------------------------------------------------------------------------------------------#
                # If the mod Baubles is installed what bauble slot should it use
                # Available Types:
                # Trinket, Any, All
                # Amulet, Necklace, Pendant
                # Ring, Rings
                # Belt
                # Head, Hat
                # Body, Chest
                # Charm
                ##########################################################################################################

                "baubles compatability" {
                    # If the mod Baubles is installed what bauble slot should it use
                    # Available Types:
                    # Trinket, Any, All
                    # Amulet, Necklace, Pendant
                    # Ring, Rings
                    # Belt
                    # Head, Hat
                    # Body, Chest
                    # Charm
                    S:"Bauble Type"=trinket
                }

            }

            ##########################################################################################################
            # attributes
            #--------------------------------------------------------------------------------------------------------#
            # For Mor Information on Attributes
            # https://minecraft.gamepedia.com/Attribute
            ##########################################################################################################

            attributes {
                # Enable Attribute Modifier
                B:Armor=false

                # Modification Amount. Negative Values mean you have Less Armor
                D:"Armor Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Armor Operation"=0

                # Enable Attribute Modifier
                B:"Armor Toughness"=false

                # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                D:"Armor Toughness Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Armor Toughness Operation"=0

                # Enable Attribute Modifier
                B:"Attack Speed"=false

                # Modification Amount. Negative Values mean you move slower
                D:"Attack Speed Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Attack Speed Operation"=0

                # Enable Attribute Modifier
                B:Damage=false

                # Modification Amount. Negative Values mean you do Less Damage
                D:"Damage Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Damage Operation"=0

                # Enable Attribute Modifier
                B:Health=false

                # Modification Amount. Negative Values mean you have Less Health
                D:"Health Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Health Operation"=0

                # Enable Attribute Modifier
                B:"Knockback Resistance"=false

                # Modification Amount.
                D:"Knockback Resistance Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Knockback Resistance Operation"=0

                # Enable Attribute Modifier
                B:Luck=false

                # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                D:"Luck Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Luck Operation"=0

                # Enable Attribute Modifier
                B:"Movement Speed"=false

                # Modification Amount. Negative Values mean you move slower
                D:"Movement Speed Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Movement Speed Operation"=0

                # Enable Attribute Modifier
                B:Reach=false

                # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                D:"Reach Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Reach Operation"=0

                # Enable Attribute Modifier
                B:"Swim Speed"=false

                # Modification Amount. Negative Values mean you move slower in water
                D:"Swim Speed Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Swim Speed Operation"=0
            }

            ##########################################################################################################
            # pickup range
            #--------------------------------------------------------------------------------------------------------#
            # WARNING! SETTING THESE VALUES TOO HIGH WILL CAUSE YOU TO LAG. Try to Keep within a range of 4-16
            ##########################################################################################################

            "pickup range" {
                # How Far Horizontally(N, E, S, W) in Blocks the Polarized Stone collects Items and XP. Default 12, MIN 0, MAX 32
                # Min: 0
                # Max: 32
                I:"Horizontal Distance"=12

                # How Far Vertically(Up, Down) in Blocks the Polarized Stone collects Items and XP. Default 6, MIN 0, MAX 32
                # Min: 0
                # Max: 32
                I:"Vertical Distance"=6
            }

        }

        "stone of the sea settings" {
            # Sea Stone's Ability to float in water. Set to False to Disable. Default True
            B:"01. Sea Stone's Swimming Tweaks"=true
            B:"02. Infinite Water Breathing"=true

            # Should the player always have full bubbles, or stop at 1
            B:"03. Full Bubbles"=true

            # Should this Item Be Registered
            B:"98. Item Enabled"=true

            "compatability settings" {

                "tough as nails compatability" {
                    # If Tough as Nails is installed should the Stone of the Sea Prevent thirst Poisoning
                    B:"00. Prevent TAN Thirst Poisoning"=true
                }

                ##########################################################################################################
                # baubles compatability
                #--------------------------------------------------------------------------------------------------------#
                # If the mod Baubles is installed what bauble slot should it use
                # Available Types:
                # Trinket, Any, All
                # Amulet, Necklace, Pendant
                # Ring, Rings
                # Belt
                # Head, Hat
                # Body, Chest
                # Charm
                ##########################################################################################################

                "baubles compatability" {
                    # If the mod Baubles is installed what bauble slot should it use
                    # Available Types:
                    # Trinket, Any, All
                    # Amulet, Necklace, Pendant
                    # Ring, Rings
                    # Belt
                    # Head, Hat
                    # Body, Chest
                    # Charm
                    S:"Bauble Type"=amulet
                }

            }

            ##########################################################################################################
            # attributes
            #--------------------------------------------------------------------------------------------------------#
            # For Mor Information on Attributes
            # https://minecraft.gamepedia.com/Attribute
            ##########################################################################################################

            attributes {
                # Enable Attribute Modifier
                B:Armor=false

                # Modification Amount. Negative Values mean you have Less Armor
                D:"Armor Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Armor Operation"=0

                # Enable Attribute Modifier
                B:"Armor Toughness"=false

                # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                D:"Armor Toughness Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Armor Toughness Operation"=0

                # Enable Attribute Modifier
                B:"Attack Speed"=false

                # Modification Amount. Negative Values mean you move slower
                D:"Attack Speed Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Attack Speed Operation"=0

                # Enable Attribute Modifier
                B:Damage=false

                # Modification Amount. Negative Values mean you do Less Damage
                D:"Damage Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Damage Operation"=0

                # Enable Attribute Modifier
                B:Health=false

                # Modification Amount. Negative Values mean you have Less Health
                D:"Health Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Health Operation"=0

                # Enable Attribute Modifier
                B:"Knockback Resistance"=false

                # Modification Amount.
                D:"Knockback Resistance Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Knockback Resistance Operation"=0

                # Enable Attribute Modifier
                B:Luck=false

                # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                D:"Luck Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Luck Operation"=0

                # Enable Attribute Modifier
                B:"Movement Speed"=false

                # Modification Amount. Negative Values mean you move slower
                D:"Movement Speed Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Movement Speed Operation"=0

                # Enable Attribute Modifier
                B:Reach=false

                # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                D:"Reach Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Reach Operation"=0

                # Enable Attribute Modifier
                B:"Swim Speed"=true

                # Modification Amount. Negative Values mean you move slower in water
                D:"Swim Speed Amount"=4.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Swim Speed Operation"=2
            }

        }

        "stone of inertia null settings" {
            # Should you Take Fall Damage?. Set to true to Enable. Default False
            B:"01. Fall Damage"=true

            # Min: 0.0
            # Max: 10.0
            D:"02. Fall Damage Amount"=0.0

            # Should this Item Be Registered
            B:"98. Item Enabled"=true

            "compatability settings" {

                ##########################################################################################################
                # baubles compatability
                #--------------------------------------------------------------------------------------------------------#
                # If the mod Baubles is installed what bauble slot should it use
                # Available Types:
                # Trinket, Any, All
                # Amulet, Necklace, Pendant
                # Ring, Rings
                # Belt
                # Head, Hat
                # Body, Chest
                # Charm
                ##########################################################################################################

                "baubles compatability" {
                    # If the mod Baubles is installed what bauble slot should it use
                    # Available Types:
                    # Trinket, Any, All
                    # Amulet, Necklace, Pendant
                    # Ring, Rings
                    # Belt
                    # Head, Hat
                    # Body, Chest
                    # Charm
                    S:"Bauble Type"=trinket
                }

            }

            ##########################################################################################################
            # attributes
            #--------------------------------------------------------------------------------------------------------#
            # For Mor Information on Attributes
            # https://minecraft.gamepedia.com/Attribute
            ##########################################################################################################

            attributes {
                # Enable Attribute Modifier
                B:Armor=false

                # Modification Amount. Negative Values mean you have Less Armor
                D:"Armor Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Armor Operation"=0

                # Enable Attribute Modifier
                B:"Armor Toughness"=false

                # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                D:"Armor Toughness Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Armor Toughness Operation"=0

                # Enable Attribute Modifier
                B:"Attack Speed"=false

                # Modification Amount. Negative Values mean you move slower
                D:"Attack Speed Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Attack Speed Operation"=0

                # Enable Attribute Modifier
                B:Damage=false

                # Modification Amount. Negative Values mean you do Less Damage
                D:"Damage Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Damage Operation"=0

                # Enable Attribute Modifier
                B:Health=false

                # Modification Amount. Negative Values mean you have Less Health
                D:"Health Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Health Operation"=0

                # Enable Attribute Modifier
                B:"Knockback Resistance"=true

                # Modification Amount.
                D:"Knockback Resistance Amount"=1.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Knockback Resistance Operation"=0

                # Enable Attribute Modifier
                B:Luck=false

                # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                D:"Luck Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Luck Operation"=0

                # Enable Attribute Modifier
                B:"Movement Speed"=false

                # Modification Amount. Negative Values mean you move slower
                D:"Movement Speed Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Movement Speed Operation"=0

                # Enable Attribute Modifier
                B:Reach=false

                # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                D:"Reach Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Reach Operation"=0

                # Enable Attribute Modifier
                B:"Swim Speed"=false

                # Modification Amount. Negative Values mean you move slower in water
                D:"Swim Speed Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Swim Speed Operation"=0
            }

        }

        "stone of greater inertia settings" {
            # Should this Item Be Registered
            B:"98. Item Enabled"=true

            # Should you Take Fall Damage?. Set to true to Enable. Default False
            B:"Modified Fall Damage"=true

            # Min: 0.0
            # Max: 10.0
            D:"Modified Fall Damage Amount"=0.25

            # Jump Modifications. Set to true to Enable. Default False
            B:"Modified Jump Height"=true

            # Jump Height Modification Amount.
            # Min: 1.0
            # Max: 10.0
            D:"Modified Jump Height Amount"=2.0

            "compatability settings" {

                ##########################################################################################################
                # baubles compatability
                #--------------------------------------------------------------------------------------------------------#
                # If the mod Baubles is installed what bauble slot should it use
                # Available Types:
                # Trinket, Any, All
                # Amulet, Necklace, Pendant
                # Ring, Rings
                # Belt
                # Head, Hat
                # Body, Chest
                # Charm
                ##########################################################################################################

                "baubles compatability" {
                    # If the mod Baubles is installed what bauble slot should it use
                    # Available Types:
                    # Trinket, Any, All
                    # Amulet, Necklace, Pendant
                    # Ring, Rings
                    # Belt
                    # Head, Hat
                    # Body, Chest
                    # Charm
                    S:"Bauble Type"=trinket
                }

            }

            ##########################################################################################################
            # attributes
            #--------------------------------------------------------------------------------------------------------#
            # For Mor Information on Attributes
            # https://minecraft.gamepedia.com/Attribute
            ##########################################################################################################

            attributes {
                # Enable Attribute Modifier
                B:Armor=false

                # Modification Amount. Negative Values mean you have Less Armor
                D:"Armor Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Armor Operation"=0

                # Enable Attribute Modifier
                B:"Armor Toughness"=false

                # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                D:"Armor Toughness Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Armor Toughness Operation"=0

                # Enable Attribute Modifier
                B:"Attack Speed"=false

                # Modification Amount. Negative Values mean you move slower
                D:"Attack Speed Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Attack Speed Operation"=0

                # Enable Attribute Modifier
                B:Damage=false

                # Modification Amount. Negative Values mean you do Less Damage
                D:"Damage Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Damage Operation"=0

                # Enable Attribute Modifier
                B:Health=false

                # Modification Amount. Negative Values mean you have Less Health
                D:"Health Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Health Operation"=0

                # Enable Attribute Modifier
                B:"Knockback Resistance"=true

                # Modification Amount.
                D:"Knockback Resistance Amount"=0.5

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Knockback Resistance Operation"=0

                # Enable Attribute Modifier
                B:Luck=false

                # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                D:"Luck Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Luck Operation"=0

                # Enable Attribute Modifier
                B:"Movement Speed"=true

                # Modification Amount. Negative Values mean you move slower
                D:"Movement Speed Amount"=1.5

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Movement Speed Operation"=2

                # Enable Attribute Modifier
                B:Reach=false

                # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                D:"Reach Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Reach Operation"=0

                # Enable Attribute Modifier
                B:"Swim Speed"=false

                # Modification Amount. Negative Values mean you move slower in water
                D:"Swim Speed Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Swim Speed Operation"=0
            }

        }

        "weightless stone settings" {
            # Should this Item Be Registered
            B:"98. Item Enabled"=true

            "compatability settings" {

                ##########################################################################################################
                # baubles compatability
                #--------------------------------------------------------------------------------------------------------#
                # If the mod Baubles is installed what bauble slot should it use
                # Available Types:
                # Trinket, Any, All
                # Amulet, Necklace, Pendant
                # Ring, Rings
                # Belt
                # Head, Hat
                # Body, Chest
                # Charm
                ##########################################################################################################

                "baubles compatability" {
                    # If the mod Baubles is installed what bauble slot should it use
                    # Available Types:
                    # Trinket, Any, All
                    # Amulet, Necklace, Pendant
                    # Ring, Rings
                    # Belt
                    # Head, Hat
                    # Body, Chest
                    # Charm
                    S:"Bauble Type"=trinket
                }

            }

            ##########################################################################################################
            # attributes
            #--------------------------------------------------------------------------------------------------------#
            # For Mor Information on Attributes
            # https://minecraft.gamepedia.com/Attribute
            ##########################################################################################################

            attributes {
                # Enable Attribute Modifier
                B:Armor=false

                # Modification Amount. Negative Values mean you have Less Armor
                D:"Armor Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Armor Operation"=0

                # Enable Attribute Modifier
                B:"Armor Toughness"=false

                # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                D:"Armor Toughness Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Armor Toughness Operation"=0

                # Enable Attribute Modifier
                B:"Attack Speed"=false

                # Modification Amount. Negative Values mean you move slower
                D:"Attack Speed Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Attack Speed Operation"=0

                # Enable Attribute Modifier
                B:Damage=false

                # Modification Amount. Negative Values mean you do Less Damage
                D:"Damage Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Damage Operation"=0

                # Enable Attribute Modifier
                B:Health=false

                # Modification Amount. Negative Values mean you have Less Health
                D:"Health Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Health Operation"=0

                # Enable Attribute Modifier
                B:"Knockback Resistance"=false

                # Modification Amount.
                D:"Knockback Resistance Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Knockback Resistance Operation"=0

                # Enable Attribute Modifier
                B:Luck=false

                # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                D:"Luck Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Luck Operation"=0

                # Enable Attribute Modifier
                B:"Movement Speed"=false

                # Modification Amount. Negative Values mean you move slower
                D:"Movement Speed Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Movement Speed Operation"=0

                # Enable Attribute Modifier
                B:Reach=false

                # Toughness Modification Amount When Transformed. Negative Values mean you have Less Armor Toughness
                D:"Reach Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Reach Operation"=0

                # Enable Attribute Modifier
                B:"Swim Speed"=false

                # Modification Amount. Negative Values mean you move slower in water
                D:"Swim Speed Amount"=0.0

                # Determines the Math used for the Attribute Modifier
                # Min: 0
                # Max: 2
                I:"Swim Speed Operation"=0
            }

        }

    }

    "compatability settings" {
        # Should Trinkets and Baubles use ArtemisLib to handle Height Adjustments to the player
        B:ArtemisLib=true

        # Should Items that implement IBauble be allowed in the Trinkets Gui
        # WARNING.
        # This is Very Experimental, Baubles equipped might only partially work, not at all, or Potentially cause a crash.
        B:Baubles=false

        # Should Trinkets and Baubles Stone of the Sea work Infinite Oxygen work with Better Diving
        B:"Better Diving"=true

        # Should Trinkets and Baubles prevent some of the Visuals in Enhanced Visuals
        B:"Enhanced Visuals"=true

        # Should Trinkets and Baubles prevent morphing while transformed
        B:Morph=true

        # Should Trinkets and Baubles Interact with Tough as Nails
        B:"Tough as Nails"=true
    }

}


